Creator's Comments:
wonderful [Creator]
Hi, Kermit thee Frog here. I truly appreciate all the love this game and series has gotten over the years. If you are looking for even *more* challenge from this game, Marc recently created a hard-mode version (less saves and a tweak here or there to go with it) - as the original version wasn't set up properly for hard+ modes.
You can find the download for the hardmode version here: https://www.mediafire.com/file/9xfmblkyn2t9wnb/I+Wanna+Kill+the+Kermit+3.zip/file
[11] Likes
You can find the download for the hardmode version here: https://www.mediafire.com/file/9xfmblkyn2t9wnb/I+Wanna+Kill+the+Kermit+3.zip/file
Rating: N/A
Difficulty: N/A
May 23, 2022
49 Reviews:
YaBoiMarcAntony
I am not in a good place while I write this place. I want to forget everything and just let this life drift off. I wish that I could just feel free to let go and have no one to disappoint or abandon because though they may be the reason I hold on to begin with, sometimes I just wish I didn't have this obligation to them to live. I live a good life, but the way I feel wouldn't suggest that most of the time, but then most of the time I'm too busy in my own head to see around myself all the reasons I should and could be happy. I have people who love me, I have people that I love, I have a home and food and drink and games and books and movies and shows and so many different things to make me feel happy, but all that doesn't make a difference in the face of just a few distortions in my life. It takes so much to feel good, but so little to feel bad, and how is that fair? Why is it that people should have to work all their lives to feel a bit of happiness, but if just one little thing should go wrong, that all goes to waste? Why should I have been alive eighteen years of my life just for it to go to shit with the death of my mother? Why should anyone work for any bit of happiness when a year like this could come for us all again and again? And the longer we live, the bigger the chance for this sort of year to happen again, given the state of our own home. We'll waste away because we didn't work hard enough, but then everyone works so damn hard for so damn much just for it to all fall away to so damn little.
I want to give up. I want to give in. I just want to do anything but try because I am so afraid of my efforts being made null and void. I am so afraid that a year like this could happen again and I would be able to do nothing about it - and it's expected of me to just push forward and hold all this pain and suffering, that's expected of us all. There are so many Atlases alive holding the world on their shoulders, so what difference does it make if one of them just lets the world go?
But, these feelings come and go. They are not permanent, and so little is.
I don't know what any of this has to do with Kermit 3, I really don't, and saying all that and just mentioning a silly fangame's name makes me feel like I'm writing a farce. What I know is, Kermit 3 makes it all easier to bear. All games are meant to do that, but in the worst moments, what could a stupid distraction do to help? There's so little that can really help any given person through their darkest moments. More often than not, it's sheer force of will and a bit of luck that gets them through, whether it's a well-timed text, a perfect friend, or something as small as the scent in the air when night falls. There is no concrete way of forging one's way through the darkness. There is no lamp nor candle which will light our way. We are merely grasping around in the blackness hoping that we'll grab onto something that makes it a bit easier to make it through. Kermit 3 is what I grabbed this time.
It is not a "stupid distraction" and it is anything but a mere game - it makes me happy. It doesn't take me away from my life in a real way, it doesn't make me forget every one of my woes, but it makes them feel a little smaller. Kermit 3 is the closest to light I can find in this bleak moment of mine, and there's nothing wrong with that. It doesn't matter what helps you, so long as it helps - and if it does that, then it is something truly beautiful.
Kermit 3 is truly beautiful. I could apply so many surface-level superlatives to it, I could describe so many positive aspects about it, but simply speaking these things into the world would not aptly describe the feeling of playing it. The soundtrack is splendid, the visuals are spectacular, the gameplay is superb, everything about this game is special, but that doesn't tell you why Kermit 3 is my light in this moment; yet, I couldn't tell you why. It was just what I happened to grab. There was no reason for it to have been in my life, nothing that suggested I should have had the pleasure to experience this game, it merely happened through coincidence on a massive scale.
I suppose it's a bit embarrassing to write all this out on a silly website dedicated to the rating and storage of thousands upon thousands of super-niche hardcore platformers, but I don't really care. If you think this is something worth making fun of, go for it. I've said what I needed to say, maybe it will resonate with someone.
