Fruitless's Profile
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192 Reviews!
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725 Games
192 Reviews
Fruitless
For: I wanna be the TimeAttacker 2
For: I wanna be the TimeAttacker 2
Rating based on collecting all the items in the game.
Yes, you read that right, the absolute mess that is TimeAttacker actually got a sequel somehow.
This is thankfully much better of a game though, being almost nothing like that one. This game sees you running around a giant map collecting items to increase your score. This game does share one thing in common with the first game though, that being the time limit. This time, though, you have 30 minutes to beat the game instead of 20, and touching a spike decreases your time and score instead of outright killing you, to balance out the items you collect which do the opposite. What sounds like a great idea in the same vein as I Wanna Be The Concept unfortunately doesn't quite reach that level of quality, due to a couple of flaws:
-First of all, the big one out of the way immediately: this game has a bunch of cryptic shit in it. This is to be expected from a Leehe creation, but there are just way too many collectibles hidden in walls. Some of these are worth a lot too, meaning you really don't want to miss them. Because of this, I've made a map of the whole game and all the secrets in it, which you can find here: https://files.catbox.moe/z9ci6u.png
-The first area's visuals are not very good, since the spikes are almost the same color as the background, leading to them blending in a little too well.
-There's one screen which basically comprises all the difficulty, as it's a long and winding path leading to an invert jump made of warps, which is super tedious to fail due to how long it takes to get there again. The reward is definitely worth it, but it's still really annoying to do the long path every time.
-Oh yeah, there's also a secret you just can't get without getting hit. It's hidden in the floor between 2 spikes, which means it's impossible to get a perfect score in this game. The reward is thankfully higher than the penalty for hitting the spike, but it's still bad that this was left in the game. This lack of testing is far from surprising though, given this game coming from everyone's favorite supposed university supercomputer user.
-Something else I forgot to mention, apparently the music system is built really weirdly such that music objects get eaten when you enter a room and don't come back later. This means that if you backtrack to a previous area, the wrong song plays. This is another minor thing, but it's still worth bringing up.
Luckily, the game gives you much more than enough time to explore the map, so collecting everything should be really easy if you can do the invert jump. I guess the game is fun if you already know where everything is, but I'd really only recommend you play this if you know that or just like exploring cryptic rooms.
[0] Likes
Yes, you read that right, the absolute mess that is TimeAttacker actually got a sequel somehow.
This is thankfully much better of a game though, being almost nothing like that one. This game sees you running around a giant map collecting items to increase your score. This game does share one thing in common with the first game though, that being the time limit. This time, though, you have 30 minutes to beat the game instead of 20, and touching a spike decreases your time and score instead of outright killing you, to balance out the items you collect which do the opposite. What sounds like a great idea in the same vein as I Wanna Be The Concept unfortunately doesn't quite reach that level of quality, due to a couple of flaws:
-First of all, the big one out of the way immediately: this game has a bunch of cryptic shit in it. This is to be expected from a Leehe creation, but there are just way too many collectibles hidden in walls. Some of these are worth a lot too, meaning you really don't want to miss them. Because of this, I've made a map of the whole game and all the secrets in it, which you can find here: https://files.catbox.moe/z9ci6u.png
-The first area's visuals are not very good, since the spikes are almost the same color as the background, leading to them blending in a little too well.
-There's one screen which basically comprises all the difficulty, as it's a long and winding path leading to an invert jump made of warps, which is super tedious to fail due to how long it takes to get there again. The reward is definitely worth it, but it's still really annoying to do the long path every time.
-Oh yeah, there's also a secret you just can't get without getting hit. It's hidden in the floor between 2 spikes, which means it's impossible to get a perfect score in this game. The reward is thankfully higher than the penalty for hitting the spike, but it's still bad that this was left in the game. This lack of testing is far from surprising though, given this game coming from everyone's favorite supposed university supercomputer user.
-Something else I forgot to mention, apparently the music system is built really weirdly such that music objects get eaten when you enter a room and don't come back later. This means that if you backtrack to a previous area, the wrong song plays. This is another minor thing, but it's still worth bringing up.
Luckily, the game gives you much more than enough time to explore the map, so collecting everything should be really easy if you can do the invert jump. I guess the game is fun if you already know where everything is, but I'd really only recommend you play this if you know that or just like exploring cryptic rooms.
