Shinobu's Profile
Send a PMJoined on: Sep 10, 2015
I've submitted:
226 Ratings!
166 Reviews!
111 Screenshots!
Report this user
226 Games
166 Reviews
Shinobu
For: I wanna WI 涅槃の子ver
For: I wanna WI 涅槃の子ver
https://www.youtube.com/live/5QNX0flfNa0?si=5uZEr6-8p2uNf4_h&t=1537
According to AnChi(maker's friend), this is a standalone version of I wanna WI, which you can only access normal Nyanyanyanyanyanyanya! avoidance. (also no changes)
Only this avoidance was mainly appealed for the original game so it's understandable.
According to AnChi(maker's friend), this is a standalone version of I wanna WI, which you can only access normal Nyanyanyanyanyanyanya! avoidance. (also no changes)
Only this avoidance was mainly appealed for the original game so it's understandable.
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 9, 2024
Shinobu
For: Splatter Fate
For: Splatter Fate
That specific sanae art is from old touhou fangame called 'Splatter Faith', for additional info.
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 28, 2024
Shinobu
For: Program Implementation Group's Enhanced Object Normalization
For: Program Implementation Group's Enhanced Object Normalization
I believe the title should be 'Pigeon Needle 2024' since I got confused when searching, also, guess I missed Pigeon Needle 2022, 2023 because those are in different titles?
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.
Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.
Death - 13224
Time - 9:47:09
I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4
a needle game made for the blind race of a chinese event.
I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.
i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once
Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)
[1] Like
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.
Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.
Death - 13224
Time - 9:47:09
I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4
a needle game made for the blind race of a chinese event.
I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.
i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once
Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)
Rating: 8.8 88
Difficulty: 78 78
Aug 11, 2024
Shinobu
For: I wanna get the OOPARTS IV
For: I wanna get the OOPARTS IV
It's not a HAEGOE game when there's no reference of metal slug and puyopuyo Kappa. This review is based on main contents.
I played the pre-release version, and the game was already mostly finished, so I decided to be the tester and find the details maker missed. Overall it was a very good adventure with decent difficulty, which is rare to see nowadays. I can see HAEGOE tried to avoid corridor platforming, and it definitely shows. (But I personally wish there were more trolls and traps.)
The bosses are very good as well. Major highlight is boss 6, very dynamic with various attacks. Only drawback is, the later bosses was a bit underwhelming, compared to boss 6. But it didn't harmed the overall quality so I won't deduct the rating.
I really liked the ending credit as well.
Rating for the main game is 8.4 and difficulty is 55.
Death - 536, Time- 1h 57m 56s
Below is massive spoiler warning.
This part of review is based on 100% clear with secrets and extra, followed by rating and difficulty.
I didn't noticed there were secrets until I played the final screen of final stage, and clues about 'there are secrets in this game'. Thankfully secret hunting is not unreasonable, most of them are not hard to find.
Secret 1: Actually can be hard to find, I suggest you should search an empty space after the trigger. Wish the placement trials was harder but it's only stage 1 so okay.
Secret 2: Easy to find. Who used this water in a recent needle game, and made HAEGOE use it in here? Kappa
Secret 3: Every object is placed there for a reason. Secret was very good and short challenge. Mediocre players would take a while.
Secret 4: Fake blocks very early in the stage. But I missed and did various dumb things that includes beating the stage multiple times and etc. I wish the gimmick was used in the main game, but still good for a single screen secret.
Secret 5: Every object is placed there for a reason Season 2. Secret can be hard due to random but I first tried it. Very good.
Secret 6: There's no secret in the main stage, I didn't noticed and did various dumb things Season 2. Just remember there's an extra room after beating the boss, and press the up arrow key. Also it's been a long time I dealed a secret boss that gives you secret item, probably after boshy and kill the guy. Very good boss.
Secret 7: Easy secret to find. The boss was decent, but I doubt anyone would choose aimed attacks.
Secret 8: Your mindset should be 'There's something suspicious in here'. There was only a corridor with 8 gates in the first version I tested, so I suggested a serious level design and HAEGOE did. Good secret, tho wish it was harder.
Secret 9: Very easy secret to find, and the first I found. Now I think about it, it's just standard needle so kinda underwhelming compared to other secrets. But due to concept of this stage, personally it was understandable.
Extra stage: Harder usage of gimmicks from main stages, with harder level design. Very impressive, and it really shows HAEGOE cared. It was the exact difficulty I wanted, but screen 3 and 5 will be troublesome to mediocre players, so be careful.
Extra boss: Counterattacks from sideways was annoying but okay. Phase 2 will be hard if you're not familiar with barrage. The dialogue after beating the boss was somehow very impressive so extra points.
Overall it was a worthy adventure with appropriate difficulty. Okay HAEGOE, I will give you good rating like you wanted, you deserve it. Truly, it's HAEGOE's magnum opus.
Rating for 100% is 9.1 and difficulty is 63.
Death - 2151, Time - 6h 09m 44s
(I tested the game and did various dumb things to find an error in level design, gimmick test, finding possible skip, dumb ways of secret hunting so don't be serious about my result, decrease it around 40~50%.)
