Creator's Comments:
happy_iw [Creator]
My first ever finished fangame thing. Believe me or not, this is the worst code-wise thing i might have ever done, thats why i havent grown a big sympathy of it
Tagged as: Nasrano-like
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 2, 2022
15 Reviews:
Zambrini
A single needle screen followed by a chill avoidance. The attacks were fun to dodge and it gave a relaxing vibe to it with the attacks being first triable. Just have a good time with this wish.
[1] Like
Rating: 8.0 80
Difficulty: 40 40
Mar 9, 2023
princeoflight612
Экран нидла + достаточно несложный барражный авойд.
Нидл лёгкий; в принципе играется нормально, нравится тот момент, что можно выбрать разные пути через экран. Несколько смутило то, что может быть непонятно в начале, где конец экрана (проход в неправильную сторону тебя убивает), а также то, что нет сейва сразу перед первым прыжком(в результате чего тебе каждый раз нужно относительно долго идти до него). В принципе здесь для меня это не было особой проблемой, т.к. платформинг достаточно лёгкий, но - как совет - в более сложной игре это бы мешало намного сильнее.
Авойд приятный, чилловый, со спокойным треком; атаки хорошо подходят друг к другу и играются фаново, также достаточно хорошо используется формат арены с платформами. Визуалки хорошие, единственное, что лично по моему мнению, возможно, стоило бы чуть-чуть увеличить контраст между пулями и задним планом.
В целом, очень даже неплохо, особенно для первого релиза от этого автора. Рекомендую.
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A screen of easy needle, followed by a chill barrage fight.
The needle just kind of there, it plays decently well, it's easy enough and there are multiple paths you can take which is cool; although some complaints are have are that it isn't immediately obvious where you're supposed to go to transition to the next screen(and going in the wrong direction kills you), and that there isn't a save immediately so you have to take a long walk from the start position every time you restart (this doesn't matter as much for easy platforming like this but could easily become a big problem in a more difficult needle game).
The avoidance is the meat of the game, being a nice, chill barrage fight to a relaxing song. The attacks are mostly fairly simple, although there are a few ones that are a bit more interesting. Overall, they flow well between each other and make good use of the platform layout, making for a fun experience overall. The visuals are also good and fit the song well, although I would personally increase the contrast on the avoidance slightly just to make it look a bit better.
Overall, would recommend. It's a solid first release from this maker, and I'm looking forward to seeing their future releases.
[1] Like
Нидл лёгкий; в принципе играется нормально, нравится тот момент, что можно выбрать разные пути через экран. Несколько смутило то, что может быть непонятно в начале, где конец экрана (проход в неправильную сторону тебя убивает), а также то, что нет сейва сразу перед первым прыжком(в результате чего тебе каждый раз нужно относительно долго идти до него). В принципе здесь для меня это не было особой проблемой, т.к. платформинг достаточно лёгкий, но - как совет - в более сложной игре это бы мешало намного сильнее.
Авойд приятный, чилловый, со спокойным треком; атаки хорошо подходят друг к другу и играются фаново, также достаточно хорошо используется формат арены с платформами. Визуалки хорошие, единственное, что лично по моему мнению, возможно, стоило бы чуть-чуть увеличить контраст между пулями и задним планом.
В целом, очень даже неплохо, особенно для первого релиза от этого автора. Рекомендую.
-------------------------------------------
A screen of easy needle, followed by a chill barrage fight.
The needle just kind of there, it plays decently well, it's easy enough and there are multiple paths you can take which is cool; although some complaints are have are that it isn't immediately obvious where you're supposed to go to transition to the next screen(and going in the wrong direction kills you), and that there isn't a save immediately so you have to take a long walk from the start position every time you restart (this doesn't matter as much for easy platforming like this but could easily become a big problem in a more difficult needle game).
The avoidance is the meat of the game, being a nice, chill barrage fight to a relaxing song. The attacks are mostly fairly simple, although there are a few ones that are a bit more interesting. Overall, they flow well between each other and make good use of the platform layout, making for a fun experience overall. The visuals are also good and fit the song well, although I would personally increase the contrast on the avoidance slightly just to make it look a bit better.
Overall, would recommend. It's a solid first release from this maker, and I'm looking forward to seeing their future releases.
Rating: 8.5 85
Difficulty: 48 48
Dec 28, 2021
GaspacoZanis
Happy's 1st ever released avoidance, which was made as part of 'Secret Santa 2021' initiative, and was a gift for Coffins.
After already seeing Happy's 'I want chicken', which was made for 'Secret Santa 2022' - I can say that I started to actually appreciate author's style.
My review is based on v1.2, which apparently has balanced the game a lot in comparison with original release.
Overall, when I first saw this avoidance (I had similar thought about 'I want chicken' as well), it seemed pretty bland for me. It did not seem as something special to me. When I played the game, I must say that my opinion changed.
Needle, while not being something outstanding, does give sense of mystery. It is unclear where you have to go, and where is the correct way. But it is so easy, that you can easily go through in like 10 attempts. I think the concept of extremely easy needle prelude, looked pretty well in the context of the game.
As for avoidance, it is indeed very chill, but you still need to do be very concentrated. There are few easier attacks, but avoidance all the time gives you to do something, and you cannot be relaxed for too long.
Attacks, are not something outstanding, but they have some small unique details, which make avoidance to stand out better. Even simplistic visuals really help out to build the atmosphere.
I managed to beat avoidance quickly, but I would not say that because it was easy. I think it is rather well-balanced and gives you enough space to read.
I think the only real 'instagib' was when the circle in the middle killed me. But even then I had thoughts that it might be a bad idea to continue staying for too long in the centre.
Really cool layout as well!
The only problem that this avoidance has is that hitboxes are a bit broken, so if you die and you do not know how that even happened, then you know why, so be aware of that, basically.
Anyway, nice debut, what can I say!
Would absolutely recommend if you want some chill barrage for the evening!
[0] Likes
After already seeing Happy's 'I want chicken', which was made for 'Secret Santa 2022' - I can say that I started to actually appreciate author's style.
My review is based on v1.2, which apparently has balanced the game a lot in comparison with original release.
Overall, when I first saw this avoidance (I had similar thought about 'I want chicken' as well), it seemed pretty bland for me. It did not seem as something special to me. When I played the game, I must say that my opinion changed.
Needle, while not being something outstanding, does give sense of mystery. It is unclear where you have to go, and where is the correct way. But it is so easy, that you can easily go through in like 10 attempts. I think the concept of extremely easy needle prelude, looked pretty well in the context of the game.
As for avoidance, it is indeed very chill, but you still need to do be very concentrated. There are few easier attacks, but avoidance all the time gives you to do something, and you cannot be relaxed for too long.
Attacks, are not something outstanding, but they have some small unique details, which make avoidance to stand out better. Even simplistic visuals really help out to build the atmosphere.
I managed to beat avoidance quickly, but I would not say that because it was easy. I think it is rather well-balanced and gives you enough space to read.
I think the only real 'instagib' was when the circle in the middle killed me. But even then I had thoughts that it might be a bad idea to continue staying for too long in the centre.
Really cool layout as well!
The only problem that this avoidance has is that hitboxes are a bit broken, so if you die and you do not know how that even happened, then you know why, so be aware of that, basically.
Anyway, nice debut, what can I say!
Would absolutely recommend if you want some chill barrage for the evening!
Rating: 7.6 76
Difficulty: 36 36
Mar 1, 2025