I Wanna Nostalgia

Creators: Countershooter, Rasty

Average Rating
8.5 / 10
Average Difficulty
67.6 / 100
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Adventure (8) Needle (6) Avoidance (4) Gimmick (1) Boss (5) NAFM2018 (1)


  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe
  • by Wolsk
  • by SUDALV

Creator's Comments:

Rasty [Creator]
This game made special for Not Another Fangame Marathon.
I hope you will enjoy it :)

Game has been updated, link the same, changed balance (added saves, tips, nerfs at platforming).
UPD 08.10.18
Changed some things at stages (nerfs), fixed 2 issues, link the same.

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[4] Likes
Rating: N/A       Difficulty: N/A
Sep 26, 2018

23 Reviews:

Спасибо расти и шутеру за то, что сделали эту игру для NAFM2018!
После всех обновлений игра получилась хорошая на мой взгляд, особенно финальный босс! В неё точно стоит поиграть всем.

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[4] Likes
Rating: 8.4 84       Difficulty: 65 65
Sep 29, 2018
An adventure game made for the Russian marathon. The style is very similar to most marathon games: stages are mainly inspired by various retro games, some of the gimmicks change up gameplay quite significantly.
The game is not very long but the stages are fun. The only part that i didn't like was the pure needle stage which feels really out of place here, but it didn't ruin my overall impression.
Also it should be noted that the final boss, while fun to play, is a serious difficulty spike. It's the sole reason why I rated the overall difficulty so high, the rest of the game is closer to 60.

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[3] Likes
Rating: 8.0 80       Difficulty: 70 70
Sep 26, 2018
Cпасибо, Расти и Шутеру за создание игры для слепой гонки для первого русского марафона :)
Им удалось сделать за короткий срок отличный проект, который действительно у меня вызвал ностальгию когда играл в чип и дейла. :)
Так же благодарен за опыт быть тестером, это был интересный опыт :)

Жду нетерпением 2 часть.

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[2] Likes
Rating: 8.0 80       Difficulty: 60 60
Oct 10, 2018
Overall its a really interesting adventure game. Rating will be based on regular completion - there are secrets that seem to contain a bit of additional content but I'd only done a couple and was not a fan - that said there is no content locked behind it as far as I'm aware and won't be counted against it. The production overall was solid with a lot of details in each stage (and credits were really cool). The issue with this was I was not a fan of the screenshake used during certain boss segments.

Its a marathon style game, featuring stages from various different other games reworked and worked into the fangame world. The picks are very retro, as you'd imagine from the name, contrary to the other marathon games from this year which have much more contemporary picks. This is followed by a more traditional fangame stage.

The stages are a mixed bag. They're distinguished between more action heavy combat stages with enemies and more platforming heavy stages. The action segments are definitely the high point - these ended up being a lot of fun with a lot of interesting ideas. The platforming segments tended to have a lot of annoying stuff and weren't quite as good, though they definitely had interesting ideas and kept it varied.

The bosses started quite simplistic and got more complicated and creative as the game went on. They tended to be quite RNG heavy though, almost excessively so in parts that it was at time frustrating. This culminated with a really cool final boss that really stood out. The problem, however, seemed like a classic fangame issue where the final boss for some reason was substantially harder than anything else in the game and it's not unreasonable to expect to spend more than half of the entire playtime on that single boss. Fortunately it has an immense amount of variety of style within the first phase of the single boss, so it didn't feel stale.

Overall the game has some really high highs (stage 5, final boss p1) and a lot of mediocre parts, but in the end was certainly worth it. I generally felt that the further it strayed from the classic fangame formula, the better it was as it showcased a lot of creativity and good ideas where the needle and avoidance felt pretty generic. I'd recommend this to anyone looking for a quite challenging adventure-ish marathon game as long as they don't mind looking past a few rough spots.

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Tagged as: Adventure Needle Avoidance Boss
[2] Likes
Rating: 8.3 83       Difficulty: 70 70
Oct 2, 2018
Nostalgia features various classic game inspired stages that are pretty much translated 1 to 1, with different obstacles and fangame physics. I thought this was really cool, especially for the Battletoads stage (since that's the one I've actually played so seeing the Arctic Caverns re-imagined brought a lot of the titular nostalgia). My biggest persistent issue is visual clutter in a few areas, particularly in the Contra stages, where the bright and detailed backgrounds don't work well with the small object sprites of fangames. I also wasn't a fan of the Doom area. I respect the detail and creativity that went into it, but I personally didn't find it fun, as the enemies are so tanky that often the best approach seemed to be to just try to run through and try to not take too much damage.

The final boss is my favourite part of the game, though yes, it's also ridiculously harder than the rest of the game, taking up most of my playtime. Be aware of that going in, and you'll probably have a fun time with this.

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[1] Like
Rating: 8.0 80       Difficulty: 71 71
Dec 29, 2019