I wanna Design

Creator: ケフィ

Average Rating
7.9 / 10
Average Difficulty
42.4 / 100
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Tags:

Needle (1) Gimmick (7) Puzzle (7)

Screenshots

  • by zebbe94
  • by zebbe94
  • by zebbe94
  • by Xplayerlol
  • by Xplayerlol

18 Reviews:

Marios
Ten screens long puzzle game whose main gimmick is picking up colored objects to make your bullets affect the spikes in various ways. Might not sound that great at first but since most sceens introduce a new gimmick or make use of an older one in a different way, there's enough variety to keep you entertained until the end. Would'nt recommend to those who prefer straightforward platforming though!

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[3] Likes
Rating: 7.5 75       Difficulty: 40 40
Feb 10, 2015
Xplayerlol
Cool puzzle-ish fangame with 10 floors. Through the game, you'll get special bullets of different colors, and you can shoot spikes with them to change the behaviour of this spike. It can become solid, turn into water, start moving, block flying spikes, simply fly away and a few more.
The only issue is that the signs aren't in english, so people can struggle a bit to learn how does the game work at first (Mainly the red spikes). Also, one of the bullets requires getting through a moving spike right at the edge of the wall, so when you come back, you can't see it and will most likely run into it. Luckily, you can see the moves mirrored in the moving spike of the other room, but still, that's not nice.
Aside from that, it's a very cool game, and gets challenging quickly. The 10th and last floor is the worst part, as it forces you to use differents combinations of spikes until you get the right one, but there are so many bullets scattered through the map that this becomes hell to do. Well, it's a puzzle game, that's to be expected. But this one makes nice use of the platforming as well (At cheap ways, sometimes, mainly when a moving spike is involved). Overall, it's a nice game, but I wouldn't recommend for those who don't have much experience with fangames, as these will get double frustration - From the puzzles and from the platforming.

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Tagged as: Gimmick Puzzle
[1] Like
Rating: 8.0 80       Difficulty: 43 43
Mar 11, 2015
CeleCele
Design is an interesting puzzle game.
It started out very strong although there is no english translation which was annoying. There was one gimmick i couldnt figure out for the life of me. Then the final screen came and i really dislike it. It's just a trivial but painfully long screen, with a hard puzzle mixed in. So much backtracking and chokeable jumps it was not fun.

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[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Oct 27, 2019
shign
Good but frustrating puzzle game because the needle part is harder than puzzle so it takes longer to execute the puzzle than to figure it.

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[0] Likes
Rating: 7.5 75       Difficulty: 40 40
Apr 21, 2019
Mrzwanzig
Fun puzzle game that keeps adding to its chosen gimmick as you go through, ending up pretty complex by the end. The last screen is a real brainteaser, as well as quite a lengthy save platforming-wise. This makes it unfriendly to newcomers, but experienced players should have little issue and be able to enjoy the puzzle to its fullest.

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[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Oct 11, 2018