kurath's Profile
Send a PMJoined on: Jul 9, 2016
Bio:
Mediocre player.
I've submitted:
525 Ratings!
481 Reviews!
136 Screenshots!
525 Games
481 Reviews
kurath
For: I wanna be the Blizzard
For: I wanna be the Blizzard
An adventure game made for the I Wanna Olympic event.
It looks phenomenal and has a great atmosphere throughout, almost as much a Celeste fangame as it is an IWBTG fangame.
The platforming is smooth and interesting while being quite easy, making it a very great starter fangame. The one drawback I had here was kind of an old Carnival classic where the majority of the traps were at the end of the save. That said, the traps weren't overbearing so it wasn't a real dampener but I do felt like it could've been different.
The bosses have a wide variety of interesting attacks and generally require some learning, but are dynamic enough to be interesting and enjoyable.
Overall, its a spectacular game, somewhat short but definitely long enough to be worth playing. I'd recommend this to anyone who likes adventure games, and would personally strongly recommend this as an introductory fangame, as its got good variety and is very accessible to a newer player and stellar production.
It looks phenomenal and has a great atmosphere throughout, almost as much a Celeste fangame as it is an IWBTG fangame.
The platforming is smooth and interesting while being quite easy, making it a very great starter fangame. The one drawback I had here was kind of an old Carnival classic where the majority of the traps were at the end of the save. That said, the traps weren't overbearing so it wasn't a real dampener but I do felt like it could've been different.
The bosses have a wide variety of interesting attacks and generally require some learning, but are dynamic enough to be interesting and enjoyable.
Overall, its a spectacular game, somewhat short but definitely long enough to be worth playing. I'd recommend this to anyone who likes adventure games, and would personally strongly recommend this as an introductory fangame, as its got good variety and is very accessible to a newer player and stellar production.
Tagged as: Adventure
Beginner_Friendly
[0] Likes
Rating: 9.2 92
Difficulty: 40 40
Jan 16, 2021
kurath
For: I wanna Can't Stop
For: I wanna Can't Stop
Difficulty is rated on the idea that most minigames will require minimal standard kid control, though some of them will require atleast beginner level fangame skills. There's plenty of more difficult stuff in the harder categories, but its more just learning the minigames and exists outside of the traditional difficulty spectrum and not really a component of being able to play or enjoy the game.
Very well made set of minigames built into a larger game. You roll dice, get difficulties, play games and win or lose and repeat. The concept is simple, its got a lot of variety and they're mostly fun. There's some stinkers for sure, but you're not on them for long and it doesn't do much to diminish the experience.
Looks great with good production in general and a ton of features which unfortunately are complicated to understand and use (including the rules, which take a long time to get through) for non-japanese speakers. Still, outside of a singular minigame, the language barrier didn't feel like an absolute obstacle, as some quick experimentation would make things clear.
Its memorable, and its fun, serving as a great changeup to traditional fangaming. I always enjoy games that set themselves apart from the mold and expand the general pool of experiences that exist in fangames, and this is definitely one of them and a well done one at that.
Very well made set of minigames built into a larger game. You roll dice, get difficulties, play games and win or lose and repeat. The concept is simple, its got a lot of variety and they're mostly fun. There's some stinkers for sure, but you're not on them for long and it doesn't do much to diminish the experience.
Looks great with good production in general and a ton of features which unfortunately are complicated to understand and use (including the rules, which take a long time to get through) for non-japanese speakers. Still, outside of a singular minigame, the language barrier didn't feel like an absolute obstacle, as some quick experimentation would make things clear.
Its memorable, and its fun, serving as a great changeup to traditional fangaming. I always enjoy games that set themselves apart from the mold and expand the general pool of experiences that exist in fangames, and this is definitely one of them and a well done one at that.
Tagged as: Minigame
[5] Likes
Rating: 9.5 95
Difficulty: 30 30
Jan 10, 2021
kurath
For: I Wanna Pointillism
For: I Wanna Pointillism
A very solid dotkid focused needle game. Its well executed with a lot of bonus QoL features that help tie it together and add a lot of value.
The presentation comes off as a bit strange, and I'd strongly say to play it for any% first and worry about the rest later. The difficulty placements of levels is kind of non-sensical, which made doing stages in order somewhat of a mistake. The purely classic soundtrack was interesting and thematic, though they didn't really fit the aesthetics much of the time, but in a needle game that hardly matters.
There were some things that peeved me (the player being behind water with dotkid, for instance, was unpleasant) but for the most part, much of the QoL and extra features were handled really well, giving the player tons of flexibility and freedom with how they play the game, which I greatly appreciate.
