I wanna be the Mars

Creators: E.Z., SUDALV, P2shka, Maxim_new_2001, Ashotovka

Average Rating
7.4 / 10
Average Difficulty
63.6 / 100
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Tags:

Needle (17) Solar_system_series (4)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by Maxim_new_2001
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Zorgo

22 Reviews:

Xplayerlol
I don't really have a lot to say about this game that wasn't said already. It's a pretty cool needle fangame that references the solar system series (Saturn/Venus/Mercury/Jupiter). Nice visuals, nice musics, annoying death sound. It's not made by ユーリ (The maker of the solar system series), but it certainly does feel like one of his games. Makes use of generic jumps in interesting ways, like Venus/Mercury, but it also has its own share of interesting jumps.
It's quite fun overall. If you like the solar system needle fangames, you might want to give it a try. Would recommend.

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Tagged as: Needle
[1] Like
Rating: 7.1 71       Difficulty: 65 65
Sep 25, 2016
Paragus
As the name of the game suggests, it's a fangame that pays homage to the old favorite needle game "I Wanna be the Venus". The visual style uses the same sort of sprites, but tints them red to get that Mars theme going on. The platforming itself is very similar to what is in Venus, there's a fair amount of generic corners and stuff that is mixed in with other needle. It doesn't have the most innovative jumps, but it successfully recaptures the Venus feel, and does so by offering what I think is more content. The music in this game is great, and makes the grind much more pleasant. If you liked Venus then you should play this game.

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Tagged as: Needle
[1] Like
Rating: 8.5 85       Difficulty: 55 55
Sep 20, 2016
ElCochran90
Jesuschrist! To begin with, why didn't this community warn me of this being an absolutely tough needle challenge? Seriously, two screens in particular gave me more than 1,000 deaths alone and three screens exactly gave me more trouble than the SECOND NEEDLE SCREEN OF I WANNA BE THE CONTRARY. 61 in difficulty prior to my rating? Get out of here.

So far, this is my second highest rated game in the Solar System ""series"" for two main reasons: it is consistently inventive with jump choices and the visual design is completely appropriate. Venus did well with the visuals, and so did this game for feeling "in another planet". The game consists in two stages. Stage 1 has the least interesting level design, but it is more pleasant aesthetically and the best tileset and background effects. It also includes an autoscroller "chase" sequence that, imo, should have been included at the end of the game for a better sense of closure; a climax, if you wish.

Stage 2 has horrendous visuals (again, why do people keep grabbing the brown standard ground tileset of IWBTG and make it transparent and of another color?) and a particular obsession with placing platforms beneath horizontal needles to refresh your double-jump ability and placing the hardest jumps right at the end of the screens. However, level design is more interesting despite the platforms obsession. It has unusual jumps, some of them overly precise for comfort, and each next screen is quite unpredictable, just like Stage 1. Again, the last platforming screen of this stage doesn't "feel" like the last one until you realized you just finished the game. The sequence I highlighted above should have been placed for ending this stage.

Corrections? I do have suggestions. First, I know the version 1.1 was buffed, and the Read Me reads "minor level changes". I just watched a YouTube clear of this and the minor buffs make a whole lot of difference, especially in the first screen of Stage 2 (SPECIFICALLY the last jump before the warp), which was hell itself (felt like Needle Satan in terms of cruelty). They were a detriment to the game. But I will accept the possibil... err.. the fact that I do suck at needle. The rest of the corrections are spoiler-related. After finishing Stage 2, the tileset changes to the original one again, but with a more pleasant color and effects. This design for Stage 2 would have been beautiful. Finally, they implemented a low-gravity gimmick towards the ending. "Awesome", I said. "How will Stage 3 be with this? It should be exciting?" It turns out it doesn't exist. It was only a tease.

Music is nice, design is nice, difficulty is brutal at parts and the overall difficulty curve is a post-apocalyptic mess. It feels like several people did their homework separately without knowing who did what and how, and one guy just put everything together in a questionable order.

Despite this, I recommend the game. Be warned that the average difficulty, at least for me, does not fully reflect on the complexity of the jumps. They are well made, but buffs did harm the game when they were evident and overtly repetitive.

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Tagged as: Needle Solar_system_series
[0] Likes
Rating: 4.7 47       Difficulty: 75 75
Aug 7, 2019
theTics
Neat design, well placed saves, awesome needle.
I wish there's a screen with some sort of low gravity gimmick, which appears in the last screen.

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Tagged as: Needle
[0] Likes
Rating: 7.5 75       Difficulty: 63 63
Nov 11, 2018
moogy
The first stage is pretty bad, but the second stage is pretty fun.

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[0] Likes
Rating: 6.5 65       Difficulty: 60 60
Apr 7, 2018