80 Reviews:
ElCochran90
Astonishing. Dalí would be proud. My favorite fangame so far. Rating is based on CHURAKI500 Mode and difficulty rating is based on 500possible Mode.
The premise is simple and yet it is complex. The Kid falls into a coma for 8 years and must find the unconsious strength to get up mentally travelling through his inner state. What does this involve?
-Peaceful landscapes
-Childhood fantasies
-Childhood nightmares
-Personal fears
-Idealizations of life and sceneries
What do these elements bring visually?
-Cognitive dissonance
-Madness
-Surrealism
-Suspense
-Calmness
Excellent difficulty curve with a design that intentionally borders between the range of the perfect and the nightmarishly atrocious, but the point is that the whole product works. I relate this quite strongly to Satoshi Kon's PAPRIKA (2006): the transitions between illusions is dreamlike, bizarre, non-sensical and, ergo, fascinating.
It is a challenge for beginners in my opinion, and a great recommendation for starters that are looking for at least one of two things: the audiovisual potential of fangames and/or a good first challenge. Bosses range from sporadic and remarkably easy to intimidating. The two last boss battles (Abraham and the last one which I won't spoil) are absolutely fantastic, the sound design is impressive, the creativity exploded all over the place and the challenge is rewarding.
How to play? Do not try the '8possible' mode first, which many think is the "Normal Difficulty" way to play, so to speak. It is absolutely challenging. Try the 500possible Mode if you are in the mood of confidently exploring the game: otherwise, you must die less than 8 times! There are hidden items in hidden areas that substract your death count by 1, but getting them requires either a lot of precision and calculation improvised at the moment or, more commonly, previous fangame/needle experience.
Then go for the 500CHURAKI mode: difficulty is increased, and so does the insanity, the beauty, the cognitive dissonance, the nightmares. There are even more rooms! So this is the most complete version of the game.
I am more than surprised. It will take quite the thing to surpass this (although, of course, I am barely beginning with fangames as you will be able to notice by my profile history).
RECOMMENDED!
The premise is simple and yet it is complex. The Kid falls into a coma for 8 years and must find the unconsious strength to get up mentally travelling through his inner state. What does this involve?
-Peaceful landscapes
-Childhood fantasies
-Childhood nightmares
-Personal fears
-Idealizations of life and sceneries
What do these elements bring visually?
-Cognitive dissonance
-Madness
-Surrealism
-Suspense
-Calmness
Excellent difficulty curve with a design that intentionally borders between the range of the perfect and the nightmarishly atrocious, but the point is that the whole product works. I relate this quite strongly to Satoshi Kon's PAPRIKA (2006): the transitions between illusions is dreamlike, bizarre, non-sensical and, ergo, fascinating.
It is a challenge for beginners in my opinion, and a great recommendation for starters that are looking for at least one of two things: the audiovisual potential of fangames and/or a good first challenge. Bosses range from sporadic and remarkably easy to intimidating. The two last boss battles (Abraham and the last one which I won't spoil) are absolutely fantastic, the sound design is impressive, the creativity exploded all over the place and the challenge is rewarding.
How to play? Do not try the '8possible' mode first, which many think is the "Normal Difficulty" way to play, so to speak. It is absolutely challenging. Try the 500possible Mode if you are in the mood of confidently exploring the game: otherwise, you must die less than 8 times! There are hidden items in hidden areas that substract your death count by 1, but getting them requires either a lot of precision and calculation improvised at the moment or, more commonly, previous fangame/needle experience.
Then go for the 500CHURAKI mode: difficulty is increased, and so does the insanity, the beauty, the cognitive dissonance, the nightmares. There are even more rooms! So this is the most complete version of the game.
I am more than surprised. It will take quite the thing to surpass this (although, of course, I am barely beginning with fangames as you will be able to notice by my profile history).
RECOMMENDED!
Tagged as: x_Floor
[7] Likes
Rating: 8.0 80
Difficulty: 35 35
Oct 3, 2018
Sudnep
hagure_g is love
Tagged as: 100_Floor
[4] Likes
Rating: 8.1 81
Difficulty: 19 19
Oct 20, 2015
Paragus
This is an interesting take on 100 Floor games. The normal difficulty version of the game is fairly straightforward and not really challenging. On the hard version, the player is given 8 lives to complete the entire game. Along the way lost lives can be found through secrets and side paths. There are also extra floors added onto this mode that make it a brutal challenge to beat.
The production is weird, and the music is basically a troll in of itself. You will feel like you are going deeper into madness the further into the game you go. There's some minor bosses and gimmick rooms along the way to spice things up.
The production is weird, and the music is basically a troll in of itself. You will feel like you are going deeper into madness the further into the game you go. There's some minor bosses and gimmick rooms along the way to spice things up.
Tagged as: 100_Floor
[2] Likes
Rating: 8.0 80
Difficulty: 35 35
Apr 24, 2015
Bob
Gameplay: 9/10
Music: 6/10
Production Value: 6/10
Category: 100 Floor
This game was a collaboration between the maker of I wanna be GENKI with you and the infamous "rosegear" guy. Both of them have very unique styles and it shows with it alternating between the two every ten floors. I love genki guy's choice of music and the crazy glitchy-style of music for rosegear guy's levels was entertaining (while not exactly pleasant to the ears)
The gimmick to this game is that you have 8 lives to beat the game, and if you die 8 times then the game's over. Throughout your adventure there are multiple items that remove deaths for you to make it fair. There are a few bosses along the way as well.
[2] Likes
Music: 6/10
Production Value: 6/10
Category: 100 Floor
This game was a collaboration between the maker of I wanna be GENKI with you and the infamous "rosegear" guy. Both of them have very unique styles and it shows with it alternating between the two every ten floors. I love genki guy's choice of music and the crazy glitchy-style of music for rosegear guy's levels was entertaining (while not exactly pleasant to the ears)
The gimmick to this game is that you have 8 lives to beat the game, and if you die 8 times then the game's over. Throughout your adventure there are multiple items that remove deaths for you to make it fair. There are a few bosses along the way as well.
Rating: 7.5 75
Difficulty: 25 25
Feb 9, 2015