kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player, potentially dangerously unfocused maker. Mostly interested in the zany side of fangames over the difficulty.
I've submitted:
649 Ratings!
590 Reviews!
143 Screenshots!
649 Games
590 Reviews
kurath
For: Ezamur
For: Ezamur
A pretty solid adventure game using the TTT2 engine.
Its definitely got some janky feel associated with it due to the fact that (atleast for me) the TTT2 kid does not feel as good for platforming, but this is mostly mitigated by balancing the saves relatively well, with a lot of short segments when it decides to get wild. Some of the segments still felt awkward just because it felt like a lot of typical fangame concepts applied to the new engine, which just sometimes doesn't work, but mostly it was good.
The production is overall great, and looks amazing throughout despite the super low TTT2 style resolution (aka, don't play in regular window size).
Finally, the bosses are a major component of the game time and do feel a fair bit harder than the platforming to progress through, but not in a way that's problematic at all. It felt well balanced for it to be an even split between platforming and boss time for reasonable lengthy stages. I definitely enjoyed the regular bosses. They are very much the TTT2 style - expect a lot of sequential or fast cycling mostly pattern attacks that you need to figure out consistent strats for. The real drag however is the final avoidance after the final boss though, which was an unfortunate way to end the game as it has a slow, pretty boring intro with barely any music that somehow comprises nearly half the entire fight, and a lot of repetitive, similar attacks. This in a nearly pure pattern avoidance just means you die to the same thing repeating and it just was not very engaging.
Still, game has a ton to offer prior to that point, and I'd recommend playing it if you don't mind the physics and like this style of adventure game. I wouldn't fault anyone for not playing the final avoidance, though atleast its not harder or going to take longer than anything up to that point.
[0] Likes
Its definitely got some janky feel associated with it due to the fact that (atleast for me) the TTT2 kid does not feel as good for platforming, but this is mostly mitigated by balancing the saves relatively well, with a lot of short segments when it decides to get wild. Some of the segments still felt awkward just because it felt like a lot of typical fangame concepts applied to the new engine, which just sometimes doesn't work, but mostly it was good.
The production is overall great, and looks amazing throughout despite the super low TTT2 style resolution (aka, don't play in regular window size).
Finally, the bosses are a major component of the game time and do feel a fair bit harder than the platforming to progress through, but not in a way that's problematic at all. It felt well balanced for it to be an even split between platforming and boss time for reasonable lengthy stages. I definitely enjoyed the regular bosses. They are very much the TTT2 style - expect a lot of sequential or fast cycling mostly pattern attacks that you need to figure out consistent strats for. The real drag however is the final avoidance after the final boss though, which was an unfortunate way to end the game as it has a slow, pretty boring intro with barely any music that somehow comprises nearly half the entire fight, and a lot of repetitive, similar attacks. This in a nearly pure pattern avoidance just means you die to the same thing repeating and it just was not very engaging.
Still, game has a ton to offer prior to that point, and I'd recommend playing it if you don't mind the physics and like this style of adventure game. I wouldn't fault anyone for not playing the final avoidance, though atleast its not harder or going to take longer than anything up to that point.
Rating: 8.0 80
Difficulty: 60 60
May 9, 2022
kurath
For: I wanna play in random
For: I wanna play in random
It has an idea, but does a pretty poor job of implementing it and designing around it.
The gimmick is you randomly change physics - either lower/higher first/second jump, faster or slower, full jump only or whatever the case may be. The problem is many segments become impossible with disadvantageous physics at which point it just becomes a lot of standing around and waiting for it to happen.
The design in the individual stages is meh, with a bland spotlight stage in one, just kind of annoying design in general in another and 'riddles' in a third, almost exclusively leaning on the side of annoying rather than zany. The difficulty primarily comes from one extremely long segment with a lot of these problems.
Overall, if you like RNG there's some value here, but I generally do and found it pretty unenjoyable still. With some better platforming design, it could've gone a lot better.
[0] Likes
The gimmick is you randomly change physics - either lower/higher first/second jump, faster or slower, full jump only or whatever the case may be. The problem is many segments become impossible with disadvantageous physics at which point it just becomes a lot of standing around and waiting for it to happen.
The design in the individual stages is meh, with a bland spotlight stage in one, just kind of annoying design in general in another and 'riddles' in a third, almost exclusively leaning on the side of annoying rather than zany. The difficulty primarily comes from one extremely long segment with a lot of these problems.
Overall, if you like RNG there's some value here, but I generally do and found it pretty unenjoyable still. With some better platforming design, it could've gone a lot better.
Rating: 3.1 31
Difficulty: 65 65
Apr 30, 2022
kurath
For: Honyarara
For: Honyarara
Pretty fun trapventure game with pretty intense bosses.
Paces nicely and doesn't go overboard with the traps on any particular stage, which is great, and after the first stage it incorporates a simple yet interesting gimmick into each one. Most of the traps are somewhat generic but it keeps to the classics.
The bosses are quite elaborate too, which is enjoyable, though a little clowny at times.
