NightShark115's Profile
Send a PMJoined on: Mar 16, 2020
Bio:
everything is not fine, please help me
I've submitted:
653 Ratings!
166 Reviews!
2832 Screenshots!


Report this user
653 Games
166 Reviews
NightShark115
For: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNnnice
For: NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNnnice
:(
Tagged as: Short
[1] Like
Rating: 0.0
Difficulty: 15
Feb 12, 2025
NightShark115
For: I wanna be rolling
For: I wanna be rolling
An alright avoidance, which uses the song "Rolling Girl" by wowaka. The design is kind of weird, since while the attacks themselves are good-looking and fun to dodge, there's also a lot of dead space in the fight, and sometimes dodging isn't something the game lets you do. There's a bunch of examples of that latter point, but by far the worst one is the two rainbow circles. On top of this, the game doesn't do a very good job of telling you what the next attack is gonna be, leading to a frustrating experience on a blind playthrough. While these negatives sound like a lot, I will admit the attacks themselves were fun enough to negate this flaw for the most part. So in the end, this is a game I would recommend, but not without watching a video first to know what exactly you're getting into.
Tagged as: Avoidance
[0] Likes
Rating: 6.0
Difficulty: 45
Jan 1, 2025
NightShark115
For: I Wanna Escape The Poolrooms
For: I Wanna Escape The Poolrooms
Rating based on 100% playthrough, with difficulty rating actually accounting for execution of the solutions.
I Wanna Escape The Poolrooms is a puzzle game made for the I Wanna Twourney event, based on the aesthetic of the Poolrooms as the name implies. The game perfectly captures the feeling of being in the Poolrooms, from the echo on every sound effect, to the wavy effect over everything covered by the water, this game nails the atmosphere it's going for. I would expect nothing less from someone like renex, who basically has Game Maker down to a science by this point.
Onto the puzzles themselves, their design is rather interesting. The game is designed around raising and lowering the water level by touching valves, and pushing blocks into position, where they interact with other things in the environment, including the water. The game teaches you the mechanics of these objects gradually throughout its runtime, making it easier for the player to see patterns in later puzzles. An example is moments when you have to make a bridge for objects using other objects to help them cross more space. This is a requirement for a puzzle about halfway through the game, but it gets used more throughout the course of the game, so the player already knows to do keep that possibility in mind by that point. One thing that did kind of irk me was how long the puzzles took, but then again, this game was designed to be played with as little restarts as possible, so it is just more optimal to plan out your actions in advance before making any moves. With this playstyle in mind, the game mostly works out fine. That is, until the clowns show up. Not only does their music completely break the immersion that was built up until this point, but the way they're designed, you're more encouraged to go fast rather than think about your next move, which completely goes against what the game was going for before this point. Granted, that second point doesn't take up that much of the game's design, except for a very annoying secret which puts this issue in the spotlight (and is also the hardest thing in the game execution-wise), but they do show up for the rest of the game, turning it into something completely different than it was before.
Looking at the game as a whole though, it's definitely a fun puzzle game. Definitely recommended if you like puzzle games, or if you're interested in the Backrooms. Also, since this is a puzzle game, the answers to the puzzles are available on the internet if you get stuck.
[0] Likes
I Wanna Escape The Poolrooms is a puzzle game made for the I Wanna Twourney event, based on the aesthetic of the Poolrooms as the name implies. The game perfectly captures the feeling of being in the Poolrooms, from the echo on every sound effect, to the wavy effect over everything covered by the water, this game nails the atmosphere it's going for. I would expect nothing less from someone like renex, who basically has Game Maker down to a science by this point.