[14] Likes
I want to give up. I want to give in. I just want to do anything but try because I am so afraid of my efforts being made null and void. I am so afraid that a year like this could happen again and I would be able to do nothing about it - and it's expected of me to just push forward and hold all this pain and suffering, that's expected of us all. There are so many Atlases alive holding the world on their shoulders, so what difference does it make if one of them just lets the world go?
But, these feelings come and go. They are not permanent, and so little is.
I don't know what any of this has to do with Kermit 3, I really don't, and saying all that and just mentioning a silly fangame's name makes me feel like I'm writing a farce. What I know is, Kermit 3 makes it all easier to bear. All games are meant to do that, but in the worst moments, what could a stupid distraction do to help? There's so little that can really help any given person through their darkest moments. More often than not, it's sheer force of will and a bit of luck that gets them through, whether it's a well-timed text, a perfect friend, or something as small as the scent in the air when night falls. There is no concrete way of forging one's way through the darkness. There is no lamp nor candle which will light our way. We are merely grasping around in the blackness hoping that we'll grab onto something that makes it a bit easier to make it through. Kermit 3 is what I grabbed this time.
It is not a "stupid distraction" and it is anything but a mere game - it makes me happy. It doesn't take me away from my life in a real way, it doesn't make me forget every one of my woes, but it makes them feel a little smaller. Kermit 3 is the closest to light I can find in this bleak moment of mine, and there's nothing wrong with that. It doesn't matter what helps you, so long as it helps - and if it does that, then it is something truly beautiful.
Kermit 3 is truly beautiful. I could apply so many surface-level superlatives to it, I could describe so many positive aspects about it, but simply speaking these things into the world would not aptly describe the feeling of playing it. The soundtrack is splendid, the visuals are spectacular, the gameplay is superb, everything about this game is special, but that doesn't tell you why Kermit 3 is my light in this moment; yet, I couldn't tell you why. It was just what I happened to grab. There was no reason for it to have been in my life, nothing that suggested I should have had the pleasure to experience this game, it merely happened through coincidence on a massive scale.
I suppose it's a bit embarrassing to write all this out on a silly website dedicated to the rating and storage of thousands upon thousands of super-niche hardcore platformers, but I don't really care. If you think this is something worth making fun of, go for it. I've said what I needed to say, maybe it will resonate with someone.
Rating: 10.0
Difficulty: 80
Dec 10, 2020
Wolfiexe
Kermit 3 is the third and seemingly final entry in the beloved Kermit series, and it delivers just about all you can expect and hope for given the last couple of games, as well as a little bit more.
Like the previous game in the series, Kermit 3's flow progresses via a series of hubs with widely varied worlds in theme and style. Wonderful's classic music choices make their staple appearances and support the aesthetics a great deal, alongside some surreal or sometimes simplistic tilesets and backgrounds. Each stage brings something a little different, although some of my personal favourites include the limited-jump stage mapped onto a parchment-like aesthetic, or the multi-coloured collect-athon RNG area which felt like it was very much prone to RNG shenanigans and yet never actually became frustrating. A special shout-out goes to Kale's guest area too, featuring some very interesting segments including a spinning gravity flipper segment which is actually somewhat skippable, but absolutely worth doing the intended way as it's very well thought out and designed.
A big part of the Kermit series is the bosses too, and without any worry you can expect to be fighting all sorts of lovable faces here, ranging from a Kermit-Destination of sorts, to an electrifying encounter with Big Bird to of course, good ol' Kermit himself. On that note, the final boss is about as good as you can hope for, with an ending you're sure to remember. I was also very fond of the difficulty of the bosses in the game, which most of the time felt like a step-down difficulty wise to the challenging platforming alongside it. I struggle to think of a boss that felt frustrating or perhaps overly hard, and they just felt on point in every stage.
A couple of segments here and there feel almost a bit too much in terms of challenge, and could've maybe done with some toning down in terms of precision or allowed leniency. A popular hotspot I've heard complained about is a particular timed ice-platforming segment, although I found a little more frustration with a low gravity segment. There's definitely some rough patches, so don't expect a smooth ride. Kermit wouldn't let you through that easily.
All around, Kermit 3 is a very memorable adventure; a journey that demands a fair deal of skill to overcome the tasks this lovable amphibian throws at you, but one that you won't soon forget.