Overall, its fun and solid with a nice peak at the end. Recommended if you're looking for a shorter trapventure style game with bosses.
[0] Likes
Paces nicely and doesn't go overboard with the traps on any particular stage, which is great, and after the first stage it incorporates a simple yet interesting gimmick into each one. Most of the traps are somewhat generic but it keeps to the classics.
The bosses are quite elaborate too, which is enjoyable, though a little clowny at times.
Overall, its fun and solid with a nice peak at the end. Recommended if you're looking for a shorter trapventure style game with bosses.
Rating: 8.3 83
Difficulty: 50 50
Apr 30, 2022
kurath
For: Chungo's Gauntlet
For: Chungo's Gauntlet
Weird, zany fangame-adjacent trap/adventure style game that definitely has the boshy feel but much shorter and easier.
Weird engine and the general controls don't do it any favors really, but the design handles it very well for the most part.
The production is great, giving a nice mix of quality touches mixed with a core retro feel. Sound design (though a lot of it similar to boshy is loud, sharp sounds that don't appeal to me) is well thought out and consistent. Music is quick and varied and fitting.
The platforming is heavily varied, with new crazy concepts coming constantly and amusing enough traps throughout. Even if some screens aren't that interesting at times, there's always atleast something to hold your attention.
The bosses break it up nicely, and are very accessible and still fun despite the limitations imposed by the controls, and that's a sign of well applied design.
Overall, its fun. Its not without its short comings but if you enjoy adventure style games, this is a very amusing game with a lot of personality, and is very accessible across all skill levels (since fangame skill won't really do you that much good anyway).
[3] Likes
Weird engine and the general controls don't do it any favors really, but the design handles it very well for the most part.
The production is great, giving a nice mix of quality touches mixed with a core retro feel. Sound design (though a lot of it similar to boshy is loud, sharp sounds that don't appeal to me) is well thought out and consistent. Music is quick and varied and fitting.
The platforming is heavily varied, with new crazy concepts coming constantly and amusing enough traps throughout. Even if some screens aren't that interesting at times, there's always atleast something to hold your attention.
The bosses break it up nicely, and are very accessible and still fun despite the limitations imposed by the controls, and that's a sign of well applied design.
Overall, its fun. Its not without its short comings but if you enjoy adventure style games, this is a very amusing game with a lot of personality, and is very accessible across all skill levels (since fangame skill won't really do you that much good anyway).
Rating: 8.5 85
Difficulty: 30 30
Apr 29, 2022
kurath
For: Spell Kid
For: Spell Kid
This seems to be a demo, but with a moderate amount of content. It does seem to be labeled v1, but with demo obstacles everywhere and mentions of it, it does feel like this is a work in progress with a lot more potential to come. Difficulty seems quite variable depending on what you're going for, as I did not get all the stars and some of the challenges do seem a fair bit more challenging (and some are also secrets, so difficult to say what the requirements will be).
Its barely a fangame, but it is a pretty entertaining game. Besides featuring the kid and various other default assets, it doesn't play like a fangame - no platforming, only shmup type movement/enemies in a locked arena.
The production is mixed - the actual graphics/audio are basic but functional, but the UI is well done and understandable and doesn't cramp up the screen and it does seem to pick up over time, with some of the later encounters having a bit more flair.
The fights are varied and interesting, and its cool to have some bonus objectives to go for. The design plays into the abilities well, giving the player opportunities to capitalize on their skills and have interesting interactions throughout. However, a lot of the enemies do have a ton of hp and some of the fights drag on a while, as you'll likely be going through multiple cycles of everything per encounter.
Overall, its fun and its different - and those are the two core concepts as far as I'm concerned. I hope to see it continue to grow.
Its barely a fangame, but it is a pretty entertaining game. Besides featuring the kid and various other default assets, it doesn't play like a fangame - no platforming, only shmup type movement/enemies in a locked arena.
The production is mixed - the actual graphics/audio are basic but functional, but the UI is well done and understandable and doesn't cramp up the screen and it does seem to pick up over time, with some of the later encounters having a bit more flair.
The fights are varied and interesting, and its cool to have some bonus objectives to go for. The design plays into the abilities well, giving the player opportunities to capitalize on their skills and have interesting interactions throughout. However, a lot of the enemies do have a ton of hp and some of the fights drag on a while, as you'll likely be going through multiple cycles of everything per encounter.
Overall, its fun and its different - and those are the two core concepts as far as I'm concerned. I hope to see it continue to grow.
Tagged as: shmup
[1] Like
Rating: 8.2 82
Difficulty: 60 60
Apr 19, 2022
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5 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Fill In The Blanks | 35.3 | 8.0 | 32 |
I Wanna Fill in the Blanks 2 | 50.1 | 9.0 | 15 |
MiniMetroidvania 4 | 63.8 | 9.3 | 6 |
I wanna be the Ocean Princess | 69.3 | 9.4 | 39 |
I Wanna Ponder | 69.2 | 9.8 | 30 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
User's clear list is empty!