I Wanna Get Cultured 2
Creators: Pieceofcheese87, Paragusrants, Klazen108


Creator's Comments:
Bob [Creator]
Current Version: 1.5
“I Wanna Get Cultured 2” is the sequel to the well known medley fangame from the western community.
Over 2 years in the making, Culture 2 builds upon the success of the original by massively expanding the game concept, dramaticaly increasing the production value, and an increase in challenge.
The development team led by Pieceofcheese, Paragusrants, and Klazen have scoured the western fangame community and recruited some of the most talented game makers to come together for this massive new production.
Culture 2 is a full length medley fangame that features the following:
* 50+ fangame references of games from the global community
* Real full length boss encounters!
* Dozens of rooms of unique guest content from the western fangame community makers!
* Dozens of optional rooms featuring a variety of content!
* Tons of secrets to discover and unlockables including outfits, death effects, saves, and more!
* Achievement System!
* Robust in-game menu system to keep track of your progress and discoveries!
* Multiple unlockable game modes including a revamped Bifficult hard mode, Gimmick Mode, and more!
* Multiple Endings!
* An epic tale of the ages that continues where the original game left off that is sure to touch your heart!
[20] Likes
“I Wanna Get Cultured 2” is the sequel to the well known medley fangame from the western community.
Over 2 years in the making, Culture 2 builds upon the success of the original by massively expanding the game concept, dramaticaly increasing the production value, and an increase in challenge.
The development team led by Pieceofcheese, Paragusrants, and Klazen have scoured the western fangame community and recruited some of the most talented game makers to come together for this massive new production.
Culture 2 is a full length medley fangame that features the following:
* 50+ fangame references of games from the global community
* Real full length boss encounters!
* Dozens of rooms of unique guest content from the western fangame community makers!
* Dozens of optional rooms featuring a variety of content!
* Tons of secrets to discover and unlockables including outfits, death effects, saves, and more!
* Achievement System!
* Robust in-game menu system to keep track of your progress and discoveries!
* Multiple unlockable game modes including a revamped Bifficult hard mode, Gimmick Mode, and more!
* Multiple Endings!
* An epic tale of the ages that continues where the original game left off that is sure to touch your heart!
Rating: N/A
Difficulty: N/A
Sep 6, 2016
106 Reviews:
HAEGOE
- 6 stage long main contents, which have total 20 screens(10 games X 2 screens per game) for stage, or guest stages that gives originality
- Actual boss that isn't 'meme' that is right from ms paint(well, one of themReveal Spoiler is, but that's just Reveal Spoiler )
- Additional contents which includes one extra stage you can try one step further, another extra stage that gives you the worst sickness you know, and bunch of other challenges
- Customizable kid sprite, Save effect, Death effect, and some other effect I don't remember(or maybe that's all, but that's already more than enough)
You know they didn't betray your hype when those are not even all of the features that this game has.
Reveal Spoiler and that fact makes me glad and proud.
[13] Likes
- Actual boss that isn't 'meme' that is right from ms paint(well, one of themReveal Spoiler is, but that's just Reveal Spoiler )
- Additional contents which includes one extra stage you can try one step further, another extra stage that gives you the worst sickness you know, and bunch of other challenges
- Customizable kid sprite, Save effect, Death effect, and some other effect I don't remember(or maybe that's all, but that's already more than enough)
You know they didn't betray your hype when those are not even all of the features that this game has.
Reveal Spoiler and that fact makes me glad and proud.
Rating: 10.0
Difficulty: N/A
Sep 3, 2016
whalington
Review based on normal, plus meme stage and all challenges. Heavy spoilers. Beaten on 1.3 pre-Boss 4 and 1.42 past Stage 4.
Non-spoiler version:
Apart from a few things which really irked me the wrong way, this game is one of the most fun games I've played, with very good music, fun bosses, and a great final boss. A must play for anyone who's moderately experienced(who am I kidding you all have it downloaded)
Spoiler version:
Reveal Spoiler
Overall: The best Tear It practice tool I've ever played.
[10] Likes
Non-spoiler version:
Apart from a few things which really irked me the wrong way, this game is one of the most fun games I've played, with very good music, fun bosses, and a great final boss. A must play for anyone who's moderately experienced(who am I kidding you all have it downloaded)
Spoiler version:
Reveal Spoiler
Overall: The best Tear It practice tool I've ever played.
