I wanna be the ↓→↑

Creator: ところてん

Average Rating
5.7 / 10
Average Difficulty
88.8 / 100
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Tags:

Avoidance (6) Luck (1) Barrage (1) Insane (1)

Screenshots

  • by lawatson
  • by Cutie
  • by NightShark115

16 Reviews:

Razzor_iw
this game is offensive to leftists
it was fun but second to last attack is way too hard compared to rest of avoidance
11 hours to clear

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Tagged as: Avoidance
[4] Likes
Rating: 8.3 83       Difficulty: 86 86
Dec 5, 2020
lawatson
A ridiculously hard RNG boss, requires an insane amount of patience and skill. Seven attacks, six RNG, one pattern, are all very hard to read and pull off, and will most of the time kill you. If this boss has taught me anything, it's that not only will you get walled, but you'll get an apartment thrown at you. And you're expected to dodge it. Which you have to.

EDIT: Cleared the boss. I have been blessed by ricardo.

One of the most fun bosses I've ever played. Would entirely recommend for advanced players.

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Tagged as: Avoidance
[4] Likes
Rating: 7.7 77       Difficulty: 89 89
Jan 13, 2016
Xplayerlol
I wanna be the ↓→↑ is a beautiful, intriguing, mesmerizing and severely difficult avoidance. Short and slow-paced, its main source of difficulty is elegant precision. The vibrant rainbow colors combined with the resonant melody are enough to create an ethereal, almost magical atmosphere that truly makes this fight feel special. On top of all that, it's really fun and almost guaranteed to make you better at precise dodges. Truly a wonderful spectacle.
I wanna be the ↓→↑ is also an annoying mess hated by at least half of the avoidance players. Clogged with walls, its main source of difficulty is undodgeable RNG trash. The annoying trails make everything harder to see and the song is going to drive you mad, resulting in a magical abomination that truly feels all kinds of special. The cherry on top is the penultimate attack, several realities harder than any of the others. Truly a depressing disaster.
I wanna be the ↓→↑ is a very much divisive game that I probably should hate much, much more. Demanding precise control and sheer luck, no wonder it's in the Hall of Fame. The production value is restricted to the avoidance, with a basic title, portal and clear screens in complete silence that really don't feel like anything special. I kind of like and kind of dislike it, and in the end my feelings converge into indifference. Not sure I would recommend.

Alright, even though I like how I originally wrote this review, it probably feels confusing to read and really doesn't say a lot at all, so let me clarify.
I wanna be the ↓→↑ is a very interesting avoidance whose strongest point is, by far, atmosphere. That's right, we have an atmospheric avoidance in our hands. The bright and ethereal colors combined with the resounding music create this feeling of an otherworldly dimension that I've never felt in any other fangame boss.
Atmospheric avoidances are a rarity and that's what makes ↓→↑ stand out in the Hall of Fame. In that huge list of insanely difficult and often creative avoidances, ↓→↑ is a very strong contender for the most immersive entry.

In terms of gameplay, things are a little trickier. At first glance, ↓→↑ seems to be a misunderstood avoidance. The attacks are surprisingly creative for how simple they are, demanding the finest precision and a decent amount of wit. I would not place them in the same tier as, say, Infernal Beings, but probably just one tier below.
Give it a second glance, and ↓→↑ will begin to look straight up luck-based. Every attack just keep throwing wall after wall and you feel like a joke. The intro will force you against the wall and kill you where you stand. The circular explosions will form the most ridiculous clusters of slow projectiles that just cannot be avoided. The gray rain will offer you small gaps and immediately spawn gray cherries in the center of that gap. The bouncing cherries will inevitably gravitate towards you from all directions as soon as the beat demands they change course.
But as you progress, you realize that the walls can be avoided with a little planning. By staying away from the spawner cherries during the intro, by calculating which spots are most likely to be safe during the circular explosions, by avoiding cluttered areas during the gray rain and the bouncing section...↓→↑ is kind of a skill-based avoidance! As you realize this fact, you start to gain a new kind of appreciation for every attack.
...It's all an illusion. Well, kind of. You can avoid MANY walls with experience and planning, but not all of them. Unfair situations are still way too common, which is why my main claim is that this is a luck-based AND a skill-based avoidance at the same time. You simply cannot beat it without a reasonable degree of both (Although, to be fair, you can force luck to come up by sinking enough time).
I still haven't talked about the second to last attack, right? Let's dub it Rainbow Storm, since it's a rainbow-colored attack that rains from above and from the side, like a windy storm. Rainbow Storm is an insanely hard attack, way harder than it looks. It consistently requires you to keep the most ridiculous dodges on the back of your mind, and the slightest misstep will cause your death.
The problem with Rainbow Storm is that it's WAY harder than the rest of the fight. It feels misleading to be able to make it so far into an avoidance, only to be crushed again and again by this juggernaut because it turns out you were not skilled enough after all. At the same time, since it happens so late into the fight, trying to learn this attack is a herculean nightmare on its own. You'd be better off playing something else and coming back later. This is not a good choice to increase your skill level.

A few minor caveats include the bland visuals in literally everything that isn't the avoidance and the trails during the last two attacks, which make them prettier but also hides their real hitbox.

As you can see, I went through quite the journey while playing this avoidance. The atmosphere is superb, but the gameplay is questionable, with creative attacks but questionable balance, resulting in a very mixed bag. Like I said in the main text, I don't know if I would recommend this. There are some solid arguments for both sides.

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Tagged as: Avoidance
[2] Likes
Rating: 5.0 50       Difficulty: 92 92
Aug 31, 2022
LastTISisLife
This is easily one of the best avoidance ever for me. Atomsphere is insanely charming, sync of music, visuals and attacks are amazing and the avoidance itself despite being pretty challenging and unfair at the most part just flows perfectly. My bad words will be adressed to first attack, which is dumb and too lucky, and burst after bounces which is bruh moment sometimes
I can say a lot of bad words about pre-final attack, but i will not, because i still think this is one of the best attacks ever and i love it with passion. Pattern is pretty hard at first glance, but it's very doable and gets incredibly consistent. I have very good times with this, i can't really recommend it tho, but you can try it

55 hours to clear

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[2] Likes
Rating: 9.7 97       Difficulty: 90 90
Aug 7, 2022
gourdladle
Classic tokoroten game
good Atmosphere,balance was broken tho,so it is hard to judge the difficulty

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[1] Like
Rating: 4.0 40       Difficulty: N/A
May 10, 2023