I wanna Toto Needle

Creator: Dengol

Average Rating
4.6 / 10
Average Difficulty
53.5 / 100
[Download Not Available]

Tags:

Needle (3) Trap (1) Gimmick (1) Boss (1) unfinished (1) Required_secrets (1) Incremental (1) SourPls (1) ToTo (1)

Screenshots

  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by GaspacoZanis
  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by GaspacoZanis
  • by GaspacoZanis
  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by GaspacoZanis

3 Reviews:

NightShark115
Rating based on version 0.5. Another game by Dengol used in Series Z 2, similarly to Kakachick, however this is very different of a game (and also doesn’t have dev keys).

The game doesn’t really start out all that interesting, it’s just a small corridor with some spikes, and more spikes appear as you go along. It doesn’t really get all too difficult, although the final iteration of this screen has a backtrack to get a secret, whose purpose will be revealed later. After that, there’s the same corridor, but with a different spike layout, and more cherries. This is mostly of the same quality as the first one, aside from a few required low jumps. The boss isn’t very well-designed, since the beginning is rather boring, and the boss can easily insta-gib you.

The second stage is better, since the layout is much more interesting. The incrementation mechanic is still present here, and there’s actually a new layout for the second wave. However, the moving platform can push you into the ceiling, and the trap is the same thing every time, which is very predictable. After backtracking to get a secret on the way to the second boss, the boss itself is also much better than the first one. Its attacks are much more readable, and the song is a lot better (not to mention I actually [url=https://www.youtube.com/watch?v=i-BeeC6D7Xc]recognize it[/url], but I digress).

Stage 3 has a longer room for each wave, so it only gets used twice before the next wave starts. Nothing really annoying during the first wave, plus there’s gravity flippers as well, which is cool. The second wave is not too bad either, though it does have a couple of problem jumps throughout the final iteration. And then the third wave hits, where the game actually starts to show some similarity to Kakachick; the invisible maze. The difference is that here, there’s a cherry that shoots other cherries at you (2 of them in the second iteration, also containing the secret at the left side of the room, which is really repetitive), and the blocks are also poorly programmed, not appearing if you touch them from the side unless you’re in the air.

Once you get to the snow tower, however, the game drops the incrementation gimmick entirely. This time, you’re presented with a tower that is multiple screens long, and full of needle. It’s ok for the most part, although there’s a couple more required low jumps at the end, which is still annoying. However, this part of the stage also introduces a new gimmick; the air meter while underwater. This gimmick doesn’t get used often, though, but it’s at least nice when it is there. After scaling the tower, there’s the boss, where you have infinite jump. The boss clearly is at least somewhat inspired by Touhou, and also mostly fun, however I wish that the second part of the fight wasn’t as tedious as it is.

And then comes the rainbow stage used in Break the Series Z 2. This stage is 6 screens of needle, one for each of the 6 colors of the rainbow. The red screen is generic, but at least there’s nothing overly terrible about it. Orange is also somewhat generic, however it’s less so, and I enjoyed it. The platform cycle at the end can be a bit of a nuisance at times, though. Yellow is a smaller room, and more annoying, due to the abundance of diagonals and 16 pixels. Green is also smaller than the regular size, and also incredibly short, but nothing too annoying either. There is a trap at the end, but the save is so short that it hardly matters. Blue is also the same room size, and also contains water, though unlike the snow tower, there’s no air meter. Purple is larger than the previous couple rooms, and doesn’t have anything terribly annoying.

And then stage rush happens.

Oh boy, the stage rush…

The Beginning Of The Adventure: Not good. The corridor screen from the beginning of IWBTG, but with a bunch of generic and frustrating jumps thrown in. There’s also spike walls that fly at you, just like in the original, but they’re not that much of an issue. What is an issue, however, is the secret. To get it, you have to shoot the shaky spike on the wall, also like in the original game, to reveal a portal that will lead you to the secret area. That by itself isn’t too bad, however after getting the secret, you’re forced to redo the entire first screen of this area! I hate that I’m literally required to play the same screen twice in a row to get one of the secrets! Luckily, the second screen isn’t as bad, even with the time limit, which is very generous.