Rating: 9.9
Difficulty: 70
Sep 14, 2016
YaBoiMarcAntony
I wrote a long review for this in which I more or less whined for the duration of it with the same general message of "the game didn't meet my expectations waaaah!" Though that is very much true, it is not a fair critique of a game so well beloved as Cultured 2, nor is it anywhere near as nuanced as it should have been, so here I am re-writing it all!
Now, when I say meet expectations, I should say that I mean in terms of quality, not in terms of content. In terms of content, Cultured 2 absolutely knocks it out of the park. There's more gameplay in literally every way possible: more bosses, more stages, more bonus content, more more more! Furthermore, the production value was multiplied by about a thousand, being one of the most well crafted games in that respect ever released, something that could have been released now and fit right in. All told, Cultured 1 feels like a one-man project whereas Cultured 2 was put together by hundreds, honed to perfection by all the masters of game design in the world; however, despite being a much more well-made game than Cultured 1 in almost every way possible, I find myself looking much more fondly upon my time with Cultured 1 than I do my time with Cultured 2.
I find it will be easiest for me to stick to the classic positive/negative review organization, so I'll go on ahead with the positives:
Production value - As said before, the production value is through the roof and really helps make the game feel fresh and memorable, whether it's actually playing through stages or wandering the castle that serves as the hub world of Cultured 2. This hub world in particular may just be my favorite aspect of the game; it makes everything feel so cohesive and put-together in a way that really helps the game feel like more than just your average medley, and it is nowhere near average in any respect.
Screen picks - In nearly all cases, I was quite happy with the screen picks in every stage. This is what really helped the game up from mediocrity from me and is what I was naturally most looking forward to after Cultured 1. Most all screens are interesting in their own right and even if there's a pick from a medley stereotype, it's an unexpected screen that shows how much care was put into the aspect of the game, something I am quite thankful for.
Mood/Aesthetic - Cultured 1 is a ragamuffin of a game whereas Cultured 2 is a man in a well-tailored suit; yet, one gets the feeling that they're both the same person and the man in the suit still retains that ragamuffin spirit. Even with all the sparkle and sheen of Cultured 2, I still got this feeling of heart and soul that I got from Cultured 1, it was merely presented with a different, more professional set of clothes.
And now, the negatives:
Bosses - Perhaps the most controversial aspect of the game overall is the bosses, particularly bosses 4 and onwards. Some people love them, others despise them. For my own part, I fall firmly in the latter camp.
Boss 4: Something I've come to realize about myself is that I hate when a part of a game is overly long. Most often, I prefer it if something is short and succinct as making it go on for too long can serve to sour the overall experience thanks to exhaustion from something even if that something is good or very good. Of course, the exception comes when that something is superb and warrants an "overly long" section, but in that case it wouldn't really be overly long and instead be just right. Nonetheless, this aspect of myself is what really drove me insane on boss 4. There are 3 phases to boss 4, all of which aren't all that long on their own but overall come up to a pretty beefy boss experience. As such, when I first grinded this boss, I found it to be totally grueling in every way. On the one hand, I was not as good at bosses then and as such it was a much harder fight for me than it would be now, so that could have played a part in making it a worse experience. On the other hand, however, I argue that I would not have this problem with a truly excellent fight as I would not mind taking forever on it for want to prolong the experience as long as possible. In no way did I want to prolong the experience of boss 4, in short. Phase 1 is fine, but some aspects got on my nerves like the bosses habit of spawning on you and leading to rather difficult bouts of difficulty. Phase 2 I found to be quite fun and the highlight of the fight for me. Phase 3, however, is what really throws it all into the bin. Admittedly, most of it is well designed, but it's such a learn-heavy section as to be totally exhausting, especially at the end of what has already been a long fight. The last attack, however, is an absolute clown fiesta in which the best method of approaching it is to not have to approach it at all through damaging the boss enough to kill it before the attack really starts. All in all, my original experience with boss 4 will go down in my personal history as one of the worst experiences I have ever had; whether that was my own fault or the fault of the game itself, I cannot say for sure, but that does not take away my great distaste for the game.
