I wanna Design

Creator: ケフィ

Average Rating
8.0 / 10
Average Difficulty
43.4 / 100
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Tags:

Needle (2) Gimmick (9) Puzzle (10) Needlle (1)

Screenshots

  • by Xplayerlol
  • by zebbe94
  • by zebbe94
  • by zebbe94
  • by Xplayerlol

30 Reviews:

Kris219
This game is lovely. Ten screens in total but almost each one of them has its own particular design.

The spike behavior changing bullets gimmick is really cool, but the signs that should explain it to the player are not in English, so that makes the learning process rely on a trial and error process.

It introduces with almost every new stage a new paint-bullet gimmick that helps you change the behavior of spikes in each level, which puts the player more in the puzzle-solving mood rather then the simple hard platforming one.

The last stage is particularly challenging but all-around fair.

Also, level 8 design is incredible: you can normally play through the level or attempt an awesome skip right at the beginning

Overall, a must-play for puzzle fangame lovers!

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[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Jul 8, 2015
Thrice
This game sets up it's gimmick from the very beginning. You have the ability to change the world around you with paint bullets. Cool idea, right? You use your new painting ability to navigate a screen and complete your task.

Things are changing now as different paint colors are thrown into the mix. Each paint color changes the world in a different way. The pacing is impeccable. You learn as a player how to balance your different abilities, to use your paints methodically. The game grows slowly to grand sizes, numerous paints at your disposal you must look at your world in an entirely new way. Obstacles are now pathways, spikes now bridges. Planning the order of your new skills must be thought out entirely or you will have to start all over again.

Semi-ironically, the design of the game has some flaws to it. The painting system becomes over complicated in the last level as multiple paints accomplish similar goals. This means you must try out different paints on the same spike until you figure out which paint you won't need later in the level. This trial and error becomes frustrating as it makes the puzzle game feels like you put extra pieces in the box. Sure the puzzle is still going to get made, but you are going to end up spending a lot of time finding the unwanted pieces.

The other major flaw is in the second to last level in which the design is simply boring and uninspired. The other worlds, however are all very interesting and exciting to work through.

When puzzle games come to mind, this game will forever a favorite for me, despite to problems it has.

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Tagged as: Gimmick Puzzle
[0] Likes
Rating: 7.2 72       Difficulty: 38 38
Feb 21, 2015
WrathofAnubis
A brilliantly minimalist puzzle game. No particularly hard jumps, but some careful thinking is required in later stages. Only ten "stages", but every one of them is worth your while.

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Tagged as: Gimmick Puzzle
[0] Likes
Rating: 9.0 90       Difficulty: 40 40
Feb 10, 2015
Paragus
More of a puzzle game than a platformer, but it does the puzzle thing really well. Only 10 screens, but that last screen in a tough one. Probably one of the best puzzle oriented fangames. The only real drawback is that some of the gimmicks are explained in non-English, but they can be figured out pretty quickly with a little experimentation.

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[0] Likes
Rating: 8.5 85       Difficulty: 50 50
Feb 10, 2015
Thenader2
Cool game for beginners, contains tons of gimmicks between rooms, last room get really challenging though.

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[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Feb 8, 2015