I Wanna Kill The Nogard

Creators: Klan, ばやしぃ

Average Rating
8.0 / 10
Amazing
Average Difficulty
68.3 / 100
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Tags:

Needle (4) Avoidance (3) Gimmick (2) Medley (7) Boss (1) Secrets (1) Dotkid (1) Puzzle (2) Quiz (2) Sideways_Gravity (1) mostExpensive (1)

Screenshots

1/1
by NightShark115

Creator's Comments:

Shinobu [Creator]
Original medley you don't see every day. Basic idea was inspired from one stage of Crimson Needle 3.
(It's also a scam medley because I altered most of the screens so much that you might think the original is enjoyable)
Edit 1: I fixed the bug pyun mentioned.
[2] Likes
Rating: N/A       Difficulty: N/A
Jul 25, 2022

13 Reviews:

kurath
A medley game of sorts that decides to go a different way.

In general, I really like a number of the ideas in this game, but a lot of the execution was a bit all over.

Production-wise, this game does basically everything it needs you to do (short of post-game access, but that's not the biggest deal) for basic play, though some of the engine features seemed to be a bit strange.

The vast majority of the game is platforming, typically featuring new twists on extremely well known screens, which was a nice idea though a lot of them were not the most interesting. One major issue here is the screen picks were... confusing to me and despite having a clearlist from a player with a wide variety of games beaten, a lot of them just kind of ended up falling into a couple categories and seemed to have little to no relevance to nogard at all (besides picking some of his least favorite games, which is a curious approach) and basically all of the makers games. Overall, lots of highs here (especially the original content) but also just a ton of not very engaging needle. Additionally there are some bonus achievements/secrets which really just resort to even more plain old standard needle. The concept of the game had so much room to work with, and the best parts for me were the ones that made use of that, doing unexpected things.

The bosses were predominantly short interludes, which was a nice bit of variety to add in, with the exception of the final boss which was a larger, more fleshed out boss which served as a nice finale.

Overall, though I'd say there's some mixed quality, it stays consistently atleast playable, and has some great parts along the way. I'd love to see more done with the idea, as I'm a big fan of not just taking screens but reinterpreting them.

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Tagged as: Needle Medley
[4] Likes
Rating: 7.2       Difficulty: 67
Jul 30, 2022
fatherpucci1
Testplayed this, its a medley game dedicated to Nogard, with the screens taken from games that he had beaten. The screens are altered with various gimmicks to make them more interesting. Some ideas might repeat for multiple screens, but the screen picks themselves are cool. The bosses are all very easy except for Reveal Spoiler. Overall very solid medley game that doesnt try to be a k3 clone which is always nice to see.
Tagged as: Medley
[3] Likes
Rating: 8.0       Difficulty: 65
Jul 25, 2022
Xplayerlol
I came expecting Permanence 3 but found Sudoku 3 instead.

Ivanna kill de Nogarde is an interesting entry in the medley genre. Rather than hand-picking unique and iconic screens with slight modifications to create a cohesive and varied catalogue of fangames (I may be overselling the genre a bit), Klan chooses seemingly random screens of seemingly random games and adds the creativity and variety on his own, through a set of rather wild modifications. A "scam medley", as the author himself puts it. It's not the first time this has been done - From what I recall, "I wanna be the Permanence" and "I wanna Thank to Daburyu" would be the pioneers in the field -, but Ivanna kill de Nogarde is probably the first entry that actively attempts to be different in every screen.

The production value is... kinda weak. The visuals are often mirrored from the original game and I didn't notice many attempts to add more visual flair to the uglier screens. The same obnoxious death sound as always, sound effects are often generic or nonexistent, and gravity arrows teleport the screen into the intended direction (rather than rotating it). That is not to say that the production value is not there. There are some simple transitions between areas, a neat save effect and I like how we have a separate room for every game, with this huge portrait for the title screen, rather than just a title card. But that's about it. Some aspects of the production value even linger on the meme game side, like the modified title screens and Reveal Spoiler. I am a tad harsher on production value in medley games, due to their nature as "fangame catalogues" of sorts and the amount they borrow from other games, so this is a solid negative point in my book.

The creativity is...kinda weak too. Here's the thing. The concept of a medley that goes haywire on modifying its games has infinite potential. From that angle, it's kinda sad that all we get is dotkid, cannon barrels, sideways gravity and moving spikes (synced to the Kid's jump). There are other mechanics across the game, but these four are repeated so often and with so little variety in their usage that they override everything else in my memory. Which is sad, because some of the less utilized modifiers are actually great. There are some moments of brilliancy, but I also feel a number of wasted opportunities. In terms of bosses, things are not much better. Most of them are 30 second avoidances, out of which only the very first is kiiiiinda interesting. The only exception is the last boss, which feels slow and mundane, closer in nature to what we expect of a first boss in a decent adventure game. They are particularly bad for a medley game, where bosses tend to be much more grandiose.

