I wanna Tear it

Creator: だぶりゅー

Average Rating
8.7 / 10
Average Difficulty
81.5 / 100
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Tags:

Avoidance (12) RNG (1) Barrage (1)

Screenshots

  • by ChillingSpark
  • by ElZorgo

22 Reviews:

Xplayerlol
Really hard avoidance. I almost like it. Cool visuals, the music fits well with the fight. Plenty of visual effects, but none of them is too distracting. There's a really nice balance between RNG and pattern, with few insta-kill pattern attacks that are super simple to learn and are there just to break the monotony. Some RNG attacks are quite creative, and while they look incredibly unfair at first glance, most of them are actually quite fair for the most part. Learning how to read each attack and slowly progressing through the fight is quite fun...
...Until the last attack sequence, anyway. The corridor phase is simply a huge middle finger to the player. There's simply no way to react to some of the attacks in that phase, and getting walled is incredibly easy. You also have to rush through the corridor because if you are too slow, the floor will disappear, and then it doesn't really matter if you managed to dodge every single projectile, you're dead anyway. Blech. After a couple deaths in the end, the fight stops being fun. With each wall in the first attacks that you didn't care for when you started playing because they were kinda rare, with each death to an unfair RNG attack that you also didn't care for when you started playing because MOST attacks were actually fair, even with each death that was actually your fault, and mainly, with each death in the corridor phase, the game looks more and more like a chore.
The corridor phase is the last attack sequence. For a game of this difficulty, having the hardest attacks at the end of the fight is even worse than it is normally, and it's already bad normally anyway. I simply can't wrap my head around it.
...I almost liked it. I can't really bring myself to personally recommend it, but most people who played it liked it, so maybe you should give it a go? I don't really know. It has only one main flaw, but it's such a critical flaw that I don't really think it can be overlooked.

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Tagged as: Avoidance
[3] Likes
Rating: 6.5 65       Difficulty: 86 86
Sep 18, 2016
ThePolaroid
A very fun and simple barrage game. Nearly every attack is fun and fair and they keep the player focused throughout. This was the first avoidance game I cleared and had a blast. It's only flaws are that the rng can be unfair very rarely, but when it happens late in the fight it's frustrating. However, even after these rare occasions I still kept hitting reset to try again. It's pretty addicting and enjoyable to grind. It might be kind of hard for newer players, but definitely give this game a try.

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Tagged as: Avoidance
[2] Likes
Rating: 9.2 92       Difficulty: 72 72
Jul 28, 2016
Aronax
Cleared this on C2 with extra lives as of now, will update if I beat it normally.

Very hard barrage avoidance, but is one of the best avoidance's you can play, especially if you enjoy barrage. The song is just as good and never gets to much through extensive farming. Would definitely recommend.

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Tagged as: Avoidance
[0] Likes
Rating: 9.0 90       Difficulty: 88 88
Jan 10, 2017
iraqlobster01
Well shit, what a journey. As I downloaded this much earlier than I should've like the idiot I was, the 39 hours spent grinding and getting better at each attacks and avoidance in general was extremely worth it. To be quite frank, I'm very glad to have been an idiot because it made me a better player. Hands down. But enough about me, its time to praise the game for what it is: an amazing barrage.

Platforming:

LUL

Avoidance:

Perhaps the best barrage I've played and will ever play. At first download, getting past intro + red and blue was a complete struggle; the speed of the bullets was overwhelming for a player new to fangames. However, with time I grew to love the speed, it helped immensely for my reading skills. 4 orbs was great for pulling off precise dodges as well as helping me read intersecting bullets which I had a major problem with. "Bottom bass" or blue spiral attack was probably my favorite; moving through bullets and dodging into space felt amazing with this attack. "Freeze" or 2D sphere definitely annoyed me as I had no idea how to read it, but with the experience I gained over time, it became free.

The only attack I had a genuine problem with was scatter (attack before red rain). No matter how long I played this fight, I've always had disdain for this attack. RNG was bad most of the time and I honestly always felt lucky passing it, which no player should have to feel like doing an attack.

Red and Blue rain were easy enough, nothing special. Deaths still occurred, but realistically once you get used to the screen distortion, it should become free along with blue rings. Yellow and green are a bit harder, but much better than red and blue at the beginning. Dodging on the right is a bit strange for newer players, but again enough attempts and you'll get used to it. Finally, final blue, red and final. Final blue is one of the hardest attacks to get used to since it's so far into the fight; its movement is very strange and its speed can overwhelm players new to the attack. Final Red pretty much requires the player to be on the right side of the screen, nothing else to it.

Final. The hardest attack for sure. BOM is okay for those who can read and react, but what makes it hard is its tendency to be impossible based on your position. Final stretch can be hard to move in since you feel much faster at first then suddenly slow down for final two explosions. After that, book it to the right and whadya know you've cleared Tear it. PogChamp //

Aesthetics:

SourPls nice song SourPls
Kreygasm amazing design choices, especially final Kreygasm
PogChamp looked great as well PogChamp

Overall rating:

Excellent game. One I will always cherish for making me so much better as a player. Thank you Lily and Daburyu <3. Would highly recommend to anyone looking for a great 1st barrage. Other than that, try your best to suppress your anticipation to play this to make sure you don't make the same mistake I did 9 months ago.

Rating: 9.3/10
Difficulty: 87/100

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[0] Likes
Rating: 9.3 93       Difficulty: 87 87
Nov 13, 2016
xElectricZz
Honestly this is probably in my top 3 favorite avoidances. Very fun, I could see myself playing this over and over again to get good just like I did with k3 colonel (although this would definitely be easier). Balanced and fun attacks throughout the fight, with only bullshit RNG in the very end that can easily wall you. Would be a 9.5 without 2 things: First, the ending RNG as I mentioned, and second: the curving circle attack just before you hear "Here we go again!" in the song. Still can't read that attack and I don't think you're even meant to, you just die to it sometimes for no reason. However, EVERYTHING ELSE in this boss is fantastic and lets you look past these flaws. I highly recommend this avoidance to people of all skill levels "okay" and over. It helps you get good if you're bad, and if you're already good, well, it's really fun : ^ )

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Tagged as: Avoidance RNG
[0] Likes
Rating: 8.5 85       Difficulty: 70 70
Jul 28, 2016