Rating: 4.0 40
Difficulty: 45 45
Nov 2, 2025
Fruitless
For: I wanna be Beheaded
For: I wanna be Beheaded
A horror game made for the Secret Santa event. There's a lot of visual effects throughout the game, sometimes being the main challenge in the current room. The most obvious example of this is the Raycaster section which, while not being very difficult, is still hard to find your way through. Sections like these are easily the hardest parts of the game for the visuals alone, despite not being that hard mechanically. At least when the visuals aren't getting in your way, the game is still fun, despite being so short. And of course, we can't talk about this game without bringing up the atmosphere, easily the best part of the game. The game managed to find such a perfect balance in tension throughout its runtime, really adding to the horror aspect of the game. The Katamari section at the end was one of the best examples of this, but the whole game does a great job with this too.
Overall, this is a fantastic game in terms of atmosphere, but even besides that, I'd still recommend it if you don't mind visual difficulty.
[1] Like
Overall, this is a fantastic game in terms of atmosphere, but even besides that, I'd still recommend it if you don't mind visual difficulty.
Rating: 6.0 60
Difficulty: 35 35
Oct 28, 2025
Fruitless
For: I wanna Kill the Sacred C3 2
For: I wanna Kill the Sacred C3 2
A game made as a satire of the medley genre, containing a bunch of tropes they tend to have. From the scrolling grid, to the overused screen/boss/song choices, to buffing screens that were easier originally, this game has it all. This game coming out soon after I Wanna Kill Originality, of course that was one of the targets, but far from the only one. As a satire, I'm not sure how to feel about it, since while it does feature overused aspects like this, it also features more novel ideas like I Wanna Break The Title Card, or stuff like featuring your own games which isn't that big of a deal. I guess I'm looking too deep into it though, this game was made to be funny more so than to be an actually serious critique.
As a game, though, this is where the game either succeeds or fails, and I'm happy to say that the former is true here. It is a joke game, so that means it's super easy, while also being interesting at the same time. The variety of screens is surprisingly high for such a short game, and in the cases where the original screen was too hard, Patrick went out of his way to make them easier. That doesn't stop the game from having a couple of hard screens, like Balloons 2 or Engine Trial, but these are short enough to not pose much of a threat. Then there's the boss fight against Demon Lord Biff, which was also interesting and full of variety despite taking some of the most overused parts of other medleys. Overall, it's a fun and easy time...
...at least on Normal mode, but surprise, the game also comes with an Impossible mode for some reason, and this is where the real issues begin. The harder screens that would be fine originally now carry more weight to them, since there's more game to replay if you mess up. The same goes for the boss, since one instance of bad RNG can send you all the way back, and don't think that such an easy boss is incapable of giving you RNG like that. Impossible mode would be more fun if not for being so unbalanced, but here we are I guess.
So overall, I liked the memes and the fact that was made in good fun rather than malice, but Normal mode is really the only way I would recommend to play the game. Just pretend Impossible mode doesn't exist and you'll be much better off for it.
[0] Likes
As a game, though, this is where the game either succeeds or fails, and I'm happy to say that the former is true here. It is a joke game, so that means it's super easy, while also being interesting at the same time. The variety of screens is surprisingly high for such a short game, and in the cases where the original screen was too hard, Patrick went out of his way to make them easier. That doesn't stop the game from having a couple of hard screens, like Balloons 2 or Engine Trial, but these are short enough to not pose much of a threat. Then there's the boss fight against Demon Lord Biff, which was also interesting and full of variety despite taking some of the most overused parts of other medleys. Overall, it's a fun and easy time...
...at least on Normal mode, but surprise, the game also comes with an Impossible mode for some reason, and this is where the real issues begin. The harder screens that would be fine originally now carry more weight to them, since there's more game to replay if you mess up. The same goes for the boss, since one instance of bad RNG can send you all the way back, and don't think that such an easy boss is incapable of giving you RNG like that. Impossible mode would be more fun if not for being so unbalanced, but here we are I guess.
So overall, I liked the memes and the fact that was made in good fun rather than malice, but Normal mode is really the only way I would recommend to play the game. Just pretend Impossible mode doesn't exist and you'll be much better off for it.
Rating: 6.0 60
Difficulty: 20 20
Oct 19, 2025
Fruitless
For: I wanna be surrounded by the sweet candy!
