I Wanna Kill the Kermit 3

Creators: wonderful, Patrickgh3

Average Rating
9.3 / 10
Average Difficulty
80.2 / 100
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Adventure (9) Needle (10) Trap (1) Gimmick (6) Boss (9) Special (1)


  • by Wolfiexe
  • by Wolfiexe
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolfiexe
  • by Wolsk
  • by Echaen

21 Reviews:

Lengthy needleventure game that combines modern design meta with the creative structure of oldschool adventure games - you know, the ones that were actually imitating the original IWBTG. I've been playing IWBTG derivatives since the original came out, but this is one of the few modern fangames that actually let me relive that original feeling of excitement and adventure from over a decade ago.

Kermit 3 is a very difficult game, especially the Kale stage, and I feel like there are several needle-based saves here and there that should have been nerfed for the sake of accessibility, but any reasonably experienced player should be able to make their way through it eventually.

Beyond the difficulty level itself, though, anything negative I have to say about this game really comes down to nitpicking individual jumps, so I won't bother. Instead I'll just say that you should play this regardless of what facets of fangames and their design you enjoy - you'll definitely find something to appreciate about it. Even the bosses are great.

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[4] Likes
Rating: 9.5 95       Difficulty: 80 80
Sep 30, 2018
Kermit 3 is the third and seemingly final entry in the beloved Kermit series, and it delivers just about all you can expect and hope for given the last couple of games, as well as a little bit more.

Like the previous game in the series, Kermit 3's flow progresses via a series of hubs with widely varied worlds in theme and style. Wonderful's classic music choices make their staple appearances and support the aesthetics a great deal, alongside some surreal or sometimes simplistic tilesets and backgrounds. Each stage brings something a little different, although some of my personal favourites include the limited-jump stage mapped onto a parchment-like aesthetic, or the multi-coloured collect-athon RNG area which felt like it was very much prone to RNG shenanigans and yet never actually became frustrating. A special shout-out goes to Kale's guest area too, featuring some very interesting segments including a spinning gravity flipper segment which is actually somewhat skippable, but absolutely worth doing the intended way as it's very well thought out and designed.

A big part of the Kermit series is the bosses too, and without any worry you can expect to be fighting all sorts of lovable faces here, ranging from a Kermit-Destination of sorts, to an electrifying encounter with Big Bird to of course, good ol' Kermit himself. On that note, the final boss is about as good as you can hope for, with an ending you're sure to remember. I was also very fond of the difficulty of the bosses in the game, which most of the time felt like a step-down difficulty wise to the challenging platforming alongside it. I struggle to think of a boss that felt frustrating or perhaps overly hard, and they just felt on point in every stage.

A couple of segments here and there feel almost a bit too much in terms of challenge, and could've maybe done with some toning down in terms of precision or allowed leniency. A popular hotspot I've heard complained about is a particular timed ice-platforming segment, although I found a little more frustration with a low gravity segment. There's definitely some rough patches, so don't expect a smooth ride. Kermit wouldn't let you through that easily.

All around, Kermit 3 is a very memorable adventure; a journey that demands a fair deal of skill to overcome the tasks this lovable amphibian throws at you, but one that you won't soon forget.

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Tagged as: Adventure Needle Gimmick Boss
[3] Likes
Rating: 9.3 93       Difficulty: 80 80
Oct 1, 2018
Might be my favorite fangame, everything to like about wonderful's games in one game.

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[3] Likes
Rating: 10.0 100       Difficulty: 80 80
Sep 6, 2018
A fitting conclusion to the series. It stays true to style as it was left and carries on in the same style and difficulty.

Production-wise, it's a real mixed bag. The music choices continue as they are - typically slower classic/pop songs that seem out of place in a game's soundtrack and the visuals are all over the place. They are typically quite minimalist but carefully polished. There are a lot of questionable choices on this front but Wonderful has really refined his style to make it work. The music cautiously fits the tone well and the visual production while keeping it simple manages to add a nice clean touch and detail to almost every segment to keep it interesting. Its a dangerous line, but he walks it well.

The game has a ton of stages, and though they are individually quite short, the end result is still quite an extensive game that can take a very substantial amount of time to get through. Expect to bounce from hub to hub for a while.

The platforming tends to be what the Kermit games are known for. This is where the majority of the difficulty lies and its probably where its at its best and worst. At its core its a needle game, and doesn't shy away from difficulty with it. There's a ton of generic jumps in this that I personally felt unnecessary and grindy. However, every stage has a gimmick that brings uniqueness to it and usually makes those repeated jumps atleast a little different and the variety among the gimmicks is where it shines. Again, this is a dangerous game that Wonderful has refined with experience but there's definitely a couple points where it falls short. Difficulty balance is a bit all over the place and there's a couple stages/segments that are truly terrible. Watch out for Poorly executed RNG platforming and timed ice physics.

As you'd expect with a ton of stages, there are a lot of bosses too. I'm a big fan of these. Unlike a lot of adventure games they are never the stopping point in this game and are all varied and fair (and usually more than a little bit trippy). They're simplistic, usually containing only a couple of attacks but always mix in a gimmick of sorts to make them stand out.

Overall this is a bumpy ride, but one worth taking once you reach the necessary skill level. Its a unique style with a lot of creative design that it best represented and kept within this series. Play this if you're looking for something familiar to a needle grind but with a ton of variety and a lot of twists on the typical fangame gimmicks. Its far from perfect but the bad points are easily eclipsed by the good points and its easy to appreciate that with doing this many different things in a single game, some won't turn out well. That said, I don't recommend this to anyone who isn't confident they can handle it. It starts hard, stays hard and you will likely find something you're not a fan of and don't like. From experience, it's certainly beyond my skill level at points and some of those points got very frustrating. All said, this game (and by association the series) is an important piece of fangame history and way more memorable than almost anything else you will come across.

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Tagged as: Adventure Needle Gimmick Boss
[3] Likes
Rating: 9.0 90       Difficulty: 77 77
Aug 9, 2018
Kermit 3, just as its predecessors, is an adventure through surreal environments with experimental platforming mixed with interesting gimmicks and boss fights.

The music choices are various, which of course means there will be some songs you like and some you don't. Personally, while I'm not a big fan of music with vocals in it, I have come to respect wonderful's music and embrace it while I'm playing.

The game is very long and it's quite difficult, testing your abilities in needle, moving hazards and boss fights. Most stages have a central gimmick they use to combine with needle jumps in an interesting way. The stages are pretty short, usually only having 3 or 4 screens. The boss fights are are all some incarnation of Kermit the frog and as expected, are very weird but also pretty interesting at times. The final boss is a climactic masterpiece that will bring you to tears and a standing ovation.

My opinion of this game is that it's a great experience for people who are confident in their skills as a needle and boss player. I had a lot of fun going through the game but it was also quite frustrating at times getting stuck for over 20 minutes on a single savepoint. It's not really a problem with the game, I'm just not the best needle player out there. (And I'm hopeless at shorthopping). The game has been nerfed a bit since I tested it though so it should be relatively well balanced. Anyway, I hope people like this game because it's clear that a lot of work and love went into making it.

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Tagged as: Needle Boss Special
[3] Likes
Rating: 8.5 85       Difficulty: 78 78
Jul 31, 2018