[1] Like
I played the pre-release version, and the game was already mostly finished, so I decided to be the tester and find the details maker missed. Overall it was a very good adventure with decent difficulty, which is rare to see nowadays. I can see HAEGOE tried to avoid corridor platforming, and it definitely shows. (But I personally wish there were more trolls and traps.)
The bosses are very good as well. Major highlight is boss 6, very dynamic with various attacks. Only drawback is, the later bosses was a bit underwhelming, compared to boss 6. But it didn't harmed the overall quality so I won't deduct the rating.
I really liked the ending credit as well.
Rating for the main game is 8.4 and difficulty is 55.
Death - 536, Time- 1h 57m 56s
Below is massive spoiler warning.
This part of review is based on 100% clear with secrets and extra, followed by rating and difficulty.
I didn't noticed there were secrets until I played the final screen of final stage, and clues about 'there are secrets in this game'. Thankfully secret hunting is not unreasonable, most of them are not hard to find.
Secret 1: Actually can be hard to find, I suggest you should search an empty space after the trigger. Wish the placement trials was harder but it's only stage 1 so okay.
Secret 2: Easy to find. Who used this water in a recent needle game, and made HAEGOE use it in here? Kappa
Secret 3: Every object is placed there for a reason. Secret was very good and short challenge. Mediocre players would take a while.
Secret 4: Fake blocks very early in the stage. But I missed and did various dumb things that includes beating the stage multiple times and etc. I wish the gimmick was used in the main game, but still good for a single screen secret.
Secret 5: Every object is placed there for a reason Season 2. Secret can be hard due to random but I first tried it. Very good.
Secret 6: There's no secret in the main stage, I didn't noticed and did various dumb things Season 2. Just remember there's an extra room after beating the boss, and press the up arrow key. Also it's been a long time I dealed a secret boss that gives you secret item, probably after boshy and kill the guy. Very good boss.
Secret 7: Easy secret to find. The boss was decent, but I doubt anyone would choose aimed attacks.
Secret 8: Your mindset should be 'There's something suspicious in here'. There was only a corridor with 8 gates in the first version I tested, so I suggested a serious level design and HAEGOE did. Good secret, tho wish it was harder.
Secret 9: Very easy secret to find, and the first I found. Now I think about it, it's just standard needle so kinda underwhelming compared to other secrets. But due to concept of this stage, personally it was understandable.
Extra stage: Harder usage of gimmicks from main stages, with harder level design. Very impressive, and it really shows HAEGOE cared. It was the exact difficulty I wanted, but screen 3 and 5 will be troublesome to mediocre players, so be careful.
Extra boss: Counterattacks from sideways was annoying but okay. Phase 2 will be hard if you're not familiar with barrage. The dialogue after beating the boss was somehow very impressive so extra points.
Overall it was a worthy adventure with appropriate difficulty. Okay HAEGOE, I will give you good rating like you wanted, you deserve it. Truly, it's HAEGOE's magnum opus.
Rating for 100% is 9.1 and difficulty is 63.
Death - 2151, Time - 6h 09m 44s
(I tested the game and did various dumb things to find an error in level design, gimmick test, finding possible skip, dumb ways of secret hunting so don't be serious about my result, decrease it around 40~50%.)
Rating: 9.1 91
Difficulty: 62 62
Aug 3, 2024
Shinobu
For: Intoxicated
For: Intoxicated
Very good short needle. Personally really liked it.
Tagged as: Needle
[0] Likes
Rating: 8.4 84
Difficulty: 63 63
Jul 29, 2024
35 Games
46 Favorite Games
30 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the 3200min | N/A | N/A |
I wanna be the Gap | N/A | N/A |
I wanna be the MMM | 92.0 | 8.9 |
I wanna be the Resistance | 53.0 | 9.7 |
I wanna be the RZ | 87.0 | 7.6 |
I wanna be Charm | 48.0 | 6.7 |
I wanna be Charon | 52.0 | 7.8 |
I wanna N | 47.0 | 6.7 |
I wanna Troublesome | 60.0 | 5.0 |
針ゲ | 60.0 | 8.3 |
I wanna be the Boshy | N/A | N/A |
I wanna be the Fodomia | 77.0 | 8.3 |
I wanna be the My heart goes on | 0.0 | 0.0 |
I wanna kill the Guy | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I wanna be the Purple Zone | 41.0 | 9.1 |
I Wanna be the TsuTaMao | N/A | N/A |
I wanna be the Venus | N/A | N/A |
I Wanna Uhuhu Spike | N/A | N/A |
I Wanna Uhuhu Spike 2 | N/A | N/A |
Serial Experiments Kid | 55.0 | 9.7 |
I Wanna Make It Breaking Out | 75.0 | 7.3 |
I Wanna be the Scapegoat | 68.0 | 9.5 |
I wanna be the NMN II | N/A | N/A |
I wanna get the gold ribbon | 40.0 | 8.9 |
I wanna Breathing | 70.0 | 9.6 |
I wanna avoid the anxious | 67.0 | 9.1 |
I Wanna be the Multiplicity | 50.0 | 7.7 |
I wanna be the Mars | N/A | N/A |
I wanna be the Brown animal | 41.0 | 8.7 |