[5] Likes
Like the previous game in the series, Kermit 3's flow progresses via a series of hubs with widely varied worlds in theme and style. Wonderful's classic music choices make their staple appearances and support the aesthetics a great deal, alongside some surreal or sometimes simplistic tilesets and backgrounds. Each stage brings something a little different, although some of my personal favourites include the limited-jump stage mapped onto a parchment-like aesthetic, or the multi-coloured collect-athon RNG area which felt like it was very much prone to RNG shenanigans and yet never actually became frustrating. A special shout-out goes to Kale's guest area too, featuring some very interesting segments including a spinning gravity flipper segment which is actually somewhat skippable, but absolutely worth doing the intended way as it's very well thought out and designed.
A big part of the Kermit series is the bosses too, and without any worry you can expect to be fighting all sorts of lovable faces here, ranging from a Kermit-Destination of sorts, to an electrifying encounter with Big Bird to of course, good ol' Kermit himself. On that note, the final boss is about as good as you can hope for, with an ending you're sure to remember. I was also very fond of the difficulty of the bosses in the game, which most of the time felt like a step-down difficulty wise to the challenging platforming alongside it. I struggle to think of a boss that felt frustrating or perhaps overly hard, and they just felt on point in every stage.
A couple of segments here and there feel almost a bit too much in terms of challenge, and could've maybe done with some toning down in terms of precision or allowed leniency. A popular hotspot I've heard complained about is a particular timed ice-platforming segment, although I found a little more frustration with a low gravity segment. There's definitely some rough patches, so don't expect a smooth ride. Kermit wouldn't let you through that easily.
All around, Kermit 3 is a very memorable adventure; a journey that demands a fair deal of skill to overcome the tasks this lovable amphibian throws at you, but one that you won't soon forget.
Rating: 9.3
Difficulty: 80
Oct 1, 2018
moogy
Lengthy needleventure game that combines modern design meta with the creative structure of oldschool adventure games - you know, the ones that were actually imitating the original IWBTG. I've been playing IWBTG derivatives since the original came out, but this is one of the few modern fangames that actually let me relive that original feeling of excitement and adventure from over a decade ago.
Kermit 3 is a very difficult game, especially the Kale stage, and I feel like there are several needle-based saves here and there that should have been nerfed for the sake of accessibility, but any reasonably experienced player should be able to make their way through it eventually.
Beyond the difficulty level itself, though, anything negative I have to say about this game really comes down to nitpicking individual jumps, so I won't bother. Instead I'll just say that you should play this regardless of what facets of fangames and their design you enjoy - you'll definitely find something to appreciate about it. Even the bosses are great.
[5] Likes
Kermit 3 is a very difficult game, especially the Kale stage, and I feel like there are several needle-based saves here and there that should have been nerfed for the sake of accessibility, but any reasonably experienced player should be able to make their way through it eventually.
Beyond the difficulty level itself, though, anything negative I have to say about this game really comes down to nitpicking individual jumps, so I won't bother. Instead I'll just say that you should play this regardless of what facets of fangames and their design you enjoy - you'll definitely find something to appreciate about it. Even the bosses are great.
Rating: 9.5
Difficulty: 80
Sep 30, 2018
CasualCrap
Might be my favorite fangame, everything to like about wonderful's games in one game.
[4] Likes
Rating: 10.0
Difficulty: 80
Sep 6, 2018
sonicdv
One of my favorite games ever. Honestly, I think this is nearly the peak of fangame level design. Sure, some parts are a little too hard, but I don't think I ever called bullshit on anything in this game, (except for the seasons area, more particularly the winter area , that was pretty annoying). The absolute best part of this game however, is the God-tier final boss. If you have played the entire series like me, this boss will bring you to tears. It helps that this boss uses one of my favorite songs ever made.
TL;DR the best IWKTK3
[4] Likes
TL;DR the best IWKTK3
Rating: 10.0
Difficulty: 87
Sep 5, 2018
kurath
A fitting conclusion to the series. It stays true to style as it was left and carries on in the same style and difficulty.
Production-wise, it's a real mixed bag. The music choices continue as they are - typically slower classic/pop songs that seem out of place in a game's soundtrack and the visuals are all over the place. They are typically quite minimalist but carefully polished. There are a lot of questionable choices on this front but Wonderful has really refined his style to make it work. The music cautiously fits the tone well and the visual production while keeping it simple manages to add a nice clean touch and detail to almost every segment to keep it interesting. Its a dangerous line, but he walks it well.
