Panasonic Bluray

Creator: KittyGame

Average Rating
8.7 / 10
Average Difficulty
53.2 / 100
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Adventure (19) Needle (18) Avoidance (16) Gimmick (18) Boss (11) Story (3) x_Floor (7) Art (1) HHGregg (5) Council_approved (2)


  • by KittyGame
  • by KittyGame
  • by KittyGame
  • by KittyGame
  • by KittyGame

Creator's Comments:

KittyGame [Creator]
Version 1.05A with Yoshi Fart SFX by dono (has debug on):

GMS1.4 Source Code:

Message me on Discord if you have question about anything and everything regarding this game. KittyGame#6527

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Tagged as: Adventure Needle Avoidance Gimmick Boss HHGregg
[3] Likes
Rating: N/A       Difficulty: 45 45
Feb 9, 2021

61 Reviews:

I love

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Tagged as: Needle Avoidance Gimmick
[8] Likes
Rating: 8.5 85       Difficulty: 50 50
Feb 9, 2021
Really solid floor game in the vein of old-school floor games (think Challenge 100, Celebrate 100 and so on) with some more modern touches, something that's definitely been missing in recent times. Its pretty accessible early on like those are, though the difficulty does ramp up quite considerably and as such, is probably more of a game to play a few games in rather than as a first game.

Production wise, it looks great with a polished look that doesn't go overboard. The story, the sound effects and the transitions do a great job of giving it some extra personality which I greatly appreciate. It has humor, variety and charm.

Platforming wise, it starts off very friendly and starts to get some bite about halfway through. It doesn't stray too far off the beaten path, which is good for a more introductory-targeted game. It introduces pretty much all the standard gimmicks but with a little extra alongside them to keep it creative.

The bosses are sort of all over the place, which means you're never really sure what you're hitting next but they're all pretty entertaining.

Overall, would definitely recommend it to most people. Its fun, charming and relaxed with enough content to make it worth some time.

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Tagged as: Adventure Boss x_Floor
[4] Likes
Rating: 8.6 86       Difficulty: 50 50
Feb 14, 2021
Interesting game with many good ideas but also many more questionnable ones.
To begin, the production is really high, the visuals are top tier and there are a bunch of cool details such as the death animation being nice, not being to loud or distrating and being fast.
Now let's talk about the level design : I was honestly worried at the beginning because it started by something like 20 boring floors that felt like your typical early 100f, but the game becomes much more interesting afterward. The gimmicks of each stages are simple but it mostly works and combined with the good visuals and music picks, it create some pretty good atmospheres. However, if I said mostly it's because some things were so annoying I don't really get how it passed testing. The first and most evident is the avoidance, which is much harder than everything else in the game, but also being very RNG and not very fair. It's fortunately short enough to not be a block but it still can be a grind for some people. The second is some floors/specific jumps being really too precise and because all the floors are 1 save floors, some can really be frustrating, especially in the 40s which were for some reasons the hardest part of the game. I also want to point out a little something that is a slight detail but still : the yoshis sound effects are honestly a bit annoying to hear when they loop each second.
About the bosses, the early ones exists, the 50f and last one were pretty good and the quizz one need a special explanation : having a quizz with that much questions and having more than half of the questions being something impossible to guess if you don't know (and you won't know most of them) make it more a die, memorize and retry rather than a real quizz section, which makes is really frustrating because it was so damn long. Also the idea of putting a punishement room if you pause during the quizz is an ok idea even if I'm not a fan of punishement rooms, at least this one is easy and not too long. However the idea of forcing the player to replay the whole fucking stage is totally stupid.

Overall a good game with some flaws I sadly can't overlook. I heard the maker plan to do some fix, which is a good thing but I believe some could have been done before release because as I already said, some things shouldn't have passed testing imo.

P.S. : I just wanna point out that with such a name, it's gonna be impossible to find it on yt, something like I wanna find the Panasonic Bluray could have works and solves it.