Platforming wise, which is of course the entirety of the game, its mostly good. There were some really cool mechanics and gimmicks, which I certainly would've wanted more of as well as plenty of more traditional straight needle, or engine gimmick needle to mix it up. The freedom to do what you feel like helps a lot here, and that every room saves your position in the screen independently is always appreciated. I enjoyed most of the needle though, and the only real design choice that was particularly annoying was a lot of edge-of-block setups and align based walkoffs (some of which were not clearly marked).
Overall, its a must play for any fan of dotkid, and generally just a very solid needle game for those looking for one.
[0] Likes
The presentation comes off as a bit strange, and I'd strongly say to play it for any% first and worry about the rest later. The difficulty placements of levels is kind of non-sensical, which made doing stages in order somewhat of a mistake. The purely classic soundtrack was interesting and thematic, though they didn't really fit the aesthetics much of the time, but in a needle game that hardly matters.
There were some things that peeved me (the player being behind water with dotkid, for instance, was unpleasant) but for the most part, much of the QoL and extra features were handled really well, giving the player tons of flexibility and freedom with how they play the game, which I greatly appreciate.
Platforming wise, which is of course the entirety of the game, its mostly good. There were some really cool mechanics and gimmicks, which I certainly would've wanted more of as well as plenty of more traditional straight needle, or engine gimmick needle to mix it up. The freedom to do what you feel like helps a lot here, and that every room saves your position in the screen independently is always appreciated. I enjoyed most of the needle though, and the only real design choice that was particularly annoying was a lot of edge-of-block setups and align based walkoffs (some of which were not clearly marked).
Overall, its a must play for any fan of dotkid, and generally just a very solid needle game for those looking for one.
Rating: 9.0 90
Difficulty: 76 76
Dec 6, 2020
kurath
For: I wanna Vine Journey
For: I wanna Vine Journey
A solid short needle game built primarily around jungle adventure vines.
Production-wise, it looks great with well adapted Celeste visuals merged with the reworked IWM sprites for jungle adventure vines. There's a couple instances where the lack of contrast between some of the vine types made it a little hard to see, but it was a rare problem.
The platforming is mostly smooth on the individual saves, with a couple annoying segments (especially that it ends on a sour note). The difficulty balance is a little all over, and while much of the game is definitely under the high 50s low 60s difficulty represented by the hardest saves in the game, the harder saves are scattered around and as such, I'd recommend waiting until you're comfortable with the higher end of the difficulty to play through it or you'll likely hit some nasty spikes here and there (especially with the longer segments).
Overall, its a very good short gimmick needle game, and definitely recommended to anyone who enjoys vine stuff (I found the game quite enjoyable despite many of the gimmicks not being my preferred ones).
[0] Likes
Production-wise, it looks great with well adapted Celeste visuals merged with the reworked IWM sprites for jungle adventure vines. There's a couple instances where the lack of contrast between some of the vine types made it a little hard to see, but it was a rare problem.
The platforming is mostly smooth on the individual saves, with a couple annoying segments (especially that it ends on a sour note). The difficulty balance is a little all over, and while much of the game is definitely under the high 50s low 60s difficulty represented by the hardest saves in the game, the harder saves are scattered around and as such, I'd recommend waiting until you're comfortable with the higher end of the difficulty to play through it or you'll likely hit some nasty spikes here and there (especially with the longer segments).
Overall, its a very good short gimmick needle game, and definitely recommended to anyone who enjoys vine stuff (I found the game quite enjoyable despite many of the gimmicks not being my preferred ones).
Rating: 8.0 80
Difficulty: 56 56
Nov 24, 2020
kurath
For: I wanna go the Trap Way 3
For: I wanna go the Trap Way 3
Big fan of the first half, not as much the second half - but its a style I don't personally appreciate rather than the fault of the game.
As always, Erik's games look good and have solid production throughout (until they intentionally don't, anyway).
The game is, of course, around the traps and they're mostly interesting and varied - a couple slow paced or awkward ones but they can't all be winners. The actual bosses were fun and nice changeups in the pacing, especially the first one.
Overall, enjoyable and recommendable as a decent sized trap game.
[0] Likes
As always, Erik's games look good and have solid production throughout (until they intentionally don't, anyway).
The game is, of course, around the traps and they're mostly interesting and varied - a couple slow paced or awkward ones but they can't all be winners. The actual bosses were fun and nice changeups in the pacing, especially the first one.
Overall, enjoyable and recommendable as a decent sized trap game.
Rating: 8.2 82
Difficulty: 48 48
Nov 7, 2020
4 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Fill In The Blanks | 34.7 | 8.1 | 29 |
I Wanna Fill in the Blanks 2 | 50.8 | 9.2 | 12 |
I wanna be the Ocean Princess | 69.1 | 9.4 | 32 |
I Wanna Ponder | 69.2 | 9.8 | 30 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Ocean Princess | N/A | N/A |
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