The game has a ton of stages, and though they are individually quite short, the end result is still quite an extensive game that can take a very substantial amount of time to get through. Expect to bounce from hub to hub for a while.
The platforming tends to be what the Kermit games are known for. This is where the majority of the difficulty lies and its probably where its at its best and worst. At its core its a needle game, and doesn't shy away from difficulty with it. There's a ton of generic jumps in this that I personally felt unnecessary and grindy. However, every stage has a gimmick that brings uniqueness to it and usually makes those repeated jumps atleast a little different and the variety among the gimmicks is where it shines. Again, this is a dangerous game that Wonderful has refined with experience but there's definitely a couple points where it falls short. Difficulty balance is a bit all over the place and there's a couple stages/segments that are truly terrible. Watch out for Poorly executed RNG platforming and timed ice physics.
As you'd expect with a ton of stages, there are a lot of bosses too. I'm a big fan of these. Unlike a lot of adventure games they are never the stopping point in this game and are all varied and fair (and usually more than a little bit trippy). They're simplistic, usually containing only a couple of attacks but always mix in a gimmick of sorts to make them stand out.
Overall this is a bumpy ride, but one worth taking once you reach the necessary skill level. Its a unique style with a lot of creative design that it best represented and kept within this series. Play this if you're looking for something familiar to a needle grind but with a ton of variety and a lot of twists on the typical fangame gimmicks. Its far from perfect but the bad points are easily eclipsed by the good points and its easy to appreciate that with doing this many different things in a single game, some won't turn out well. That said, I don't recommend this to anyone who isn't confident they can handle it. It starts hard, stays hard and you will likely find something you're not a fan of and don't like. From experience, it's certainly beyond my skill level at points and some of those points got very frustrating. All said, this game (and by association the series) is an important piece of fangame history and way more memorable than almost anything else you will come across.
[4] Likes
Production-wise, it's a real mixed bag. The music choices continue as they are - typically slower classic/pop songs that seem out of place in a game's soundtrack and the visuals are all over the place. They are typically quite minimalist but carefully polished. There are a lot of questionable choices on this front but Wonderful has really refined his style to make it work. The music cautiously fits the tone well and the visual production while keeping it simple manages to add a nice clean touch and detail to almost every segment to keep it interesting. Its a dangerous line, but he walks it well.
The game has a ton of stages, and though they are individually quite short, the end result is still quite an extensive game that can take a very substantial amount of time to get through. Expect to bounce from hub to hub for a while.
The platforming tends to be what the Kermit games are known for. This is where the majority of the difficulty lies and its probably where its at its best and worst. At its core its a needle game, and doesn't shy away from difficulty with it. There's a ton of generic jumps in this that I personally felt unnecessary and grindy. However, every stage has a gimmick that brings uniqueness to it and usually makes those repeated jumps atleast a little different and the variety among the gimmicks is where it shines. Again, this is a dangerous game that Wonderful has refined with experience but there's definitely a couple points where it falls short. Difficulty balance is a bit all over the place and there's a couple stages/segments that are truly terrible. Watch out for Poorly executed RNG platforming and timed ice physics.
As you'd expect with a ton of stages, there are a lot of bosses too. I'm a big fan of these. Unlike a lot of adventure games they are never the stopping point in this game and are all varied and fair (and usually more than a little bit trippy). They're simplistic, usually containing only a couple of attacks but always mix in a gimmick of sorts to make them stand out.
Overall this is a bumpy ride, but one worth taking once you reach the necessary skill level. Its a unique style with a lot of creative design that it best represented and kept within this series. Play this if you're looking for something familiar to a needle grind but with a ton of variety and a lot of twists on the typical fangame gimmicks. Its far from perfect but the bad points are easily eclipsed by the good points and its easy to appreciate that with doing this many different things in a single game, some won't turn out well. That said, I don't recommend this to anyone who isn't confident they can handle it. It starts hard, stays hard and you will likely find something you're not a fan of and don't like. From experience, it's certainly beyond my skill level at points and some of those points got very frustrating. All said, this game (and by association the series) is an important piece of fangame history and way more memorable than almost anything else you will come across.