Boss 5: I do not dislike this boss quite as much as the previous, but I did not have a very good time with this fight either. It has the same issue of being overly long, though I don't believe any part of the boss really could have been cut. I enjoy the design of the boss, I like how its organized, I like each attack on their own, but put it all together and it made for a fight that I never really looked forward to playing when I was grinding it. The first phase is probably the worst for me and I suspect cutting one of the little mini-boss sections would have made it far more enjoyable for me; I don't think either section is bad, but I also don't think either is truly stellar and as such cutting one would have made the length of the fight a little less intimidating for me. The last phase I also found to be a bit irritating thanks to some attacks being much harder than others and thus leading to me hoping I don't get a particular shade of apple (I believe blue was the big no-go for me). Ol' Nose Lad, in the end, just wasn't my cup of tea, though I certainly see why people enjoy the fight; it offers a great deal of variety and has a really unique mood to it that stands out quite strongly against most other bosses I've ever encountered. All that, however, is not enough to save it for me.
Final boss: Within Biff I believe there is a great boss well-hidden. If some parts of the fight had been pruned or adjusted in some way, I think this could have been a truly superb final fight for me. The presentation is insane and it really does feel like a climactic end to what is a mammoth-sized game, but I found that it just dragged as it went on. Phase 2 is by far the biggest issue for me thanks to being by far the hardest phase in the fight, perhaps the hardest part of the any% clear altogether. Both attacks are very hard, both platform sections are tough, especially Kadykunde's section, and putting both these together made this one hell of a phase for me, emphasis on Hell. With that said, I think the only issue with any part of Biff is that it was just too hard - or, more accurately, too precise as to be uncomfortable. The harder something is, I've found, the harder it is for it to actually be good. There is a fine line between difficulty and enjoyability, a line that few are able to straddle successfully. This line, I think, is much harder for bosses, that presumably being what makes me much more critical of bosses than platforming (as well as my being better at one and worse at the other). This latter thing is not the game's fault, but nonetheless I argue that there was a compromise made on enjoyable gameplay so that the boss would be suitably difficult, or at the very least that's what it feels like playing the fight as it is now.
Truthfully, these are the only aspects of Cultured 2 I take issue with, but in my original review, I presented the situation as if the game had grievously wronged me, going so far as to give it a 4. Now, while I did not lie at any point in that original review, I will admit freely that it was driven far more by emotions than it should have been, and while I do believe emotions are the most important part of how someone takes in a game, I think that in my case it lead to my judgment being clouded in a way as to bury the lead. Cultured 2 doesn't deserve a 4, not even close. I don't believe in considering the effort a game has put into it in a rating, but even ignoring that, I enjoyed most of Cultured 2. Even if I'll always think of these bosses first when it comes to Cultured 2, they do not take away how much fun I had otherwise. Though I maintained for quite a long time that Cultured 2 was one of the biggest disappointments of my life (this statement being one I made as early as one or two days ago), I think now that I was being disingenuous and ignorant of how I really felt about the game because I refused to let myself reflect honestly on the game thanks to the parts of it that so angered me. Having reflected more honestly on it now, Cultured 2 never was a disappointment and for me to have ever said so was a lie based in anger and juvenile irritation. This epiphany does not take away the negative aspects of Cultured 2, but it has finally allowed me to see the positive.
+
Now, when I say meet expectations, I should say that I mean in terms of quality, not in terms of content. In terms of content, Cultured 2 absolutely knocks it out of the park. There's more gameplay in literally every way possible: more bosses, more stages, more bonus content, more more more! Furthermore, the production value was multiplied by about a thousand, being one of the most well crafted games in that respect ever released, something that could have been released now and fit right in. All told, Cultured 1 feels like a one-man project whereas Cultured 2 was put together by hundreds, honed to perfection by all the masters of game design in the world; however, despite being a much more well-made game than Cultured 1 in almost every way possible, I find myself looking much more fondly upon my time with Cultured 1 than I do my time with Cultured 2.
I find it will be easiest for me to stick to the classic positive/negative review organization, so I'll go on ahead with the positives:
Production value - As said before, the production value is through the roof and really helps make the game feel fresh and memorable, whether it's actually playing through stages or wandering the castle that serves as the hub world of Cultured 2. This hub world in particular may just be my favorite aspect of the game; it makes everything feel so cohesive and put-together in a way that really helps the game feel like more than just your average medley, and it is nowhere near average in any respect.
Screen picks - In nearly all cases, I was quite happy with the screen picks in every stage. This is what really helped the game up from mediocrity from me and is what I was naturally most looking forward to after Cultured 1. Most all screens are interesting in their own right and even if there's a pick from a medley stereotype, it's an unexpected screen that shows how much care was put into the aspect of the game, something I am quite thankful for.