The Graveyard: Also has spikes added to it, although here, it’s not in as bad a way. The jumps are still mostly generic, however far less frustrating than The Beginning Of The Adventure. Has the occasional trap or two, including the infamous Master Claw which comes out of the tree (but can’t actually reach low enough to kill you at ground level, funnily enough) The second screen has a corridor with moving spikes, also like in the original game. This time, though, the timing for it is much less of a pain to get. Plus, the Horrible Hawks don’t come out of nowhere and mess you up. Overall, I had some fun with this part.

The Hell (I have no idea what else to call this since this was never anywhere in IWBTG, unlike the other two): The visuals are not very pretty, and possibly might actually be a problem for those looking to play this stage, due to how distracting it is. Also, the music is literally just 2 seconds of the pre-boss ambience from Kamilia 3, and every time it restarts, the game lags a bit, which gets annoying, so be sure to turn off the in-game music here, and turn it back on when you're done with this area. As for the needle itself, it’s by far the most precise needle in the entire stage rush. It has more generic jumps in it, but also has moving platforms and jump refreshers in it, which the rest of the game didn’t have much of. The final save of this area also has a really precise drop at the beginning, to reach the rest of the save—which has a corner jump near the end of it. Aside from that, I’m honestly not sure what else to say.

After beating stage rush, you’ll find out that in order to gain access to the final stage, you’ll need to get all the secrets. This is mildly annoying, since you’ll have to replay through the stages in order to obtain them, however the game lets you go back to each stage and get them from the locations specified earlier in this review. Also, the secrets aren’t even that hard to find, but they do become more challenging to notice the further you get into the game.

Eventually, you manage to get all 4 of the secret items hidden throughout the game. Now, you can finally enter the last stage of the game. This is it, you’ve made it past the stage rush, gotten all the secrets, and reached the hardest challenge that I Wanna ToTo Spike has to offer. You’re almost finished with the game. Empowered by the [url=https://www.youtube.com/watch?v=RWppAwvLa_0]best song in the game[/url], there’s absolutely nothing stopping you from conquering this challenge.

This final stage starts out with more generic needle. The difficulty balance is all over the place, since some saves are completely free and effortless to pass, meanwhile the next one has an upwards sphincter or plane, because why not. I don’t know if there are any parts of the stage where certain aligns are that much more beneficial, though knowing aligns may come in handy. After that, there’s some one-jump-per-save needle. It’s not really unique needle, though not very bad either. The only really challenging part of this stage is the invert and double diamond back to back. Even so, you can abuse the lack of save blockers to make this easier on yourself. However, in the second screen, you can’t, due to the saves being blocked by actual blocks. There’s also multiple jumps per save on this screen, although there’s nothing really problematic here either, aside from the bubble jump and half diamond right next to each other. Then, the next area happens, with a needle screen with only one save. I really don’t appreciate the amount of diagonals and ceiling diamonds in this screen, not to mention the 16 pixel into a raised diamond, followed by all the choke jumps after it. It’s a good thing that the game ends at a dead end immediately after this screen, since I’m not sure I could handle more one-save needle screens like this one.

And just like with Kakachick, here’s some miscellaneous stuff about the game after I finished talking about everything else. I already mentioned the lack of save blockers, however, that does not only apply to stage 5. This applies to every other save without anything else solid in its way to block you from shooting it. Another thing, which is not so good, is the fact that the music not only restarts upon death, but also upon each room transition. This is a real shame, given how good some of the songs in the game, like stage 5, are. Oh well, at least you can mute the music in-game and play it (or something else) in a separate window.

Overall, the game has its ups and downs. Some of the ideas were good, however some parts were simply too frustrating or poorly designed for me to like all that much. The game doesn’t begin on a high note, nor does it end on one. Still, it’s probably for the better that this got released instead of Kakachick.

It just exists, I guess. Would probably recommend if you like generic needle.

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Tagged as: Needle Trap Gimmick Boss unfinished Required_secrets Incremental SourPls
[0] Likes
Rating: 4.0 40       Difficulty: 55 55
Dec 8, 2020
choco1260
Good But Many Lags

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Tagged as: Needle ToTo
[0] Likes
Rating: 5.2 52       Difficulty: 52 52
Aug 25, 2020
Zorgo
Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 16, 2016