13 Reviews:
Xplayerlol
Rating based on normal mode. Meh.
Very fun and well-made needle game. The gimmicks are standard (Vines, platform jumps, gravity inversion), but they're all used very well. There are also plenty of interesting jumps, and the key point of the game: The triggers. Every time you touch a trigger, the platforming will change a lot, and these changes lead to a very interesting maze-like style of game. However, some of these triggers are invisible, which isn't too bad by itself, but when combined with a terrible trigger placement, it simply doesn't work. The first jump in the penultimate screen is a good example. If you're going to show the triggers, please show all of them. The point of the platforming shouldn't be finding the triggers, but trying to understand what does each trigger do.
Anyway, it's a really fun needle game that I enjoyed a lot (Also, thanks for making the death sound low). Would recommend.
[1] Like
Very fun and well-made needle game. The gimmicks are standard (Vines, platform jumps, gravity inversion), but they're all used very well. There are also plenty of interesting jumps, and the key point of the game: The triggers. Every time you touch a trigger, the platforming will change a lot, and these changes lead to a very interesting maze-like style of game. However, some of these triggers are invisible, which isn't too bad by itself, but when combined with a terrible trigger placement, it simply doesn't work. The first jump in the penultimate screen is a good example. If you're going to show the triggers, please show all of them. The point of the platforming shouldn't be finding the triggers, but trying to understand what does each trigger do.
Anyway, it's a really fun needle game that I enjoyed a lot (Also, thanks for making the death sound low). Would recommend.
Rating: 7.8 78
Difficulty: 72 72
Oct 19, 2015
PlutoTheThing
This review is based on a clear of hard mode.
Fun trigger needle game, has a lot of gravity flippers and vines as well which is always nice, there's some pretty tricky segments but abundant enough saves that it's pretty manageable. I really love some of the ideas here and thoroughly enjoyed this game, would recommend it.
[0] Likes
Fun trigger needle game, has a lot of gravity flippers and vines as well which is always nice, there's some pretty tricky segments but abundant enough saves that it's pretty manageable. I really love some of the ideas here and thoroughly enjoyed this game, would recommend it.
Rating: 8.3 83
Difficulty: 60 60
Jul 13, 2024
kdnh
Rating based on easy mode.
I'm not the fan of hard-mode buffed trigger-needle. So just stopping in easy is enough for me.
[0] Likes
I'm not the fan of hard-mode buffed trigger-needle. So just stopping in easy is enough for me.
Rating: 7.2 72
Difficulty: 58 58
Jan 11, 2024
Lake
Rating based on hard mode
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 67 67
Feb 2, 2023
CanusAntonius
Review based on the easy mode.
This is certainly a unique fangame that tries out some neat ideas, but I wasn't really a fan of it overall. There are quite a lot of issues in this, ranging from uncomfortable vine maneuvers to random difficult jumps or gates for no reason. At the end of the blue stage is a save where you need to go upside down, use a vine to go do a platform jump to land on another platform, and honestly it felt pretty damn awful. Another big problem was the final save, really disliked how the upside down fall swerve was halfway into the save like that, followed by a pretty significant choke jump. Another complaint is that I really wish this didn't have invisible trigger, it seems rather annoyingly inconsistent since half of them aren't invisible. Finally, I feel like the easy mode doesn't actually change enough to be called such, it is definitely easier but all the hard shit is mostly still existent which kind of was disappointing to see after quitting the hard mode already.
I think it has some neat ideas overall, and certainly a very distinct style, but god that one save at the end of the blue stage was enough to not recommend this.
[0] Likes
This is certainly a unique fangame that tries out some neat ideas, but I wasn't really a fan of it overall. There are quite a lot of issues in this, ranging from uncomfortable vine maneuvers to random difficult jumps or gates for no reason. At the end of the blue stage is a save where you need to go upside down, use a vine to go do a platform jump to land on another platform, and honestly it felt pretty damn awful. Another big problem was the final save, really disliked how the upside down fall swerve was halfway into the save like that, followed by a pretty significant choke jump. Another complaint is that I really wish this didn't have invisible trigger, it seems rather annoyingly inconsistent since half of them aren't invisible. Finally, I feel like the easy mode doesn't actually change enough to be called such, it is definitely easier but all the hard shit is mostly still existent which kind of was disappointing to see after quitting the hard mode already.
I think it has some neat ideas overall, and certainly a very distinct style, but god that one save at the end of the blue stage was enough to not recommend this.
Rating: 5.0 50
Difficulty: 62 62
Nov 22, 2022