Pigeon Needle 2020

Creators: Chance, Koyuyu, 杏树, Ianboy141, Bootstrap

Average Rating
7.4 / 10
Average Difficulty
69.4 / 100
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Tags:

Needle (4) Collab (2) Noesis-Like (1)

Screenshots

  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

8 Reviews:

Chatran
It's a collab with some really fun needle in it that's hampered by a terrible engine and system design choices.

The game uses Nikaple engine, which means several things for the game. On Windows 10, for any game that's windowed you get one frame of delay because you can't disable aero; GM8 offers up an additional frame of delay; and the engine adds the third frame because of how it checks for inputs apparently. So right off the bat the game is just not going to play as well as it should.

Nikaple also offers the questionable choice of disabling cancelling; while I personally couldn't care less if I couldn't cancel in a game that doesn't require it, it's quite terrible to do it and simultaneously remove the capability to 1-frame. This aspect in particular was almost game ruining for me; on my keyboard, I can perform natural 1-frames on command, and pretty much any low jump I perform is in the 1-2 frame range. By disabling 1-frames, I ended up dying about a dozen or more times just from it not giving me a jump at all because I happened to do a 1-frame without really even intending to do it. It got really old really fast for me.

Thirdly, the game still has the bug where, if you try to jump the frame you die, you still hear the jump sounds. It's a long-standing issue with the engine that is incredibly easy to fix from my testing, but it just doesn't get fixed for some reason. It's very much a pedantic gripe since it doesn't really affect anything, but it does get irritating knowing that you were a frame off from doing a jump so often (since, for me, I notice the bug very frequently).

Lastly, the game has quite a terrible death sound. I'm definitely a critic of this aspect and in about 90% of the cases I tend to hate non-standard death sounds for being really loud, grating, or just sudden. I've muted many a game because they chose to put in some random pop or thud that's far too loud for its own good, and it makes me extremely uncomfortable hearing it over and over again while playing needle. While it isn't the worst sound I've ever heard, the sound this game uses is still pretty noticeable in the wrong way, especially considering how pretty much every song (aside from the one in Ian's stage) is really quiet. (It also really doesn't help that the music fades out immediately after you die; it's pretty much impossible to ignore.) And anyone can give me the argument "just mute the game;" I usually mute fangames when I play them, and I have no qualms doing it on my own volition, but when I can't stand to listen to a fangame to the point where I want to mute it, I tend to have a low opinion on the sound design for said fangame.

Outside of my gripes with the game's functions, the game was fairly enjoyable. I wasn't really a fan of Chance's stage, as it felt fairly uninteresting overall and had a few aesthetic choices with the water that seem to mimic "realistic" waterfalls, which really only contributed an extra 2 seconds of waiting before you can land on the ground to perform a jump. I enjoyed Koyuyu's stage, but the engine's problems kind of ruined it for me. And Anju's stage felt like it had long saves for the sake of having long saves; it wasn't unfun per se, but I felt it would have been more fun if it wasn't exclusively 1-save screens, especially considering how loopy the pathing was. In all honesty, I would have probably rated this a 5/10 if not for Ian's stage; it really was this game's saving grace, and I stopped caring about the engine's issues while playing his and Bootstrap's stages.

Though the game has a very bumpy start, it ends fairly strongly.

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Tagged as: Needle
[3] Likes
Rating: 7.0 70       Difficulty: 70 70
Jan 30, 2020
CeleCele
Liked everything until the final stage, it was way harder than the other stages and quite precise.

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[0] Likes
Rating: 7.8 78       Difficulty: 70 70
Apr 19, 2021
theTics
Liked the part which reminds me of Untitled games.

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 68 68
Feb 10, 2020
Lucien
Good needle collab.
1.Chance Stage - Rating:5.8

2.Koyuyu Stage - Rating:8.0
Amazing solar_system-needle like stage.Everything was polished well.
3.Anju(杏树) Stage - Rating:6.9
Decent needle but with nothing special.
4.Ian Stage - Rating:8.0
Ian made high-quality needle as he always.Vines,platforms and water were made up really well.
5.Bootstrap Stage - Rating:6.0
Every single segment has a bunch of 16/32 pixel precise jumps,which is really similar to noesis platforming.Needle was not so bad.The engine's option is really dumb,however.jump cancel,1-frame jump and some other techniques were banned,causing a big trouble for player to do some difficult jumps.It will probably improve a lot if makers reopen these functions.

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Tagged as: Needle Collab
[0] Likes
Rating: 7.8 78       Difficulty: 68 68
Jan 31, 2020
spawneable
[0] Likes
Rating: 7.0 70       Difficulty: 70 70
Jun 7, 2022