20 Reviews:
lawatson
Updating my review now that I've given it quite a thorough playthrough.
The game is a needle based around all of the basic gimmicks. What's not generic about it is the difficulty increase which is similar to a parabola with x being the stage number.
When you first start off on Stage 1, you're given some pretty hard needle. It's not too hard, and you can pass it easily if you have good needle skill.
Stage 2 is harder and there are a fair amount of frame perfect jumps scattered through the area. It'll take a while for some to complete the area, but normally not more than an hour.
Stage 3 is where the difficulty increase really starts to become noticed. All the jumps become very hard, and the nature of the saves is very fitting of a hard needle. You'll need extensive needle skill to complete this stage.
Stage 4 is even harder than the third one, but luckily not by a lot. There are many saves which require insanely specific frame-perfect movements (Don't even get me started on the drop save). If you can beat the third stage, though, you can beat this one.
Stage 5 is where the game gets even spicier. The platforming becomes less of a needle and more of a grindquest, where there are some platforms which make it unnaturally hard. If I were to compare this stage to another fangame, I'd compare it to Fly the Far Away, which is surprisingly harder. I haven't taken the time to complete it yet.
I do not know much about Stage 6, except that it is a very long stage and requires yet another insanely long grind. Racing with a platform is the least of your worries if you actually have intentions of beating the game, though.
Stage 7 is uncannily hard. Every last save is insanely hard, and there are specific ones which would likely destroy any basic advanced needle player. If you have any hopes of completing this area, you're going to need to be skilled to the extent that even the hardest needles would be manageable in one sitting. The difficulty difference between this area and the previous ones is absolutely terrifying. There's still one last save if you make it through here, though, and it's even more painful than this one.
Stage 8 is a gigantic platform segment. You're stood on a gigantic constantly rising platform, and the room ahead of you is just as gigantic. There are multiple multi-frame perfect segments all throughout this ride, and even a single segment can take an unnaturally long time to complete. Imagine it like doing a save of 20 inverts, except instead of inverts, you're on a hellish platform ride through a terrifying apple maze and then some absolutely evil diagonals, with the cherry on top being a final pixel-perfect squish. If you can complete this, you have cleared the game and you have cleared the ranks becoming not a skilled needle player, nor a needle master. You'll have become a needle god if you beat this.
[19] Likes
The game is a needle based around all of the basic gimmicks. What's not generic about it is the difficulty increase which is similar to a parabola with x being the stage number.
When you first start off on Stage 1, you're given some pretty hard needle. It's not too hard, and you can pass it easily if you have good needle skill.
Stage 2 is harder and there are a fair amount of frame perfect jumps scattered through the area. It'll take a while for some to complete the area, but normally not more than an hour.
Stage 3 is where the difficulty increase really starts to become noticed. All the jumps become very hard, and the nature of the saves is very fitting of a hard needle. You'll need extensive needle skill to complete this stage.
Stage 4 is even harder than the third one, but luckily not by a lot. There are many saves which require insanely specific frame-perfect movements (Don't even get me started on the drop save). If you can beat the third stage, though, you can beat this one.
Stage 5 is where the game gets even spicier. The platforming becomes less of a needle and more of a grindquest, where there are some platforms which make it unnaturally hard. If I were to compare this stage to another fangame, I'd compare it to Fly the Far Away, which is surprisingly harder. I haven't taken the time to complete it yet.
I do not know much about Stage 6, except that it is a very long stage and requires yet another insanely long grind. Racing with a platform is the least of your worries if you actually have intentions of beating the game, though.
Stage 7 is uncannily hard. Every last save is insanely hard, and there are specific ones which would likely destroy any basic advanced needle player. If you have any hopes of completing this area, you're going to need to be skilled to the extent that even the hardest needles would be manageable in one sitting. The difficulty difference between this area and the previous ones is absolutely terrifying. There's still one last save if you make it through here, though, and it's even more painful than this one.
Stage 8 is a gigantic platform segment. You're stood on a gigantic constantly rising platform, and the room ahead of you is just as gigantic. There are multiple multi-frame perfect segments all throughout this ride, and even a single segment can take an unnaturally long time to complete. Imagine it like doing a save of 20 inverts, except instead of inverts, you're on a hellish platform ride through a terrifying apple maze and then some absolutely evil diagonals, with the cherry on top being a final pixel-perfect squish. If you can complete this, you have cleared the game and you have cleared the ranks becoming not a skilled needle player, nor a needle master. You'll have become a needle god if you beat this.
Rating: 5.2 52
Difficulty: 98 98
Mar 28, 2015
KinataKnight
A needle game where each stage is designed to be an extremely high level implementation of the level design ideas from each world of IWBTG. The meat of the gameplay is the last 4 stages, which are all pretty fun imo. The game's impossible but there's a possible mod out there which everyone uses. Since the creator said he was impressed by my clear video, I'll take that as tacit approval of the mod. The final tower makes for a pretty epic final challenge, and it's the hardest thing I've ever done. There's also a lot of intense needle in stage 7, which requires/benefits from heavy knowledge of needle physics (including a valign jump and some water corners which benefit from a vstring manipulation technique I call "ceiling aligns").
[13] Likes
Rating: 5.0 50
Difficulty: 93 93
Jan 20, 2018
silverpaladin315
Very hard and outdated needle. Congratulations Kinata for clearing!
[6] Likes
Rating: 0.0 0
Difficulty: 98 98
Dec 15, 2015
ninz
rating based on possible mod
really fun game, final tower is especially a highlight, would recommend
[4] Likes
really fun game, final tower is especially a highlight, would recommend
Rating: 8.0 80
Difficulty: 91 91
Apr 6, 2021
spk
i tried to clear that several times since 2019, and now im here writing a review on delfruit for it.
that was such an unforgettable journey, so many fails, so many save clears that gave me a good amount of emotions. i cant say that the game is bad (maybe the water buffed octodiamond was), it is what it is.
thanks everyone who was with me during the clear!!!!!!!!!!!!!!!!!!!!!
[1] Like
that was such an unforgettable journey, so many fails, so many save clears that gave me a good amount of emotions. i cant say that the game is bad (maybe the water buffed octodiamond was), it is what it is.
thanks everyone who was with me during the clear!!!!!!!!!!!!!!!!!!!!!
Rating: 7.9 79
Difficulty: 98 98
Feb 21, 2024