19 Reviews:
PDplayer
Biogom is GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I Really Love You
[7] Likes
I Really Love You
Rating: 10.0 100
Difficulty: 80 80
Mar 11, 2016
Pandy49
Needle Game with longer saves (usually 1 per screen). Plattforming is pretty good and not too difficult. Tileset is flashing and could create visual problems for some players. Contains two obvious align-dependent jumps (2x the same jump).
I would recommend it.
[2] Likes
I would recommend it.
Rating: 6.0 60
Difficulty: 45 45
Feb 8, 2015
kurath
Kind of dated gimmick-free needle. If you're sensitive to flashing visuals, definitely skip over this one.
Heavy 32 px focus and the design lends itself to seeing a lot of the same jumps over and over again (esp various types of F jumps and block ledges, two jumps that get old real fast). Visuals get kind of eye searing after a while and for a game with quite a few screens it never changes at all.
The design is alright on a macro scale in terms of room movement and lots of vertical paths, but the balance is all over - with a lot of hard jump at the end of long saves to drag it down. Additionally there's plenty of save placement issues as well as my least favorite thing, hold right jump at the end of a long save -> screen transition into a spike on the right.
It's not the worst but its a dated needle style and doesn't really hold up for me.
Heavy 32 px focus and the design lends itself to seeing a lot of the same jumps over and over again (esp various types of F jumps and block ledges, two jumps that get old real fast). Visuals get kind of eye searing after a while and for a game with quite a few screens it never changes at all.
The design is alright on a macro scale in terms of room movement and lots of vertical paths, but the balance is all over - with a lot of hard jump at the end of long saves to drag it down. Additionally there's plenty of save placement issues as well as my least favorite thing, hold right jump at the end of a long save -> screen transition into a spike on the right.
It's not the worst but its a dated needle style and doesn't really hold up for me.
Tagged as: Needle
[1] Like
Rating: 4.0 40
Difficulty: 58 58
Dec 23, 2019
Unkko
Mostly very well designed needle. There was one really dumb jump at the end of a save a bit over half way in, but aside from that, it was all a lot of fun. I'd definitely recommend giving this a try.
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 45 45
Jun 30, 2016
Xplayerlol
My head hurts.
Well, this is a long needle trip to the hell. Enjoy your annoyingly long saves with long sequences of annoying jumps, once in a while requiring some of your align knowledge. Even the game itself is long, there's a lot of screens, and the more you die, the longer it'll feel.
The difficulty curve is nice, the music is good and the level design is interesting for the most part. There's no death sound either. Visuals are nice, and definitely less distracting than the ones in the Uhuhu games. It's a bit longer than it should, though, maybe it could use some change in the tilesets or a boss at some point of the game, something to make it feel less repetitive.
Would recommend, I guess.
Well, this is a long needle trip to the hell. Enjoy your annoyingly long saves with long sequences of annoying jumps, once in a while requiring some of your align knowledge. Even the game itself is long, there's a lot of screens, and the more you die, the longer it'll feel.
The difficulty curve is nice, the music is good and the level design is interesting for the most part. There's no death sound either. Visuals are nice, and definitely less distracting than the ones in the Uhuhu games. It's a bit longer than it should, though, maybe it could use some change in the tilesets or a boss at some point of the game, something to make it feel less repetitive.
Would recommend, I guess.
Tagged as: Needle
[1] Like
Rating: 7.5 75
Difficulty: 69 69
Apr 16, 2015