Onto the puzzles themselves, their design is rather interesting. The game is designed around raising and lowering the water level by touching valves, and pushing blocks into position, where they interact with other things in the environment, including the water. The game teaches you the mechanics of these objects gradually throughout its runtime, making it easier for the player to see patterns in later puzzles. An example is moments when you have to make a bridge for objects using other objects to help them cross more space. This is a requirement for a puzzle about halfway through the game, but it gets used more throughout the course of the game, so the player already knows to do keep that possibility in mind by that point. One thing that did kind of irk me was how long the puzzles took, but then again, this game was designed to be played with as little restarts as possible, so it is just more optimal to plan out your actions in advance before making any moves. With this playstyle in mind, the game mostly works out fine. That is, until the clowns show up. Not only does their music completely break the immersion that was built up until this point, but the way they're designed, you're more encouraged to go fast rather than think about your next move, which completely goes against what the game was going for before this point. Granted, that second point doesn't take up that much of the game's design, except for a very annoying secret which puts this issue in the spotlight (and is also the hardest thing in the game execution-wise), but they do show up for the rest of the game, turning it into something completely different than it was before.
Looking at the game as a whole though, it's definitely a fun puzzle game. Definitely recommended if you like puzzle games, or if you're interested in the Backrooms. Also, since this is a puzzle game, the answers to the puzzles are available on the internet if you get stuck.
Rating: 8.0
Difficulty: 45
Dec 28, 2024
NightShark115
For: I wanna shoot the Save
For: I wanna shoot the Save
Rating based on using a practice tool to find reliable strats for the avoidance.
One of Leehe's more obscure games, this game features 3 screens of needle followed by an avoidance.
The needle isn't too interesting, it starts out really easy but gradually gets harder. There's some traps thrown in too, but they aren't very interesting either. Worth noting, there is a weird drop on screen 3 that requires a specific setup to get past, but once you learn it, it also becomes easier.
The real attraction is the avoidance, which was definitely carried by the song, "LIMITER" by AVTechNO! There's a lot of messy elements to the boss, like the fact that the intro goes on for a long time, or the insane random(360) when Len starts singing, but I definitely found myself enjoying it overall. Be warned though, this boss is a lot more complicated than it first seems, since most of the attacks are aimed at you, and you need to find a way to aim them in a way that creates a safe path for yourself. This is why I needed to use practice, because otherwise the boss would become a much worse experience.
It's a nice little game, quite unfortunate that this went under the radar of most fangamers. I enjoyed it, would recommend if you don't mind all the learning.
[0] Likes
One of Leehe's more obscure games, this game features 3 screens of needle followed by an avoidance.
The needle isn't too interesting, it starts out really easy but gradually gets harder. There's some traps thrown in too, but they aren't very interesting either. Worth noting, there is a weird drop on screen 3 that requires a specific setup to get past, but once you learn it, it also becomes easier.
The real attraction is the avoidance, which was definitely carried by the song, "LIMITER" by AVTechNO! There's a lot of messy elements to the boss, like the fact that the intro goes on for a long time, or the insane random(360) when Len starts singing, but I definitely found myself enjoying it overall. Be warned though, this boss is a lot more complicated than it first seems, since most of the attacks are aimed at you, and you need to find a way to aim them in a way that creates a safe path for yourself. This is why I needed to use practice, because otherwise the boss would become a much worse experience.
It's a nice little game, quite unfortunate that this went under the radar of most fangamers. I enjoyed it, would recommend if you don't mind all the learning.
Rating: 6.0
Difficulty: 55
Nov 22, 2024
NightShark115
For: I wanna be the Payment
For: I wanna be the Payment
Rating based on 100% clear of Hard mode.
A short game, with a bunch of gimmicks themed around cherries. There's also secret whales you can find to unlock a bonus avoidance. On one hand, the short length is kind of disappointing, but given the level of quality of the game, I'm also less sad about it.
-First you've got the pink stage, which is in my opinion the best part of the game. Cherries randomly spawn everywhere on the screen, but you have more than enough time to see them and get out of the way. The secret item is also cool, featuring blocks that also do that. Then you've got a boss that also uses this mechanic, it's not very challenging but it's kind of fun.
-The blue stage features a cherry in the middle that you have to bait into shooting targets everywhere in the room. The problem is the entire room is full of water1, meaning it's too easy to accidentally jump too high and hit a spike. The secret also has an invisible maze you have to go through, and the boss moves way too fast, meaning you need to have perfect aim on top of dodging everything the boss throws at you, or else be forced to wait for another cycle.