There's not much of a difficulty balance. Each screen does whatever it wants, both in terms of design and in terms of difficulty. That is unusual for a medley game, but not really a war crime in any capacity.

So, as you can see, Ivanna kill de Nogarde is a game with insane potential that ends up delivering a mundane result. It's not bad, just underwhelming. However, it certainly does have a good number of bad moments. Let's talk about them by talking about every screen pick in the game - under a spoiler tag, in case you don't want to.

Reveal Spoiler


I feel like this might come out harsher than it is intended to be, but this feels like a Sudoku game. Not the junk that some people tag as Sudoku all the time, but the original "I wanna Kill the Sudoku" games. Everything about it gives off Sudoku vibes. The text-to-speech. The made-in-paint(?) title screen modifications. The 30 second avoidances, sometimes ripped off from the original. The confusing gimmicks that are not explained in any capacity. The joke screens. That one unfunny trap that attempts to become a running gag. 'That' stage transition. The quiz stage. The one save in TIS that plays like a Steak game. Noesis. Finishing the game off with two games that do not belong in Nogard's clear list - one made by the author, and fcking Excalibur out of all games (ft. that one switch you don't need). The out-of-place last boss. The credits made in Powerpoint. I made the connection way too many times during my playthrough to not mention it in this review. Many of these elements are not present in the actual Sudoku series, but they absolutely feel like they would fit in a sequel. This game genuinely feels like a spiritual sequel to Sudoku. Or rather, if 2doku had a sequel, I wish it was this. Wildly different in a first glance, not actively trying to be annoying, but sharing enough similarities at its core to make you think "Huh. This gameplay feels familiar somehow".

The problem is that I doubt this was the author's intent. The good news is that this means that the game can be fun if you go into it with the right mindset. The bad news is that the comparison may feel a little insulting, considering Sudoku's reputation. I recall seeing a brief discussion about this in our Discord servers. Hopefully I got my point across.

Ah, right, I almost forgot, this game has a secrets and extra content. Rating doesn't include either. The "Information" files will tell you the location of the secret crystals, but most of them are very much on your face, which I like. However, actually getting them sucks. One of them requires you to beat the 30 second Cyber without dotkid hitbox, while another is a needle save with a double invert at the end. Both are complete garbage, so I politely decline. The other secrets are not much better either (Maze is neat). The information file hints that the secrets were an afterthought, and it really shows.

In short, I wanna Kill the Nogard is an interesting medley game. The concept is very promising, the execution is very disappointing but the end result is still nice. With a few high points and a number of really low points, but still a pleasant experience overall. Would recommend at least having a look. You might end up hating it, but there is some value in at least knowing it exists.
I would also recommend that more people try to make medley like this (Not with Lucario r34, but adding their own flair to the screens they borrow). It's a seriously underexplored genre.

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Tagged as: Needle Avoidance Gimmick Medley Puzzle Quiz
[2] Likes
Rating: 6.9       Difficulty: 69
Oct 1, 2022
Nick24
If you want to get a journey on your hands, play this game.

Kill The Nogard is a medley game based on Nogard's clearlist, where every screen pick has a twist added to it, which made it so much more fun than your average medley game. Also, I really like the balance in this game - I had no issues anywhere in the game (rating based on any%). Even if the game throws a puzzle screen at you, could just always check a video. The twists were also creative, sometimes even laugh worthy.

I really liked this game.

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Tagged as: Medley
[1] Like
Rating: 9.5       Difficulty: 70
Dec 22, 2022
bantsmen
Solid and interesting medley game that changes each screen pick in some significant way. The platforming is mostly pretty decent although there are a few questionable decisions here and there (one save in the Reveal Spoiler screen comes to mind). Most bosses are very short avoidances that don't overstay their welcome and are pretty reasonable to beat. The final boss is pretty solid and surprisingly easy compared to many other things in the game (I didn't even realize it was the final boss until after I beat it). I didn't go for any of the secrets because some of them seem a little unreasonable, so rating is based on normal completion. Would recommend to experienced fangamers looking for some variety.
Tagged as: Needle Avoidance Gimmick Medley Boss Secrets Puzzle Quiz
[0] Likes
Rating: 7.0       Difficulty: 70
Aug 5, 2022
Riot3_1_2_1
why people don't like lucario :thinking_face:

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Tagged as: Medley
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 25, 2022
Drug_Solo
[0] Likes
Rating: 9.0 90       Difficulty: N/A
Jul 30, 2024
NightShark115
Tagged as: Dotkid Sideways_Gravity mostExpensive
[0] Likes
Rating: N/A       Difficulty: N/A
Mar 4, 2023
yangshuoen
Tagged as: Medley
[0] Likes
Rating: 8.4 84       Difficulty: 69 69
Jul 27, 2022
OccultCube
[0] Likes
Rating: 8.0 80       Difficulty: N/A
Jul 26, 2022