I wanna be the Bowl

Creator: コド

Average Rating
3.3 / 10
Average Difficulty
50.0 / 100
[Download Not Available]

Tags:

Adventure (5) Trap (4) Gimmick (3) Boss (4)

Screenshots

  • by Jumpyluff
  • by Anonymous
  • by Anonymous
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  • by Jumpyluff

4 Reviews:

ElCochran90
Recommended by my buddy NightShark115, who found the game interesting. It was a social experiment recommendation inspired by Gaspaco's recommendation of CaballerosVI, and I'm still open for that.

67% Kirby-inspired boring stages, and the rest consists of bad gimmicks except for the red/blue spikes one. Awful bosses, generic songs, the most uneventful traps imaginable, and the most anticlimactic final boss ever conceived in fangaming history as you think it's just the middle boss of the stage until you realize it's the boss before the ending of the game! I couldn't help laughing hard at the clear screen because I couldn't believe it was over. Platforming sucks too and there is a screen-wrapping that is just godawful to figure out. Didn't take too much time for me, but still. It's way too short for an adventure game and has close to zero variety. A waste of time.

Unless, of course, you stream it live with an audience as valuable as the one I had that Sunday morning.

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Tagged as: Adventure Trap Gimmick Boss
[1] Like
Rating: 1.5 15       Difficulty: 45 45
Jul 25, 2020
Jumpyluff
A very mediocre game. Nothing is memorable besides the final boss, which took me quite a while to beat. Some music, enemies, blocks, and the final boss are taken straight from Kirby, so the game is inspired very much by Kirby.

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Tagged as: Adventure
[1] Like
Rating: 2.5 25       Difficulty: 60 60
May 15, 2015
Renko97
an old adventure game that no is good.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 3.0 30       Difficulty: 50 50
Oct 9, 2023
NightShark115
Okay, my old review was very brief and non-descriptive of the game, so I decided to rewrite it to actually provide details about the game, and why I find it fun, as opposed to everyone else, who seem to feel the opposite.

At the start of the game, there are two paths you can take, the left path and the right path. Both paths consist of two stages, each with a boss in it.

The first stage of the left path consists of a very unique gimmick: blue and red colored bubbles, and spikes of those colors that pull you away from (or towards) them, depending on which color bubble you last touched. This gimmick certainly takes a bit to get used to, but it's used in interesting ways in the stage, making for some fun gameplay (aside from maybe one save near the end, but even then, it's not that long). The boss is rather basic in its attacks, but it's not really bad.

After that, a platform lifts you up into the sky, taking you to the second left stage. This stage's gimmick is moving clouds that turn transparent and behave like water when the Kid touches them. The clouds' spawn points aren't RNG and take a little while to find, but finding it out isn't very frustrating at all. This stage's boss is also not very bad either, it uses the clouds from before, and the color of the cherries that the boss shoots can be used as a cue to find out what said cherries will do.

The right path's first stage has many more traps in it than the other stages do, and there aren't really any other gimmicks present. Some of the traps are rather bland, and there are a couple saves that go a bit overboard with the 16 pixel jumps, but it never really felt repetitive to me at all, for some reason. The boss that follows, though, doesn't really bring much new to the table. Its attacks are easy to dodge, but when it reaches half health, it starts to use another attack, which could catch some people off guard.

The other stage of the right path, on the other hand, is more interesting than the first. Nothing really out of the ordinary at first glance, until you reach a switch, which temporarily clears the path forward for the Kid. This might not sound like something interesting, but the ways this gimmick is used in the stage makes for an enjoyable gameplay experience. The platforms in this stage (or, more specifically, throughout the entire game) also behave like in NANG; when you press down on them, you fall through them. This is only used here for, like one and a half screens, the first instance of it being quite possibly one of the most annoying saves in the game, but I still like its usage here. The boss is a literal joke.

After beating both paths, you unlock the final stage of the game, which is probably the least interesting. The stage takes place on a mostly empty pathway, with some obstacles in the way. The main gimmick here is the blocks, which get destroyed when shot at. This gimmick isn't really used in interesting ways, either, also there's a required cherry ledge grab right at the start of the stage (edit: turns out it's actually nerfed by a pixel). The end of the stage features some of these blocks in an incredibly stupid spot, but once you figure out what to do, actually doing it isn't really that bad. After that, we get the final boss, which doesn't really feel like a final boss, as Edgar already pointed out. The fight itself starts out rather easy, but gets progressively harder as it goes on, and the last phase in particular can give you some pretty unfavorable RNG. Once you know the strategy for the boss, though, it becomes much easier. After this boss, the game ends.

This doesn't seem to be a well-liked game among those who have played it, although I personally found it to be much better than others would have it. It is by no means perfect, it certainly has flaws, but I'd still recommend it if you're looking for an adventure game to play.

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Tagged as: Adventure Trap Gimmick Boss
[0] Likes
Rating: 6.0 60       Difficulty: 45 45
Apr 17, 2020