Mood/Aesthetic - Cultured 1 is a ragamuffin of a game whereas Cultured 2 is a man in a well-tailored suit; yet, one gets the feeling that they're both the same person and the man in the suit still retains that ragamuffin spirit. Even with all the sparkle and sheen of Cultured 2, I still got this feeling of heart and soul that I got from Cultured 1, it was merely presented with a different, more professional set of clothes.
And now, the negatives:
Bosses - Perhaps the most controversial aspect of the game overall is the bosses, particularly bosses 4 and onwards. Some people love them, others despise them. For my own part, I fall firmly in the latter camp.
Boss 4: Something I've come to realize about myself is that I hate when a part of a game is overly long. Most often, I prefer it if something is short and succinct as making it go on for too long can serve to sour the overall experience thanks to exhaustion from something even if that something is good or very good. Of course, the exception comes when that something is superb and warrants an "overly long" section, but in that case it wouldn't really be overly long and instead be just right. Nonetheless, this aspect of myself is what really drove me insane on boss 4. There are 3 phases to boss 4, all of which aren't all that long on their own but overall come up to a pretty beefy boss experience. As such, when I first grinded this boss, I found it to be totally grueling in every way. On the one hand, I was not as good at bosses then and as such it was a much harder fight for me than it would be now, so that could have played a part in making it a worse experience. On the other hand, however, I argue that I would not have this problem with a truly excellent fight as I would not mind taking forever on it for want to prolong the experience as long as possible. In no way did I want to prolong the experience of boss 4, in short. Phase 1 is fine, but some aspects got on my nerves like the bosses habit of spawning on you and leading to rather difficult bouts of difficulty. Phase 2 I found to be quite fun and the highlight of the fight for me. Phase 3, however, is what really throws it all into the bin. Admittedly, most of it is well designed, but it's such a learn-heavy section as to be totally exhausting, especially at the end of what has already been a long fight. The last attack, however, is an absolute clown fiesta in which the best method of approaching it is to not have to approach it at all through damaging the boss enough to kill it before the attack really starts. All in all, my original experience with boss 4 will go down in my personal history as one of the worst experiences I have ever had; whether that was my own fault or the fault of the game itself, I cannot say for sure, but that does not take away my great distaste for the game.
Boss 5: I do not dislike this boss quite as much as the previous, but I did not have a very good time with this fight either. It has the same issue of being overly long, though I don't believe any part of the boss really could have been cut. I enjoy the design of the boss, I like how its organized, I like each attack on their own, but put it all together and it made for a fight that I never really looked forward to playing when I was grinding it. The first phase is probably the worst for me and I suspect cutting one of the little mini-boss sections would have made it far more enjoyable for me; I don't think either section is bad, but I also don't think either is truly stellar and as such cutting one would have made the length of the fight a little less intimidating for me. The last phase I also found to be a bit irritating thanks to some attacks being much harder than others and thus leading to me hoping I don't get a particular shade of apple (I believe blue was the big no-go for me). Ol' Nose Lad, in the end, just wasn't my cup of tea, though I certainly see why people enjoy the fight; it offers a great deal of variety and has a really unique mood to it that stands out quite strongly against most other bosses I've ever encountered. All that, however, is not enough to save it for me.
Final boss: Within Biff I believe there is a great boss well-hidden. If some parts of the fight had been pruned or adjusted in some way, I think this could have been a truly superb final fight for me. The presentation is insane and it really does feel like a climactic end to what is a mammoth-sized game, but I found that it just dragged as it went on. Phase 2 is by far the biggest issue for me thanks to being by far the hardest phase in the fight, perhaps the hardest part of the any% clear altogether. Both attacks are very hard, both platform sections are tough, especially Kadykunde's section, and putting both these together made this one hell of a phase for me, emphasis on Hell. With that said, I think the only issue with any part of Biff is that it was just too hard - or, more accurately, too precise as to be uncomfortable. The harder something is, I've found, the harder it is for it to actually be good. There is a fine line between difficulty and enjoyability, a line that few are able to straddle successfully. This line, I think, is much harder for bosses, that presumably being what makes me much more critical of bosses than platforming (as well as my being better at one and worse at the other). This latter thing is not the game's fault, but nonetheless I argue that there was a compromise made on enjoyable gameplay so that the boss would be suitably difficult, or at the very least that's what it feels like playing the fight as it is now.
