I Wanna Nostalgia

Creators: Countershooter, Rasty

Average Rating
8.3 / 10
Average Difficulty
67.3 / 100
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Adventure (8) Needle (6) Avoidance (4) Gimmick (1) Boss (5) NAFM2018 (1)


  • by Wolsk
  • by Wolfiexe
  • by Wolfiexe
  • by SUDALV
  • by Wolfiexe

Creator's Comments:

Rasty [Creator]
This game made special for Not Another Fangame Marathon.
I hope you will enjoy it :)

Game has been updated, link the same, changed balance (added saves, tips, nerfs at platforming).
UPD 08.10.18
Changed some things at stages (nerfs), fixed 2 issues, link the same.

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[4] Likes
Rating: N/A       Difficulty: N/A
Sep 26, 2018

26 Reviews:

Спасибо расти и шутеру за то, что сделали эту игру для NAFM2018!
После всех обновлений игра получилась хорошая на мой взгляд, особенно финальный босс! В неё точно стоит поиграть всем.

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[4] Likes
Rating: 8.4 84       Difficulty: 65 65
Sep 29, 2018
An adventure game made for the Russian marathon. The style is very similar to most marathon games: stages are mainly inspired by various retro games, some of the gimmicks change up gameplay quite significantly.
The game is not very long but the stages are fun. The only part that i didn't like was the pure needle stage which feels really out of place here, but it didn't ruin my overall impression.
Also it should be noted that the final boss, while fun to play, is a serious difficulty spike. It's the sole reason why I rated the overall difficulty so high, the rest of the game is closer to 60.

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[3] Likes
Rating: 8.0 80       Difficulty: 70 70
Sep 26, 2018
Cпасибо, Расти и Шутеру за создание игры для слепой гонки для первого русского марафона :)
Им удалось сделать за короткий срок отличный проект, который действительно у меня вызвал ностальгию когда играл в чип и дейла. :)
Так же благодарен за опыт быть тестером, это был интересный опыт :)

Жду нетерпением 2 часть.

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[2] Likes
Rating: 8.0 80       Difficulty: 60 60
Oct 10, 2018
Overall its a really interesting adventure game. Rating will be based on regular completion - there are secrets that seem to contain a bit of additional content but I'd only done a couple and was not a fan - that said there is no content locked behind it as far as I'm aware and won't be counted against it. The production overall was solid with a lot of details in each stage (and credits were really cool). The issue with this was I was not a fan of the screenshake used during certain boss segments.

Its a marathon style game, featuring stages from various different other games reworked and worked into the fangame world. The picks are very retro, as you'd imagine from the name, contrary to the other marathon games from this year which have much more contemporary picks. This is followed by a more traditional fangame stage.

The stages are a mixed bag. They're distinguished between more action heavy combat stages with enemies and more platforming heavy stages. The action segments are definitely the high point - these ended up being a lot of fun with a lot of interesting ideas. The platforming segments tended to have a lot of annoying stuff and weren't quite as good, though they definitely had interesting ideas and kept it varied.

The bosses started quite simplistic and got more complicated and creative as the game went on. They tended to be quite RNG heavy though, almost excessively so in parts that it was at time frustrating. This culminated with a really cool final boss that really stood out. The problem, however, seemed like a classic fangame issue where the final boss for some reason was substantially harder than anything else in the game and it's not unreasonable to expect to spend more than half of the entire playtime on that single boss. Fortunately it has an immense amount of variety of style within the first phase of the single boss, so it didn't feel stale.

Overall the game has some really high highs (stage 5, final boss p1) and a lot of mediocre parts, but in the end was certainly worth it. I generally felt that the further it strayed from the classic fangame formula, the better it was as it showcased a lot of creativity and good ideas where the needle and avoidance felt pretty generic. I'd recommend this to anyone looking for a quite challenging adventure-ish marathon game as long as they don't mind looking past a few rough spots.

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Tagged as: Adventure Needle Avoidance Boss
[2] Likes
Rating: 8.3 83       Difficulty: 70 70
Oct 2, 2018
Not like peak of adventure, but it's pretty solid for sure. First stages are kinda meh, but Contra bosses and Chip 'n Dale stage were very good. DOOM stage was definitely good, i like pace, gameplay was intuitive, while being pretty chaotic at the same time and everything feel just about right about this stage and how it goes. Final stage was kinda bruh, not because it's bad, but because it was just meaningless needle (at least with good visuals)
Then game hits you with final boss, which is pretty much highlight of the game by far. Incredibly cleverly designed Destination-like fight with a lot of learning and interesting unique attacks. Had blast of joy, even tho sometimes attacks can be unfair. Music also slaps very hard and visuals got intense, which is very nice touch; huge fan of this boss overall. After fight, there is short avoidance segment (you granted by checkpoint to it), good on it's own, reminds me of Find my Destiny final boss structure
Overall, massive and great adventure. It probably can be better in the first half, but i still think even like that it's nice. And even if you struggled and unsure how you feel about finishing game, just believe me, final boss worth it

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[1] Like
Rating: 7.7 77       Difficulty: 70 70
May 5, 2023