-The green stage is where the shit really starts. A trail of green cherries constantly spawns behind you, meaning you have to keep moving to not die. Except the game also requires you to do a second round through the room, meaning if you accidentally placed a cherry in that path, you can't get through. The secret also uses this mechanic, but it's thankfully easy to learn what to do, Reveal Spoilerjust jump behind the whale momentarily to stall for time. The invert trap at the end is still horribly unnecessary though. At least the boss is far simpler, though you do still have to be careful where you move, or else get killed by a cherry spawning on top of you.
-Even worse is the orange stage, built around giant cherries that shrink and grow again. The hitboxes are incredibly difficult to figure out, since they're constantly changing, and the cherries' stems can get in your way at the worst possible moments. The worst part is the cherry gate near the end, which you're forced to do 3 times, since the backtrack for the secret is after you do it once. And after all that, the boss is just a joke boss, with a single giant burst of RNG.
-Assuming you collected all the secrets, you now have access to the avoidance, with the song "VOiCE" by Lovely-P. The gimmick here is all the cherries fade in and out of visibility, but their hitbox still exists. It's as frustrating as you would expect, especially paired with the attacks which don't exceed LoveTrap levels of complexity besides this gimmick. By far the worst part though, is the bouncing cherries attack, which involves dodging bouncing cherries with invisible cherries already everywhere, it's literally just the image_alpha oversight from Fake Doll but turned into a feature, and I hate it. And then later, everything else becomes invisible, including the Kid himself, which is bound to kill you at least once if you aren't expecting it.
So yeah, while the ideas behind the gimmicks may be cool, the actual way they're used isn't. Definitely not a game I would recommend to play.
[0] Likes
A short game, with a bunch of gimmicks themed around cherries. There's also secret whales you can find to unlock a bonus avoidance. On one hand, the short length is kind of disappointing, but given the level of quality of the game, I'm also less sad about it.
-First you've got the pink stage, which is in my opinion the best part of the game. Cherries randomly spawn everywhere on the screen, but you have more than enough time to see them and get out of the way. The secret item is also cool, featuring blocks that also do that. Then you've got a boss that also uses this mechanic, it's not very challenging but it's kind of fun.
-The blue stage features a cherry in the middle that you have to bait into shooting targets everywhere in the room. The problem is the entire room is full of water1, meaning it's too easy to accidentally jump too high and hit a spike. The secret also has an invisible maze you have to go through, and the boss moves way too fast, meaning you need to have perfect aim on top of dodging everything the boss throws at you, or else be forced to wait for another cycle.
-The green stage is where the shit really starts. A trail of green cherries constantly spawns behind you, meaning you have to keep moving to not die. Except the game also requires you to do a second round through the room, meaning if you accidentally placed a cherry in that path, you can't get through. The secret also uses this mechanic, but it's thankfully easy to learn what to do, Reveal Spoilerjust jump behind the whale momentarily to stall for time. The invert trap at the end is still horribly unnecessary though. At least the boss is far simpler, though you do still have to be careful where you move, or else get killed by a cherry spawning on top of you.
-Even worse is the orange stage, built around giant cherries that shrink and grow again. The hitboxes are incredibly difficult to figure out, since they're constantly changing, and the cherries' stems can get in your way at the worst possible moments. The worst part is the cherry gate near the end, which you're forced to do 3 times, since the backtrack for the secret is after you do it once. And after all that, the boss is just a joke boss, with a single giant burst of RNG.
-Assuming you collected all the secrets, you now have access to the avoidance, with the song "VOiCE" by Lovely-P. The gimmick here is all the cherries fade in and out of visibility, but their hitbox still exists. It's as frustrating as you would expect, especially paired with the attacks which don't exceed LoveTrap levels of complexity besides this gimmick. By far the worst part though, is the bouncing cherries attack, which involves dodging bouncing cherries with invisible cherries already everywhere, it's literally just the image_alpha oversight from Fake Doll but turned into a feature, and I hate it. And then later, everything else becomes invisible, including the Kid himself, which is bound to kill you at least once if you aren't expecting it.
So yeah, while the ideas behind the gimmicks may be cool, the actual way they're used isn't. Definitely not a game I would recommend to play.
Rating: 4.0
Difficulty: 50
Nov 4, 2024
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
36 Favorite Games
432 Cleared Games