Shinobu's Profile
Send a PMJoined on: Sep 10, 2015
I've submitted:
229 Ratings!
168 Reviews!
111 Screenshots!


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229 Games
168 Reviews
Shinobu
For: I Wanna Rest In Peace But My Soul Will Not Let Go
For: I Wanna Rest In Peace But My Soul Will Not Let Go
Ignoring what randy did related with this game, I wish people could stop(or refrain) backlashing or hating each others. Yes you can definitely criticize someone for 'bad actions or behaviors', but humans are very emotional creatures so they can act something which will regret sooner or later, especially when a negative feeling is too much to handle. When it's not an unforgiveable action, you can maybe forgive the person in the future. If you don't want to, forever, then you should not seek mercy when you make mistakes.
Yes I very regret about my actions what I did throughout the past, so I try to stay away from the mainstream community nowadays, because generally I don't want to show myself to people who doesn't like me. I don't want to be the cause of 'random dramas' ever again, but watching this, I have a feeling everything will end anyways when I'm still alive.
[7] Likes
Yes I very regret about my actions what I did throughout the past, so I try to stay away from the mainstream community nowadays, because generally I don't want to show myself to people who doesn't like me. I don't want to be the cause of 'random dramas' ever again, but watching this, I have a feeling everything will end anyways when I'm still alive.
Rating: N/A
Difficulty: N/A
Mar 10, 2025
Shinobu
For: i wanna walk out in the rain
For: i wanna walk out in the rain
I was disappointed that it used the same song and background. At least the leehe one had originality.
Tagged as: Special
[4] Likes
Rating: 0.0 0
Difficulty: N/A
Jan 29, 2025
Shinobu
For: I wanna WI 涅槃の子ver
For: I wanna WI 涅槃の子ver
https://www.youtube.com/live/5QNX0flfNa0?si=5uZEr6-8p2uNf4_h&t=1537
According to AnChi(maker's friend), this is a standalone version of I wanna WI, which you can only access normal Nyanyanyanyanyanyanya! avoidance. (also no changes)
Only this avoidance was mainly appealed for the original game so it's understandable.
According to AnChi(maker's friend), this is a standalone version of I wanna WI, which you can only access normal Nyanyanyanyanyanyanya! avoidance. (also no changes)
Only this avoidance was mainly appealed for the original game so it's understandable.
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 9, 2024
Shinobu
For: Splatter Fate
For: Splatter Fate
That specific sanae art is from old touhou fangame called 'Splatter Faith', for additional info.
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 28, 2024
Shinobu
For: Program Implementation Group's Enhanced Object Normalization
For: Program Implementation Group's Enhanced Object Normalization
I believe the title should be 'Pigeon Needle 2024' since I got confused when searching, also, guess I missed Pigeon Needle 2022, 2023 because those are in different titles?
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.
Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.
Death - 13224
Time - 9:47:09
I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4
a needle game made for the blind race of a chinese event.
I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.
i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once
Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)
[1] Like
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.
Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.
Death - 13224
Time - 9:47:09
I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4
a needle game made for the blind race of a chinese event.
I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.
i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once
Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)
Rating: 8.8 88
Difficulty: 78 78
Aug 11, 2024
35 Games
46 Favorite Games
30 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the 3200min | N/A | N/A |
I wanna be the Gap | N/A | N/A |
I wanna be the MMM | 92.0 | 8.9 |
I wanna be the Resistance | 53.0 | 9.7 |
I wanna be the RZ | 87.0 | 7.6 |
I wanna be Charm | 48.0 | 6.7 |
I wanna be Charon | 52.0 | 7.8 |
I wanna N | 47.0 | 6.7 |
I wanna Troublesome | 60.0 | 5.0 |
針ゲ | 60.0 | 8.3 |
I wanna be the Boshy | N/A | N/A |
I wanna be the Fodomia | 77.0 | 8.3 |
I wanna be the My heart goes on | 0.0 | 0.0 |
I wanna kill the Guy | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I wanna be the Purple Zone | 41.0 | 9.1 |
I Wanna be the TsuTaMao | N/A | N/A |
I wanna be the Venus | N/A | N/A |
I Wanna Uhuhu Spike | N/A | N/A |
I Wanna Uhuhu Spike 2 | N/A | N/A |
Serial Experiments Kid | 55.0 | 9.7 |
I Wanna Make It Breaking Out | 75.0 | 7.3 |
I Wanna be the Scapegoat | 68.0 | 9.5 |
I wanna be the NMN II | N/A | N/A |
I wanna get the gold ribbon | 40.0 | 8.9 |
I wanna Breathing | 70.0 | 9.6 |
I wanna avoid the anxious | 67.0 | 9.1 |
I Wanna be the Multiplicity | 50.0 | 7.7 |
I wanna be the Mars | N/A | N/A |
I wanna be the Brown animal | 41.0 | 8.7 |