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[4] Likes
Rating: 8.2 82       Difficulty: 55 55
Feb 9, 2021
First half was way better than the second. I don't think the needle is very fun because it has a bunch of really small annoyances to me. I'm pretty sure KG will watch my vod of my playthrough though so I won't talk about it much here. I still would recommend this though. Pretty fun overall, especially if you aren't as picky about needle as me. The game is almost there but has some minor annoyances that really hold it back from being truly fantastic imo.

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[3] Likes
Rating: 7.5 75       Difficulty: 55 55
Feb 10, 2021
Panasonic Bluray is the latest in KittyGame's rise to fame, their latest solo game since... CRT Needle! Though I cannot speak for the quality of that game, I can certainly speak to the quality of this one. This classic in the making hearkens back to the times of those old, charming 100 floor games of the past and reimagines the tried-and-true with the something-new. Combining humor with a unique spin on the classic design of old and some of the most gorgeous visuals I have ever seen makes Panasonic Bluray a game to remember.

There are 80 floors to traverse, every 10th floor naturally being a boss fight. Aside from those boss fights, it's all needle, baby - gimmick needle, in most cases. Though there are a couple cases of known gimmicks, most everything is totally new to me, though perhaps not put to as much use as I'd like. Of course, given the length of each floor and the amount of floors per stage, that's an understandable issue that sort of just comes with the territory. Nonetheless, every gimmick is fleshed out well enough that I never felt as if any one gimmick didn't really earn its keep. Instead, each floor is memorable and enjoyable thanks to their given gimmick - aside from one.

Floors 51-59 I found to be the lowest point of the game (I'd also include floor 60 here, but it's to be nerfed) thanks to a foolish design choice concerning low-gravity. When you design with low-gravity, the most pleasant way to do so is to utilize the increased reach of jumps - or, that's what I prefer, at any rate. What I don't prefer is forcing awkward low jumps that are further aggravated by this low-gravity. This quirk of these floors made for an especially irritating time that was worsened by the fact that it came out of nowhere. While the previous stage was certainly an increase in difficulty, it was nothing compared to the low-grav limbo. There are screens without low-gravity, but I found these to be irritating as well thanks to the choice of cramped design. This stage stands out as the abrupt difficulty spike that throws the difficulty curve all to hell, with nothing beyond giving me as much trouble as this stage did.

Now then, that's all I have to say in the negative. If you'll excuse me, I'd like to return to the positive once more.

The story is short and sweet, funny and care-free, memorable and comforting, and other such couplets of adjectives. It takes itself serious despite the few jokes here and there (as well as references), but otherwise the game plays it straight whilst still knowing its having a laugh. I was reminded quite a bit of I Wanna Save My Boy, though that game knocks the humor up several notches and refuses to ever take itself seriously, something to its detriment. Not so, here. The closing words between you and THEM are humorous and warm, making the journey overall mean far more than if it just ended with some throwaway joke.

Despite being the first thing I mentioned, the last thing I'd like to discuss are the bosses - and that's more or less how I feel about them. While they're all fairly pleasant, they're nothing to write home about. I would call them all great, but they are merely the breaks between what makes up the meat of the game. There are two exceptions: Floor 60, and the final boss. Again, I won't discuss Floor 60, but I'll have you know I was quite irritated with it, quite! Anyways, the final boss is KittyGame's best attempt at a boss. It's a fairly easy battle, but I found it to be a lot of fun despite its relative simplicity. The visual flair combined with the well-designed attacks make this a memorable send-off for the memorable gameplay of Panasonic Bluray

It's only been out a few hours, but seemingly everyone has given this game a go by now. If you're not apart of everyone, then I suggest you take a look at KittyGame's finest game yet. It's short and sweet, and though there are a couple bumps along the way, they're not enough to ruin what is one excellent ride.

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Tagged as: Adventure Needle Gimmick
[3] Likes
Rating: 8.5 85       Difficulty: 53 53
Feb 9, 2021