I wanna think of a name

Creator: ChimadanyaOfficial

Average Rating
8.5 / 10
Average Difficulty
51.8 / 100
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Tags:

Adventure (2) Needle (2) Trap (2) Gimmick (2) Boss (2)

Screenshots

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Creator's Comments:

ChimadanyaOfficial [Creator]
It's me the author of this game. I started making it in February if I am not mistaken. Made in NANE engine. I want to thank princeoflight for helping making it. Without him I would never made "I wanna think of a name" the way it is now! Enjoy it!!!

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Tagged as: Adventure Needle Trap Gimmick Boss
[2] Likes
Rating: N/A       Difficulty: N/A
Jun 10, 2023

7 Reviews:

Nick24
Final stage had a really interesting use of walk the ceiling gimmick, and traps stop after the first stage - some good decisions were made and I respect that.

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Tagged as: Adventure
[1] Like
Rating: 9.1 91       Difficulty: 53 53
Dec 9, 2023
Skuldafn
Very nice short needleventure game

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[1] Like
Rating: 8.0 80       Difficulty: 55 55
Jun 22, 2023
Kelvar
Very charming and fun game, primarily platforming-based.
The difficulty stays consistent throughout. I would recommend this game for someone looking for moderately-difficult creative platforming.
Summary:
The first section is trap-based platforming, and has some creative uses of triggers.
The section section centers around standard vines and "boost" vines, as well as bullet bill launchers. The platforming here was quite enjoyable, and it was definitely my favorite part of the game.
At the end of this section there is a long chase sequence. The stage is set up quite well, and the timing is appropriately lenient. The pathing was clear enough to navigate under pressure, and there was enough room for imprecision that I could sight-read extended sections at a time, which is important for something like this.
After the chase sequence, there is a boss section. Honestly, this section felt overly RNG-dependent due to the boss' movement, and out-of-place compared to the rest of the game. I would have preferred if the game stuck with a platforming focus, and scrapped the boss section entirely.

After the boss dies, you are teleported to the third and final section. The gameplay centers around gravity flipping. The implementation of VVVVVV Kid and the gravity-checking killers (grey blocks that only appear for one gravity direction) adds a semi-puzzle element to the platforming that I really admire. The atmosphere of this stage fits the design beautifully.
My only complaint is that there is no way to see where the gravity-checking killers are when you are in the gravity direction that can pass through them. This was mainly relevant in the later saves.

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Tagged as: Needle Trap Gimmick Boss
[0] Likes
Rating: 8.5 85       Difficulty: 50 50
Jun 25, 2023
kurath
Decent little short 2-stage adventure game with a trap stage and a more needle/gimmicky stage. Doesn't reach out too far but has a good baseline experience.

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[0] Likes
Rating: 8.0 80       Difficulty: 50 50
Jun 24, 2023
MeetTheCreator
The first stage remind me of I wanna run the marathon

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[0] Likes
Rating: 8.6 86       Difficulty: 53 53
Jun 7, 2023