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Joined on: Feb 8, 2015

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40 Reviews!
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40 Reviews

For: I Wanna Go THE TIME!
might update this review after i've played to the end

so far i'm on the last guest stage before the "final stretch" so to say, and wow this game is a meme journey. it starts out with some very promising production value and then immediately turns into the meme hell you'd expect from a game of its nature, having three areas which are all "bad" so to say (but personally fun in their own way, especially sonic's area). the catch is, once you're past those, the game opens up with even more/better memes and some of the most creative trap designs / gimmicks i've seen in quite a long while.

level design: in some areas? top tier. in others? slap a giant "Needs Improvement" on that. it was rare to get level design that was bad enough to truly annoy me though.
music: very spot on choices, although there were some loud/weird ones (that's to be expected though). game's very good on this front
graphics: for a meme game? this game's graphics totally fit and, when they're good, are really good. so it wins here too.
gimmicks/traps: as i said before, very fun and creative. there were a few stages which were a little more/less creative than others, but hopefully this variance doesn't dampen the experience too much. my absolute favorite so far of the 9 guest stages is Gab's area, which could honestly stand on its own as a trap game. the only drawback is that it's hard as hell, but it was fun enough for me to not care too hard.
bosses/avoidances: these were all pretty fine, and upcoming nerfs means that they'll be even better than before. watch out for that keemstar avoidance though. it's hard.

as i said prior, i haven't beaten any of the game past the 9 guest stages, so who knows what epic stuff i'm missing out on before "finishing" this review. anyways, hard recommend if you're patient enough for meme games like this.

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[2] Likes
Rating: 7.5 75       Difficulty: 76 76
Apr 27, 2019
For: I wanna beat the wannabes
A classic old game and a surviving relic of the old fangame culture. Each stage, if you know the inside jokes pertaining to each of the Wannabes they're based on, has a mixture of hard platforming and playful humor (stages consist of a single room getting incremental changes). Once you're done with each stage, the boss that follows is much harder yet is based on the same Wannabes. The boss is really hard. If you're gonna try to beat it, you're in for the long haul. It might be reasonable to stop here, because by then you've witnessed pretty much everything the game sought out to do anyways; be silly fun.

Largest detractors from its value as a game are the music loops (Not quite restarting, but it doesn't loop unless you restart a room) and some of the needle design being pretty unforgivingly hard from the getgo. There are also several points where your character will straight-up die in a gravity flip without a clear indication of why it's happening. The boss can be perceived as a particularly weak point of the game, but that depends on how you perceive it.

Recommended for skilled needle players, on the condition that you understand you might not like all the platforming/screen effects and you might not get all the jokes. Not even I do.

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[0] Likes
Rating: 6.2 62       Difficulty: 71 71
Jan 28, 2019
For: I Wanna Feed Your Escapism 2
A fun and hard needle game, featuring a great song list and cool graphical effects, some courtesy of me.

Level design is consistently fun, the theming is great, and even with a bad keyboard I felt rewarded for making it through each save.

I recommend it to any advanced needle player!

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Tagged as: Needle
[2] Likes
Rating: 8.9 89       Difficulty: 68 68
Jan 17, 2019
For: I wanna kill the Regr3t
A little late to rate this game, especially since I played it years ago. Basically: Don't play this, unless you either want to experience the strange anti-charm of this game for yourself or you have lots of people around to dampen the flawedness of it all.

It's a medley game, but interestingly it only takes the aesthetics and loose design ideas from the games it "copies", not actual screens. The aspect ratio is super weird, almost like they didn't know they could resize rooms. This game falls victim to almost all the common fangame tropes of the day, and there's not much to be said in terms of the mostly subpar needle and boss design.

This fangame is quite the learning experience as a maker, though. If you want to know what you should avoid in designing your fangame, just take notes from this fangame. You might be able to take a lot of them, too; despite having some really unapproachable flaws, the game is surprisingly possible. I managed to see it through to the end in about an hour, and it's obvious that some semblance of heart was put into making this game exist. If this doesn't sound like your cup of tea, though, that's OK. Not all games are meant to be played. Some more than others.

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Tagged as: Needle Medley
[2] Likes
Rating: 2.0 20       Difficulty: 66 66
Dec 27, 2018
For: I wanna fly Far Bounce
A pretty neat avoidance which, while being surely possible, is also really hard. I did help test this and balanced out the attacks a bit. It's really fun to grind because there's a bunch of different attacks which require different types of reading, and there's even the dot mode for if your dodges are a little sloppy. I'd recommend this to anyone who's good with avoidance. (It also looks and sounds cool! I dig the music.)

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[1] Like
Rating: 7.2 72       Difficulty: 84 84
Apr 26, 2017

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