I Wanna Get Cultured 2

Creators: Pieceofcheese87, Paragusrants, Klazen108

Average Rating
9.2 / 10
Average Difficulty
71.5 / 100
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Adventure (2) Needle (2) Avoidance (3) Gimmick (3) Medley (14) Boss (4) Long (8) Story (3) Meme (2) Stages (1) Collab (2) Sequel (1) SourPls (1)


  • by AthgieninOr98a
  • by AriesAn
  • by AlextheTroller
  • by AlextheTroller
  • by AlextheTroller
  • by Paragus
  • by AlextheTroller

Creator's Comments:

Bob [Creator]
Current Version: 1.5

“I Wanna Get Cultured 2” is the sequel to the well known medley fangame from the western community.
Over 2 years in the making, Culture 2 builds upon the success of the original by massively expanding the game concept, dramaticaly increasing the production value, and an increase in challenge.

The development team led by Pieceofcheese, Paragusrants, and Klazen have scoured the western fangame community and recruited some of the most talented game makers to come together for this massive new production.

Culture 2 is a full length medley fangame that features the following:

* 50+ fangame references of games from the global community
* Real full length boss encounters!
* Dozens of rooms of unique guest content from the western fangame community makers!
* Dozens of optional rooms featuring a variety of content!
* Tons of secrets to discover and unlockables including outfits, death effects, saves, and more!
* Achievement System!
* Robust in-game menu system to keep track of your progress and discoveries!
* Multiple unlockable game modes including a revamped Bifficult hard mode, Gimmick Mode, and more!
* Multiple Endings!
* An epic tale of the ages that continues where the original game left off that is sure to touch your heart!

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[15] Likes
Rating: N/A       Difficulty: N/A
Sep 6, 2016

64 Reviews:

It was okay

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[49] Likes
Rating: 10.0 100       Difficulty: 70 70
Sep 6, 2016
Rating is based on the normal game and doesn't contain any spoilers

This game is such a nice breath of fresh air, especially when it comes to the medley genre. This game really brings back what I feel fangame makers have forgotten about when it comes to this genre. I personally feel the entire point of medleys is the variety, every single screen is different and enjoyable in their own way, it's not just needle spam for 20 screens in a row. There are of course other medley games that focus on one aspect of fangames but personally I feel like those are missing the point of the genre.

What I like about the game is that it takes risks by including things that maybe aren't super popular by the majority. The game is not afraid of having a bunch of traps on a screen, it's not afraid of using zany gimmicks and the game is constantly making you ask "What comes next?" I personally never found a single moment to be dull and I was always so impressed with the variety and creativity with the screen picks and design.

Throughout your progress in your game you'll constantly be unlocking new optional side challenges, these challenges were probably my favorite part of the game and I was always super excited to unlock more of them. This once again pushed me to keep playing the game and look forward to upcoming sections.

The boss fights are very creative and obviously throws a ton of references to other games but the thing that impressed me the most about them was the balancing. Every single boss is balanced and more difficult than the previous which is quite rare for a fangame, not to mention this also gives the game a really nice sense of progression, instead of just randomly being stuck on a boss in the middle of nowhere. The balance is obviously not perfect, but it does it better out of any fangame that I've seen so far.

This game is chock full of creativity and variety when it comes to just about everything. Lots of fun optional content and the bosses are very well balanced. This is one of the very few fangames that I would get even if it had a price tag attatched to it.

I have never been good at explaining, but I seriously cannot state enough how happy I am with this game.

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[17] Likes
Rating: 10.0 100       Difficulty: 65 65
Sep 6, 2016
- 6 stage long main contents, which have total 20 screens(10 games X 2 screens per game) for stage, or guest stages that gives originality
- Actual boss that isn't 'meme' that is right from ms paint(well, one of them3rd boss is, but that's just good reference for its prequel)
- Additional contents which includes one extra stage you can try one step further, another extra stage that gives you the worst sickness you know, and bunch of other challenges
- Customizable kid sprite, Save effect, Death effect, and some other effect I don't remember(or maybe that's all, but that's already more than enough)

You know they didn't betray your hype when those are not even all of the features that this game has.
one of the games they include is one of mine and that fact makes me glad and proud.

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[12] Likes
Rating: 10.0 100       Difficulty: N/A
Sep 3, 2016
(Review based on any%)

An amazing game that the entire community has been waiting for around 2 years. This is one of, if not, best medley game out there, the amount of production value placed in this one game is absolutely astonishing. Although there are some bugs that are being discovered here and there, I can't really blame the dev team because this game is incredibly huge, any% clear without additional content is like 30% or less idk.

