Panasonic Bluray

Creator: KittyGame

Average Rating
8.6 / 10
Average Difficulty
53.8 / 100
     Download Game


Adventure (16) Needle (17) Avoidance (13) Gimmick (16) Boss (10) Story (2) x_Floor (5) HHGregg (3) Council_approved (1)


  • by KittyGame
  • by KittyGame
  • by KittyGame
  • by KittyGame
  • by KittyGame

Creator's Comments:

KittyGame [Creator]
Version 1.05A with Yoshi Fart SFX by dono (has debug on):

GMS1.4 Source Code:

Message me on Discord if you have question about anything and everything regarding this game. KittyGame#6527

Read More

Tagged as: Adventure Needle Avoidance Gimmick Boss HHGregg
[3] Likes
Rating: N/A       Difficulty: 45 45
Feb 9, 2021

46 Reviews:

I love

Read More

Tagged as: Needle Avoidance Gimmick
[8] Likes
Rating: 8.5 85       Difficulty: 50 50
Feb 9, 2021
Really solid floor game in the vein of old-school floor games (think Challenge 100, Celebrate 100 and so on) with some more modern touches, something that's definitely been missing in recent times. Its pretty accessible early on like those are, though the difficulty does ramp up quite considerably and as such, is probably more of a game to play a few games in rather than as a first game.

Production wise, it looks great with a polished look that doesn't go overboard. The story, the sound effects and the transitions do a great job of giving it some extra personality which I greatly appreciate. It has humor, variety and charm.

Platforming wise, it starts off very friendly and starts to get some bite about halfway through. It doesn't stray too far off the beaten path, which is good for a more introductory-targeted game. It introduces pretty much all the standard gimmicks but with a little extra alongside them to keep it creative.

The bosses are sort of all over the place, which means you're never really sure what you're hitting next but they're all pretty entertaining.

Overall, would definitely recommend it to most people. Its fun, charming and relaxed with enough content to make it worth some time.

Read More

Tagged as: Adventure Boss x_Floor
[4] Likes
Rating: 8.6 86       Difficulty: 50 50
Feb 14, 2021
Interesting game with many good ideas but also many more questionnable ones.
To begin, the production is really high, the visuals are top tier and there are a bunch of cool details such as the death animation being nice, not being to loud or distrating and being fast.
Now let's talk about the level design : I was honestly worried at the beginning because it started by something like 20 boring floors that felt like your typical early 100f, but the game becomes much more interesting afterward. The gimmicks of each stages are simple but it mostly works and combined with the good visuals and music picks, it create some pretty good atmospheres. However, if I said mostly it's because some things were so annoying I don't really get how it passed testing. The first and most evident is the avoidance, which is much harder than everything else in the game, but also being very RNG and not very fair. It's fortunately short enough to not be a block but it still can be a grind for some people. The second is some floors/specific jumps being really too precise and because all the floors are 1 save floors, some can really be frustrating, especially in the 40s which were for some reasons the hardest part of the game. I also want to point out a little something that is a slight detail but still : the yoshis sound effects are honestly a bit annoying to hear when they loop each second.
About the bosses, the early ones exists, the 50f and last one were pretty good and the quizz one need a special explanation : having a quizz with that much questions and having more than half of the questions being something impossible to guess if you don't know (and you won't know most of them) make it more a die, memorize and retry rather than a real quizz section, which makes is really frustrating because it was so damn long. Also the idea of putting a punishement room if you pause during the quizz is an ok idea even if I'm not a fan of punishement rooms, at least this one is easy and not too long. However the idea of forcing the playing to replay the whole fucking stage is totally stupid.

Overall a good game with some flaws I sadly can't overlook. I heard the maker plan to do some fix, which is a good thing but I believe some could have been done before release because as I already said, some things shouldn't have passed testing imo.

P.S. : I just wanna point out that with such a name, it's gonna be impossible to find it on yt, something like I wanna find the Panasonic Bluray could have works and solves it.

Read More

[4] Likes
Rating: 8.2 82       Difficulty: 55 55
Feb 9, 2021
EDIT: the game has been updated to a much more reasonable difficulty curve and the final boss is no longer insanely hard with the new update. I can highly recommend it as a good beginner game now.

old review from 1.0 is below

this game is incredibly high quality and honestly would be THE fangame to give to beginners to play. The floors are all great, the bosses are fun and usually fair, the gimmicks are well designed, and the production value blends well with the general aesthetic without looking out of place like some over-produced games tend to look.

However, the final boss is so poorly made i cannot give this game the 9 i was originally going to give it. The final boss consists of shooting 2 hands that are blocking your way, but they are placed so high up you have to double fulljump to hit them, which gets painful very fast. the other major problem with this is that constantly full djumping puts you in awful spots to dodge bullets meaning you either take the fight very slowly or just accept you are going to be put in positions where you have no way to live constantly. on top of this, the hands you have to shoot have absurdly high hp, so it takes really fucking long to kill them even when going recklessly aggressive on damage. to add to this shitfest, the rng has no balancing at all, and is isnt even remotely rare to get a solid wall. and by wall I do not mean the kind where you couldve dodged if you read the pattern faster, i mean a straight up solid wall that TAS couldnt even get through. Additionally, the hands are shooting their own bullets that are pure black which means they are really fucking hard to see when everything has a huge black outline that blends with the bullets. To top it all off, once you kill the hands and get to the platforms to shoot the actual boss from, you have to shoot him from a spot really close to the edge of the screen which means 1 of the randomly chosen attacks can just randomly instagib you with no warning, and another attack goes from really easy to insanely difficult.

i cannot in good faith recommend you play the final boss of this game but I can recommend that you play up until it, because everything before the final boss is top notch

Read More

[3] Likes
Rating: 8.9 89       Difficulty: 55 55
May 21, 2021
First half was way better than the second. I don't think the needle is very fun because it has a bunch of really small annoyances to me. I'm pretty sure KG will watch my vod of my playthrough though so I won't talk about it much here. I still would recommend this though. Pretty fun overall, especially if you aren't as picky about needle as me. The game is almost there but has some minor annoyances that really hold it back from being truly fantastic imo.

Read More

[3] Likes
Rating: 7.5 75       Difficulty: 55 55
Feb 10, 2021