I wanna be the 8possible(一般公開版)

Creators: はぐれけだま, 智咲 命

Average Rating
7.3 / 10
Average Difficulty
26.7 / 100
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Tags:

Adventure (11) Trap (4) Boss (8) 100_Floor (8) x_Floor (17) Rose_Gear_Guy (2) Beginner (2) Collab (1) Beginner_Friendly (1) surreal (4)

Screenshots

  • by Bob
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by GaspacoZanis
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by GaspacoZanis
  • by Bob
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by Bob
  • by ElCochran90
  • by ElCochran90

91 Reviews:

ElCochran90
Astonishing. Dalí would be proud. My favorite fangame so far. Rating is based on CHURAKI500 Mode and difficulty rating is based on 500possible Mode.

The premise is simple and yet it is complex. The Kid falls into a coma for 8 years and must find the unconsious strength to get up mentally travelling through his inner state. What does this involve?

-Peaceful landscapes
-Childhood fantasies
-Childhood nightmares
-Personal fears
-Idealizations of life and sceneries

What do these elements bring visually?

-Cognitive dissonance
-Madness
-Surrealism
-Suspense
-Calmness

Excellent difficulty curve with a design that intentionally borders between the range of the perfect and the nightmarishly atrocious, but the point is that the whole product works. I relate this quite strongly to Satoshi Kon's PAPRIKA (2006): the transitions between illusions is dreamlike, bizarre, non-sensical and, ergo, fascinating.

It is a challenge for beginners in my opinion, and a great recommendation for starters that are looking for at least one of two things: the audiovisual potential of fangames and/or a good first challenge. Bosses range from sporadic and remarkably easy to intimidating. The two last boss battles (Abraham and the last one which I won't spoil) are absolutely fantastic, the sound design is impressive, the creativity exploded all over the place and the challenge is rewarding.

How to play? Do not try the '8possible' mode first, which many think is the "Normal Difficulty" way to play, so to speak. It is absolutely challenging. Try the 500possible Mode if you are in the mood of confidently exploring the game: otherwise, you must die less than 8 times! There are hidden items in hidden areas that substract your death count by 1, but getting them requires either a lot of precision and calculation improvised at the moment or, more commonly, previous fangame/needle experience.

Then go for the 500CHURAKI mode: difficulty is increased, and so does the insanity, the beauty, the cognitive dissonance, the nightmares. There are even more rooms! So this is the most complete version of the game.

I am more than surprised. It will take quite the thing to surpass this (although, of course, I am barely beginning with fangames as you will be able to notice by my profile history).

RECOMMENDED!

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Tagged as: x_Floor
[9] Likes
Rating: 8.0 80       Difficulty: 35 35
Oct 3, 2018
Sudnep
hagure_g is love

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Tagged as: 100_Floor
[5] Likes
Rating: 8.1 81       Difficulty: 19 19
Oct 20, 2015
Bob
Gameplay: 9/10
Music: 6/10
Production Value: 6/10
Category: 100 Floor

This game was a collaboration between the maker of I wanna be GENKI with you and the infamous "rosegear" guy. Both of them have very unique styles and it shows with it alternating between the two every ten floors. I love genki guy's choice of music and the crazy glitchy-style of music for rosegear guy's levels was entertaining (while not exactly pleasant to the ears)

The gimmick to this game is that you have 8 lives to beat the game, and if you die 8 times then the game's over. Throughout your adventure there are multiple items that remove deaths for you to make it fair. There are a few bosses along the way as well.

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[4] Likes
Rating: 7.5 75       Difficulty: 25 25
Feb 9, 2015
xva
surreal videogaming experience

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Tagged as: surreal
[2] Likes
Rating: 10.0 100       Difficulty: 25 25
Aug 12, 2023
lawatson
A super nice and chill game with a sort of surreal themeing and visual style that reminds me a lot of RPG maker games and Yume Nikki. BGM's on point, the tilesets and backgrounds are beautiful when they want to be, and the bosses/minibosses are all fun in their own way.
The variety of difficulty options give this game some actual good replay value; after doing the 500possible mode (easy mode with 500 lives), try going back for all the secrets, or doing the 500CHISAKI mode (hard mode of the game). The 500CHISAKI mode is harder in some subtle and some not-so-subtle ways, but is very possible in a single sitting if your skill is decent. If you want a challenge, try this mode.
Finally, the 8possible, CHISAKI, and 2possible modes are for after you're confident in your skill to beat the game. If you can beat the easy/hard modes in 8 lives (excluding life gain from items) (or 2 lives for 2possible), you get a cute extra message at the end. These modes will probably require a lot more skill and practice than you're used to, but if you liked the game on the other modes then you should try these modes at least once.
Probably one of my favorite fangames now, thanks to its strange aesthetics, gimmicks, and design. A soothing experience on the easy mode or a genuine challenge on the hard mode, I give this a hard recommend to any fangame players.

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Tagged as: Adventure 100_Floor x_Floor Beginner
[2] Likes
Rating: 8.8 88       Difficulty: 40 40
Aug 25, 2019