Truthfully, these are the only aspects of Cultured 2 I take issue with, but in my original review, I presented the situation as if the game had grievously wronged me, going so far as to give it a 4. Now, while I did not lie at any point in that original review, I will admit freely that it was driven far more by emotions than it should have been, and while I do believe emotions are the most important part of how someone takes in a game, I think that in my case it lead to my judgment being clouded in a way as to bury the lead. Cultured 2 doesn't deserve a 4, not even close. I don't believe in considering the effort a game has put into it in a rating, but even ignoring that, I enjoyed most of Cultured 2. Even if I'll always think of these bosses first when it comes to Cultured 2, they do not take away how much fun I had otherwise. Though I maintained for quite a long time that Cultured 2 was one of the biggest disappointments of my life (this statement being one I made as early as one or two days ago), I think now that I was being disingenuous and ignorant of how I really felt about the game because I refused to let myself reflect honestly on the game thanks to the parts of it that so angered me. Having reflected more honestly on it now, Cultured 2 never was a disappointment and for me to have ever said so was a lie based in anger and juvenile irritation. This epiphany does not take away the negative aspects of Cultured 2, but it has finally allowed me to see the positive.
+
Tagged as: Medley
[8] Likes
Rating: 7.0
Difficulty: 70
Jun 3, 2021
Thenader2
(Review based on any%)
An amazing game that the entire community has been waiting for around 2 years. This is one of, if not, best medley game out there, the amount of production value placed in this one game is absolutely astonishing. Although there are some bugs that are being discovered here and there, I can't really blame the dev team because this game is incredibly huge, Reveal Spoiler .
Gameplay wise it is pretty fun and will definitely make you stuck to your computer as it is quite addicting (given that there are a shitton of optional content). The screen picks are really good and undoubtedly the best picks in any of the medley game in my opinion. Level design is pretty fun throughout the entire game, great difficulty curve. The music is also really amazing. The bosses are my favorite part of the game, each of them have their own style because people from the dev team individually made their bosses (not all of them). You can also leave a room in a stage with backspace) whenever you want to without losing your progress. There are challenges you can do for fun, you get a reward after beating them all, it is worth noting that they're optional content. There's a shop where you can use all those coins you've got from beating stages for costumes, death effects and special effects, personally I wouldn't buy any of the special effects OpieOP.
The guest stages are pretty fun as there are gimmicks for each one of them, most of them were pretty well thought. The final boss was actually much more hype than I've expected it to be, not gonna say too many spoilers though, all I'm gonna say is that it's orgasmic.
All in all, fantastic game. A lot of content even for any% clear, a lot of dedication was put out to this game (and it still is) and it really shows. This game reminded me of I wanna Try a Collab (which is also an amazing game) but it's much better content and production value wise. Hats off to every one in the dev team, can't wait for C3 :).
An amazing game that the entire community has been waiting for around 2 years. This is one of, if not, best medley game out there, the amount of production value placed in this one game is absolutely astonishing. Although there are some bugs that are being discovered here and there, I can't really blame the dev team because this game is incredibly huge, Reveal Spoiler .
Gameplay wise it is pretty fun and will definitely make you stuck to your computer as it is quite addicting (given that there are a shitton of optional content). The screen picks are really good and undoubtedly the best picks in any of the medley game in my opinion. Level design is pretty fun throughout the entire game, great difficulty curve. The music is also really amazing. The bosses are my favorite part of the game, each of them have their own style because people from the dev team individually made their bosses (not all of them). You can also leave a room in a stage with backspace) whenever you want to without losing your progress. There are challenges you can do for fun, you get a reward after beating them all, it is worth noting that they're optional content. There's a shop where you can use all those coins you've got from beating stages for costumes, death effects and special effects, personally I wouldn't buy any of the special effects OpieOP.
The guest stages are pretty fun as there are gimmicks for each one of them, most of them were pretty well thought. The final boss was actually much more hype than I've expected it to be, not gonna say too many spoilers though, all I'm gonna say is that it's orgasmic.
All in all, fantastic game. A lot of content even for any% clear, a lot of dedication was put out to this game (and it still is) and it really shows. This game reminded me of I wanna Try a Collab (which is also an amazing game) but it's much better content and production value wise. Hats off to every one in the dev team, can't wait for C3 :).
Tagged as: Medley
[7] Likes
Rating: 10.0
Difficulty: 65
Sep 6, 2016