Rating: 9.0 90
Difficulty: 77 77
Aug 9, 2018
Bob
Kermit 3, just as its predecessors, is an adventure through surreal environments with experimental platforming mixed with interesting gimmicks and boss fights.
The music choices are various, which of course means there will be some songs you like and some you don't. Personally, while I'm not a big fan of music with vocals in it, I have come to respect wonderful's music and embrace it while I'm playing.
The game is very long and it's quite difficult, testing your abilities in needle, moving hazards and boss fights. Most stages have a central gimmick they use to combine with needle jumps in an interesting way. The stages are pretty short, usually only having 3 or 4 screens. The boss fights are are all some incarnation of Kermit the frog and as expected, are very weird but also pretty interesting at times. The final boss is a climactic masterpiece that will bring you to tears and a standing ovation.
My opinion of this game is that it's a great experience for people who are confident in their skills as a needle and boss player. I had a lot of fun going through the game but it was also quite frustrating at times getting stuck for over 20 minutes on a single savepoint. It's not really a problem with the game, I'm just not the best needle player out there. (And I'm hopeless at shorthopping). The game has been nerfed a bit since I tested it though so it should be relatively well balanced. Anyway, I hope people like this game because it's clear that a lot of work and love went into making it.
[4] Likes
The music choices are various, which of course means there will be some songs you like and some you don't. Personally, while I'm not a big fan of music with vocals in it, I have come to respect wonderful's music and embrace it while I'm playing.
The game is very long and it's quite difficult, testing your abilities in needle, moving hazards and boss fights. Most stages have a central gimmick they use to combine with needle jumps in an interesting way. The stages are pretty short, usually only having 3 or 4 screens. The boss fights are are all some incarnation of Kermit the frog and as expected, are very weird but also pretty interesting at times. The final boss is a climactic masterpiece that will bring you to tears and a standing ovation.
My opinion of this game is that it's a great experience for people who are confident in their skills as a needle and boss player. I had a lot of fun going through the game but it was also quite frustrating at times getting stuck for over 20 minutes on a single savepoint. It's not really a problem with the game, I'm just not the best needle player out there. (And I'm hopeless at shorthopping). The game has been nerfed a bit since I tested it though so it should be relatively well balanced. Anyway, I hope people like this game because it's clear that a lot of work and love went into making it.
Rating: 8.5 85
Difficulty: 78 78
Jul 31, 2018
FlaviaFlave
Easily the best game I've ever played. It's a lengthy adventure game filled with many different gimmicks and styles of needle complimented with groovy music throughout. The aesthetic along with the music often combines for a slightly trippy yet chill vibe. It is somehow an improvement in almost every way over Kermit 2, an incredible game in its own right. The platforming is more difficult, but is incredibly satisfying. The bosses are probably the high point of this game. They each combine a unique gimmick with a banging soundtrack to create a special sort of boss that feels very special to Kermit games. My only complaint is that there are a couple difficulty spikes, but nothing that would warrant taking off any points. The final boss is a masterpiece. This game is a must play for anyone that is confident in their abilities.
[3] Likes
Rating: 10.0 100
Difficulty: 83 83
Jan 9, 2021
shign
Pretty hard to judge but it was a positive experience overall. While there are some saves here and there that felt too precise for their own, or just saves I didn't liked, most of the platforming is really well-made with a ton of different stages. Final one apart, bosses are really the weak part of the game, they are mostly easy and quite short, making them not very interesting (but at least not a roadblock). The final boss however is a masterpiece, it's again really easy (it's probably the easiest boss of the game) but if you played the whole serie you cannot but like this boss. My main complaint toward the game is, and it's the same for kermit 2, that stages are really short (most of them are 3 screens long) which makes them not very memorable, and stages you like end too fast. It's a good thing for stages you don't, but there are really some I wish they were longer.
Overall a competent game and my hardest clear to date, there are some saves I still don't know how I passed but a lot of them gave me the "holy shit I did it" feeling, which is incredibly satisfying.
[2] Likes
Overall a competent game and my hardest clear to date, there are some saves I still don't know how I passed but a lot of them gave me the "holy shit I did it" feeling, which is incredibly satisfying.
Rating: 9.0 90
Difficulty: 80 80
May 4, 2021