I Wanna Defeat The Discord Makers NA Side

Creators: ViTheGhost, MrWonderfulMan, Stonk, pieceofcheese87, Jestreloon, Wolsk, infern0man1, dopamine, derf

Average Rating
7.8 / 10
Average Difficulty
75.4 / 100
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Tags:

Needle (9) Collab (5) Discord_Makers (1)

Screenshots

  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1
  • by infern0man1

Creator's Comments:

egg [Creator]
Game updated 4/25/2018
Fixed a few skips, a couple of bugs, and hopefully fixed that specific cycle you didn't like very much

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Tagged as: Needle
[4] Likes
Rating: N/A       Difficulty: N/A
Apr 20, 2018

17 Reviews:

Shinobu
Derf is from UK, 0/10.

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Tagged as: Needle
[11] Likes
Rating: N/A       Difficulty: N/A
Apr 20, 2018
AndresSgarrido
my kind of side KKona

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[3] Likes
Rating: N/A       Difficulty: N/A
Apr 20, 2018
kurath
Its a needle collab in the discord makers style.

It sticks to it while trying, maybe, to fix some of the distasteful parts that people find about them. Key is trying here, needle quality seems pretty variable, doesn't offer any quality of life additions to mitigate a needle grind (like the ability to swap areas).

I did particularly like Jestre's area and a good initial showing from Wolsk.

Perhaps its partly a bias against this style of game, but it mostly felt like a bunch of lower effort needle games strung together in one package to try and shore up the flaws. Its alright, and could be worth playing if you're looking for a pretty tough needle challenge, but I can't help but feel like you're pretty much better off just playing the respective makers standalone needle projects as I find they basically all have games that outshine this in terms of both quality and quantity.

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Tagged as: Needle
[2] Likes
Rating: 6.5 65       Difficulty: 75 75
Feb 23, 2019
Wolfiexe
A pretty solid needle collab by the NA crew (and one non-NA member because they dared to break the rules). Most stages follow the format of a bunch of separated screens with the usual focus on a standard gimmick or two, with most achieving a somewhat similar difficulty aside from a couple outliers, which ended up far harder in my experience (most notably Inferno's).

The production value on the title screen and stage select is pretty flashy with the whole Hotline Miami style going on, although the stage production value varies quite greatly. Some have pretty nice effort put into aesthetics to stand out that little bit more, whereas a few are pretty simple in terms of the tilesets and backgrounds used. They're all pleasing enough and fit their respective maker's style as I would expect so I didn't really have any complaints, although one part of Stonk's stage has tiling reminiscent of Piece's infamous pre-patch Sandwich tiling which I won't soon forget.

In terms of the level design, if you've played any of the makers stuff before then you'll know what to expect. Jestre has the classic loon-aesthetic with triggers and pleasing colour combinations going on, Inferno has his signature visual style accompanied with some very tricky water-grab needle and Dopamine has...well, the good old dopamine-effect. It's all good stuff. If I were to pick a favourite, I'd say I enjoyed Piece's stage the most. This is partly down to it feeling more like a mini-area and not just a collection of unrelated screens separated with warps, with it looping around and using layout pretty interestingly, as well as having in general good design and pleasing visuals. This is something I wish more stages did, not just in needle collabs but in needle games in general, as it makes them feel more cohesive and memorable to me rather than a just a jumble of unrelated needle screens.

As mentioned earlier, a few parts did feel like spikes in difficulty. A couple of water segments in Inferno's stage really stung for me, Wonderful definitely had a couple overly tricky parts too and Vi's stage kept the high difficulty quality she's known for. In a way, I can't really complain too much about difficulty given I was initially a tester for this game long ago but only got around to doing a few stages. I don't think the difficulty ever gets too much, but depending on your familiarity with a few gimmicks, you may run into some blocks.

Overall it's a solid needle collab. It doesn't do too much to reinvent the idea and the quality bounces around a bit alongside the difficulty, but for the most part you're getting interesting and competent needle without any strings attached. If that sounds like a good time, you should give it a shot!

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Tagged as: Needle Collab
[0] Likes
Rating: 8.0 80       Difficulty: 75 75
Dec 4, 2019
moogy
Gotta agree with kurath on this one, most of the stages honestly feel like uninspired, lesser versions of stuff the creators have already made. Even if you're a big fan of the creators featured, I'd probably think twice about actually playing through the entire thing.

Jestreloon and ViTheGhost's stages were probably the best, and infern0's isn't bad if you don't mind doing really tight water 2 stuff, but as an overall package I'd say it's pretty lacking.

infern0 and Wonderful's stages are much harder than the rest and you should probably avoid playing them if anything else gives you a hard time. If the rest of the game is a 60-70, they're easily pushing the 75-80 range.

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[0] Likes
Rating: 6.5 65       Difficulty: 74 74
Apr 5, 2019