Jason's Journey

Creator: WetWookie

Average Rating
7.1 / 10
Average Difficulty
50.2 / 100
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Adventure (6) Needle (3) Gimmick (5) Boss (1)


  • by WetWookie
  • by WetWookie
  • by WetWookie
  • by WetWookie

Creator's Comments:

WetWookie [Creator]
This game is intended for beginners. It starts off pretty easy and then reaches a level that should be comfortably difficult around the second half of the game with a TON of skips included for more advanced players if they want to go FAST. The story is set in the same universe as More Dangerous Toys.

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Tagged as: Adventure Gimmick
[4] Likes
Rating: N/A       Difficulty: N/A
Jun 23, 2017

25 Reviews:

This is an interesting production. It clearly has effort put into it and has solid production but to some extent I feel like it falls short of what it ended to do. However, while doing so it achieves enough to still be a very good game worth playing.

As a gimmick needle game, its great - the platforming is mostly well balanced and there's plenty of neat gimmicks to learn and interact with and they're fairly well explored. The aesthetics are very clean and polished and the extras (the light story elements and bonus sequences) were entertaining.

The criticism then is that as an adventure game it really falls short. There's no feeling of journeying through an area - every transition is just portal from room to room. The room visuals while well polished (between Wookie's varied backgrounds and his technically excellent seamless blocks) don't feel very lifelike and there's no real change in environment room to room. Also, the skips largely bypass gimmicks in favor of a needle focus and finally, the boss fights are not very engaging. These are not huge points but for me, at any rate, they really hurt the adventure feel.

Don't get me wrong though - this is still a great game and definitely recommended to anyone looking for some neat platforming variety, it just feels like a step backwards from his previous production in some regards.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 8.3 83       Difficulty: 52 52
Jun 26, 2017
Decently long needle/gimmick fangame, where each stage uses a specific gimmick, or set of gimmicks. These gimmicks are usually simplistic (Some of them being too simplistic, to the point where they are sub-utilized), but fit nicely with the game's straight platforming sections, resulting in some fun, laid-back platforming. There are plenty of skips (Apparently intended), many of which are easier than the normal way, which is...Weird, to say the least. There are also two kinda interesting bosses that involve gimmicks from the previous stages, one at the middle of the game and one at its end. None of their attacks comes directly from them, or seems to be under their control in any way, which makes them look nothing like bosses at all, but if you can look past that, they are fun. Visuals and musics are nice. There's also a little story of sorts, although there's not much to it.
It's simple, but it's fun. Would recommend.

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Tagged as: Adventure Needle Gimmick
[2] Likes
Rating: 7.2 72       Difficulty: 57 57
Jun 24, 2017
A bit more difficult than you intended if its meant for beginners. Regardless, it's a good fangame. I enjoyed it though some of the levels' platforming was frustrating

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[1] Like
Rating: 6.0 60       Difficulty: 47 47
Nov 30, 2020
Good gimmick needle, it consists of multiple stages with each one having its own gimmick then a boss that mix all the gimmicks from the previous stages, then repeat. Gameplay is closer to wookie older game Dance with daggers than the dangerous toys series. Wasn't a fan of every gimmick but it was still a good experience, however the bosses despite being a good idea in theory, kinda sucks and aren't very interesting. There is also some kind of story and it's supposed to takes place in the same universe as more dangerous toys, but for now it mostly set up the world so I will wait for it to expend. Good game overall (and funny easter eggs btw).

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[1] Like
Rating: 8.3 83       Difficulty: 50 50
Jun 25, 2020
I really like to think of this as two separate games, because the level of quality for the first half is extremely superior to the latter one. There are plenty of neat gimmicks throughout the game, and then there are just some that are either boring or annoying. Particularly in the second half, you have round jump-refreshing water, which is the least special gimmick, a spike gimmick that's basically the same thing as the spiders for half the stage, and an absolutely terrible momentum gimmick that ruined the game for me.

The first boss is really solid, combines the first 5 gimmicks in a good way. Sadly the second boss is a complete turn-around and has a big focus on those terrible momentum arrows I'd rather just not exist. It's really just a shame because I do like the idea of combining gimmicks, but one bad apple spoils the lot. And on a side note, the blocks need to move more than 16 pixels in that fight because it's an annoying mash fest trying to shoot them otherwise.

Would recommend it still, but definitely NOT to beginners.

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Tagged as: Boss
[0] Likes
Rating: 6.8 68       Difficulty: 50 50
Dec 27, 2021