MiniMetroidvania 4

Creator: Kurath

Average Rating
9.2 / 10
Average Difficulty
64.3 / 100
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Tags:

Adventure (6) Needle (3) Gimmick (5) Boss (4) Puzzle (3) metroidvania (5) IWT (3) Cycle (2)

Screenshots

  • by SquareDork
  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe

Creator's Comments:

kurath [Creator]
A medium length adventure game designed to blend metroidvania style gameplay with some quirky interludes. As those familiar with me will come to expect, there are a fair few thinky elements, so be prepared.

Current ver1.07 - fixing some post release bugs due to my own negligence.

I'd also like to think I've eliminated softlock potential, but if you do encounter any issues, feel free to reach out to me on discord at Kurath#6671.

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Tagged as: Adventure
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 23, 2022

14 Reviews:

PlutoTheThing
Super awesome metroidvania fangame, the title mini may seem like a misnomer at first, but it really is a pretty small game all things considered, at least in terms of map size. However this small map is extremely rich in content to explore and look at, and this is complimented by some truly genius platforming ideas. The trials and especially final stage all provide a different gimmick which are just so fun to mess around and play with, and make you excited to see what's coming next. The bosses are very solid as well, and overall this is just an extremely consistent and good fangame. Definitely a must play if you are at all interested!

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[2] Likes
Rating: 10.0 100       Difficulty: 56 56
Jun 26, 2023
Trener
A wonderful game. The name fully corresponds to what is happening, the style of metroidization, which involves returning to a certain point in several ways, as well as overcoming obstacles along the way with various abilities that open up when passing certain points. Bosses carry a certain theme specific to the stage, whether it's water, lava or something else, using the abilities acquired at the stage. Routes, abilities, variations, locations, and their location, music were all at the highest level. Of the minuses, if you can call it that, the final stage, which essentially erases all the previous accumulated by you, and offers something new, it's high-quality and fun, but as if from another game.The final boss is epic, beautiful, cool and good, like a conclusion and climax, but again like from another game, although I repeat it is very cool, but in a different way.Also, a small nuance is when finding a path and solving a puzzle with a clock, a constant return to those places which have been passed more than once, it causes some irritation if your game level is higher than this difficulty, then there will be no problems, but if it is slightly lower, then another question is in the perception of these returns.

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[1] Like
Rating: 9.8 98       Difficulty: 63 63
Sep 12, 2024
CanusAntonius
Once again another wonderful game from Kurath that combines his solid Needleventure design with gimmick puzzle aspects to make an interesting Metroidvania. I found it mostly enjoyable, one big aspect of it sadly took me a bit out of the mood though.

The game takes place over 4 connected areas, each one has its own theme and corresponding design going on. Placed throughout these areas are Trials, which are separate mini stages you have to complete in order to unlock some sort of ability, one for example will give you Double Jump, another the ability to toggle different blocks on and off. Each area also has a boss you can do, you might even find you can skip atleast one of them if you go in with a MV mindset and consider your abilities and the map routing. I found them to be pretty cool, though I think almost every one had an attack I rather didn't like, and it's usually either halfway or later into the fight.

Now my big problem with the game revolves around a large puzzle that guards the final stage. You have various things spread across the entire game that you have to interact with in certain ways to solve and open the path. This is reminiscent of the tablets in Overlord, which personally I think was a pointless scavenger point that extended the playtime without much reason. Here though is the major problem, if your solution is wrong you have to go interact with them all again since you can't check till they're all set, and in a game with non-easy platforming that can rack up your game time quite a bit. Unfortunately for me, I failed to grasp a mechanic in this puzzle due to an assumption on my part, and because of such spent almost three hours trying to do this puzzle. If you get stuck like me then here's what I got wrong Unlike an actual clock you can't just set it to an hour and it mean both AM and PM, you have to check the little visual at the top to see what you're on and do a full rotation if needed. I'll also say that the final stage felt a bit off, almost as if it was from a different game entirely, it even removes most of the abilities you got from the rest of the Metroidvania before it.

Besides that issue though, I think the game is really fun, and would obviously recommend it like I would any Kurath production. I really love this style of gameplay so I hope to see V in the future.

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Tagged as: Adventure Needle Gimmick Boss Puzzle metroidvania IWT Cycle
[1] Like
Rating: 8.5 85       Difficulty: 65 65
Dec 20, 2022
voraciousreader
Something that stands out to me is how among the variety of gimmicks, both in the main world as in the trials, there's generally more emphasis on interesting movement than tight jumps or long learny saves, which makes the more difficult saves (sideways gravity and rocket kid) feel challenging but not frustrating
The bosses are also creative and incorporate the main gimmicks well
Overall great game, would highly recommend to any gimmick enjoyers that can handle low 60 diff

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Tagged as: Adventure Needle Gimmick Boss metroidvania IWT Cycle
[1] Like
Rating: 9.4 94       Difficulty: 63 63
Aug 4, 2022
Bob
A fabulous extension of Kurath's MiniMetroidvania series in I Wanna Maker. This one features fully-fledged gimmicks that make for some pretty interesting platforming segments, as well as unique boss fights that often implement the use of your new powers to defeat them. I had a great time exploring this mini world, and while the overarching puzzle had one moment where I felt a bit frustrated, it makes sense in the end. The ending was satisfying too, and while there isn't any lore that explains who the bad guy is, I like to imagine that they are the time lord who are responsible for the kid's loss of powers. Good art leaves room for interpretation after all.

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Tagged as: Adventure Gimmick Boss Puzzle
[1] Like
Rating: 9.2 92       Difficulty: 62 62
Feb 23, 2022