I wanna be the Citadel

Creator: HAEGOE

Average Rating
8.0 / 10
Average Difficulty
48.2 / 100
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Tags:

Adventure (9) Needle (6) Trap (5) Gimmick (4) Boss (5) YoSniper_contest_2015 (1) :tf: (1)

Screenshots

  • by NightShark115
  • by Klazen108
  • by TheJPEGDemon
  • by NightShark115
  • by NightShark115
  • by runforyourlife
  • by Klazen108
  • by Klazen108
  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by Klazen108
  • by Klazen108

Creator's Comments:

HAEGOE [Creator]
I recently updated the game to fix level designs - mostly less diagonals.

While I couldn't fix the fundemental design flaws(corridors everywhere), hopefully this could at least partially reduce the fatigue and stress from the outdated level designs.

Also, there was a boss patch that nerfed Boss 5 and 6, tweaked 7(probably a bit nerfed as a result), and buffed final boss.

My sincere thanks and apologies for those who played the old version with outdated layout.

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[1] Like
Rating: N/A       Difficulty: N/A
Jan 10, 2021

55 Reviews:

Nogard
Corridor adventure

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[12] Likes
Rating: N/A       Difficulty: N/A
Jun 24, 2020
Paragus
A pretty solid game with a nice difficulty curve. Game starts off fairly easy and as you go deeper it scales just right. Most of the bosses are pretty interesting, although some of the early ones feel a little too weak. Game is pretty lengthy though and produced well. Would definitely recommend.

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[3] Likes
Rating: 9.0 90       Difficulty: 45 45
Jun 22, 2015
Flockiv
HAEGOE's best production. The game follows the structure of one hub leading to different areas with a boss at the end, that he uses frequently in his fangames. This time, as executed brilliantly in Octophobia, each area incorporates a gimmick that's used in various creative ways, and the maker did an excellent job of implementing them both originally and in a manner that complements each area's theme.

The bosses are all very different from each other in their appearance and the way you deal damage to them, but unfortunately, their attacks are extremely similar, leading to an occasional feeling of fighting the same boss but with a different skin. However, I found most of them enjoyable, even though they felt repetitive from time to time.

Finally, the game has three difficulty modes, a Regular mode, which is the intended difficulty, but also a Lite mode for more casual players, and in opposition, a Chaos mode for experienced players. What's intriguing about these game modes is that they go far beyond simply adding or removing saves, but instead completely alter the level design! That's a god move from the creator, proving to have enough care for reworking every segment in the game in order to make them fit well with their mode, this allowing you to have a totally different game experience depending of the difficulty you choose. Be aware that Chaos mode is significantly harder than in Octophobia, reaching a peak difficulty of around 87. Suitable only for veteran players!

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Tagged as: Adventure Needle Trap Gimmick Boss
[1] Like
Rating: 7.5 75       Difficulty: 48 48
Aug 25, 2023
Smajsnamz
Really great starter adventure game with a few gimmicks to keep things spicey. The length of the game will surely improve any newcomers to fangames and the production value will hold their attention with easy. All these awesome aspects ramp up in sync with one another creating a really progressive feeling game. Theres a few hills and valleys but overall stellar game. Highly impressed.

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[1] Like
Rating: 7.0 70       Difficulty: 40 40
Jan 22, 2017
Drug_Solo
Финальный босс намного сложнее, чем всё остальное. Но вцелом хорошая игра

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[0] Likes
Rating: 9.0 90       Difficulty: N/A
Mar 14, 2024