For: I wanna be surrounded by the sweet candy!
Just an immediate heads up, apparently this game has a whopping 4 songs that will get your video blocked worldwide on Youtube.
An alright trap game themed around candy and sweets. The traps themselves are interesting enough, they're better than just flying spike traps, and they do make you put some thought into what's coming up ahead. Obviously the infamous second stage with the punishment room takes this idea a bit too far, but other than that, it was alright enough, despite being nothing too special. I also like the variety that stage 3 added, but other than that, I have nothing else to say about the stages.
What I do have more to say about, however, is the bosses, which this game has a couple of.
-First you have Electra Mars, who sits at the top of the screen and shoots a bunch of randomly aimed bullets. She's easier to dodge on the bottom of the screen, but you can only damage her at the top, which is luckily still manageable to survive in.
-Seleth Ragnas comes next, and she's not much more interesting. The screen gets increasingly filled with bullets, meaning you have to shoot her as quickly as possible, which is thankfully easier near the middle platforms, since she's in a position open for damage there.
-Finally is Riverta Iray, easily the longest boss in the game. She doesn't use this length very well though, it's mostly generic attacks like random(360) or bullets from the sides, all while you damage her with a slowly moving spike on the floor. There is an attack which gives you falling platforms though, which is more interesting, but still nothing too exciting.
It's an ok game overall, I guess I'd recommend it if you're bored, but it's nothing worth dropping everything over.
[0] Likes
An alright trap game themed around candy and sweets. The traps themselves are interesting enough, they're better than just flying spike traps, and they do make you put some thought into what's coming up ahead. Obviously the infamous second stage with the punishment room takes this idea a bit too far, but other than that, it was alright enough, despite being nothing too special. I also like the variety that stage 3 added, but other than that, I have nothing else to say about the stages.
What I do have more to say about, however, is the bosses, which this game has a couple of.
-First you have Electra Mars, who sits at the top of the screen and shoots a bunch of randomly aimed bullets. She's easier to dodge on the bottom of the screen, but you can only damage her at the top, which is luckily still manageable to survive in.
-Seleth Ragnas comes next, and she's not much more interesting. The screen gets increasingly filled with bullets, meaning you have to shoot her as quickly as possible, which is thankfully easier near the middle platforms, since she's in a position open for damage there.
-Finally is Riverta Iray, easily the longest boss in the game. She doesn't use this length very well though, it's mostly generic attacks like random(360) or bullets from the sides, all while you damage her with a slowly moving spike on the floor. There is an attack which gives you falling platforms though, which is more interesting, but still nothing too exciting.
It's an ok game overall, I guess I'd recommend it if you're bored, but it's nothing worth dropping everything over.
Rating: 4.0 40
Difficulty: 40 40
Oct 10, 2025
Fruitless
For: I wanna Namida
For: I wanna Namida
Hasi's second attempt at a Rin avoidance, this time with the song "*tear*" by DATEKEN. I was hoping for this one to be better than its ASDF counterpart, but nope, this ended up being the worst thing I've played by Hasi so far. The big reason for that is the RNG roadblock near the beginning, with aimed pink lines at the same time as aimed white lines which randomly fall down, giving you no room to dodge. You could argue that there is a strat that makes it easier, which there is, but it still isn't 100% consistent. And surprise, he hits you with this garbage twice in a row! Beyond that, the other attacks aren't very interesting, like the 30-second intro before the attack I just complained about, or the boring bouncing attack which also lasts for about 30 seconds. Final is also unfair sometimes, since there's random curving bullets on top of the attack from the intro (which is thankfully nerfed, but still), which can either give you bad situations or just ambush you from below when you think they already despawned.
It looks like my prediction was correct that ASDF was the best way to play most of these, as the state this avoidance is in here is absolutely horrible. Highly not recommended, instead I'll repeat myself again to just play ASDF instead.
It looks like my prediction was correct that ASDF was the best way to play most of these, as the state this avoidance is in here is absolutely horrible. Highly not recommended, instead I'll repeat myself again to just play ASDF instead.
Tagged as: Avoidance
[0] Likes
Rating: 2.0 20
Difficulty: 45 45
Oct 7, 2025
2 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
| I Wanna Be The Unlimited | 75.0 | 5.9 | 5 |
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