Gameplay wise it is pretty fun and will definitely make you stuck to your computer as it is quite addicting (given that there are a shitton of optional content). The screen picks are really good and undoubtedly the best picks in any of the medley game in my opinion. Level design is pretty fun throughout the entire game, great difficulty curve. The music is also really amazing. The bosses are my favorite part of the game, each of them have their own style because people from the dev team individually made their bosses (not all of them). You can also leave a room in a stage with backspace) whenever you want to without losing your progress. There are challenges you can do for fun, you get a reward after beating them all, oh and it is worth noting that they're optional content. There's a shop where you can use all those coins you've got from beating stages for costumes, death effects and special effects, personally I wouldn't buy any of the special effects OpieOP.

The guest stages are pretty fun as there are gimmicks for each one of them, most of them were pretty well thought. The final boss was actually much more hype than I've expected it to be, not gonna say too many spoilers though, all I'm gonna say is that it's orgasmic.

All in all, fantastic game. A lot of content even for any% clear, a lot of dedication was put out to this game (and it still is) and it really shows. This game reminded me of I wanna Try a Collab (which is also an amazing game) but it's much better content and production value wise. Hats off to every one in the dev team, can't wait for C3 :):):)):):):))::)). Oh and a small disclaimer: if your computer is literally a potato, it won't run this game very well sadly.

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Tagged as: Medley
[7] Likes
Rating: 10.0 100       Difficulty: 65 65
Sep 6, 2016
In my eyes this was an amazing game with one substantial flaw (which I'll get to). Production value is great, with a very full featured (especially in the world of fangames) menu system, customization options and effects as well as a simple and amusing enough story.

The stages themselves are very good and the general game flow and difficulty curve felt great. Screen picks seemed very fitting and the team definitely did a good job of using the medley license to smooth out some rough edges, which was great to see. There's tons of variety in gimmicks - most of which were quite interesting - and despite the sheer amount of different mechanics in the game, they seemed well tested and few issues arose.

There's a ton of content and getting back and forth between things is mostly pretty easy (the hub could've been better designed and more compact, imo, but that's a small thing) to allow you to mix it up if you're feeling burnt out or stuck.

The part that really hurt it for me was the (required) bosses and unfortunately for the most part this felt like it got worse as the game went on. Obviously much of this is personal preference but I felt like for the most part the boss encounters felt a bit dragged out and too long. This wasn't entirely related to duration, as boss 1 and 5 felt to best to me and they weren't particularly shorter but the other ones felt like they had phases which were just thrown in to toss random crap at the player (and yea, to some extent thats the tradition of medley game bosses) and I felt like that hurt the experience. I found the optional bosses to be more coherent encounters and would've much preferred that style in the game proper. I think as a warning to those who are not big fans of long bosses, the story bosses tended to not be very enjoyable.

Going over a few design decisions related to that as well:
Boss 2 - I know the Solgryn mechanic is well known but I feel like a lifebar similar to in the final encounter could go a long way to smoothing it out. Pertaining to the above point - the potion tossing frog thing (no idea if its a reference to something) felt like a total waste.
Boss 4 - This felt like a prime example of just random crap happening. Individually the phases were fine but it felt disjointing.
Final Boss - Besides feeling *way* too long which is of course just an opinion, I felt there was a lot of questionable design decisions here and note that they all came near the end of a phase. Phase 2 second biff sequence - the transition to the falling phase felt really awkward because the expectation is undoubtedly that the player would be using their double jumps to position themselves around the projectiles and between spikes and while the last drop between spikes is not hard by any means, the fact that suddenly you don't have a double jump being a sudden change of rules that the player is unknowing of leaves a bad taste when you do die to it purely because you expected it to be there. Plus the sudden change in horizontal speed. Phase 3 second biff phase, the pentagram lasers felt like an instagib that the player definitely could've been given some notice about.

In summary, I'd say 10/10 platforming experience, 7/10 boss experience with tons of bonus stuff on the side to keep the game great. Best area I think is probably Klazen's guest stage, worst imo was the unknown world challenge which unfortunately was probably the longest of them too. Definitely a tremendous effort and a great result, easily recommendable to anyone despite those issues because in the end there's such an impressive swathe of content that everyone will find something to enjoy about it. Edit with 1.5 polishing off a few of the lingering issues.

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Tagged as: Adventure Medley
[5] Likes
Rating: 9.0 90       Difficulty: 73 73
Sep 15, 2016