Creator's Comments:
shign [Creator]
Maker here.
Short sort of proof of concept game where you are facing screens where the player died and you need to find on which killer using blood splat as clues. Give it a try if it sounds fun. No diff rating because it wouldn't make sense.
EDIT : I wasn't trying to make a huge game or to try a gimmick to implement in a bigger game (even if it could be fun to try), I just had a sudden huge motivation to do it when we talked about it in the IWC discord server so it clearly lacks of developpment and is only an idea done in a few days.
Short sort of proof of concept game where you are facing screens where the player died and you need to find on which killer using blood splat as clues. Give it a try if it sounds fun. No diff rating because it wouldn't make sense.
EDIT : I wasn't trying to make a huge game or to try a gimmick to implement in a bigger game (even if it could be fun to try), I just had a sudden huge motivation to do it when we talked about it in the IWC discord server so it clearly lacks of developpment and is only an idea done in a few days.
Tagged as: Special
[2] Likes
Rating: N/A
Difficulty: N/A
Jul 2, 2021
14 Reviews:
Pyure
Unique concept, I enjoyed it but wish it would have been explored a bit further. Only one of the screens has sort of a tricky gimmicky solution, and then the final one has a larger area to search, but other than that it's played completely straight. I was expecting use of gravity switchers or implied screen wrap to have the blood appear in unusual locations, maybe some moving objects or a sprung trap that could have caused the death instead of just all stationary needle. Still interesting, was worth a play for a change of pace.
[2] Likes
Rating: 6.3 63
Difficulty: N/A
Jul 3, 2021
NightShark115
This concept has the potential to work, but honestly, it's kind of underdeveloped here.
There's not much deduction required, all you have to do is find the general area and brute force the various spikes in that area. It's less of an issue if you're playing for as little failures as possible, but that style of play only works for one playthrough of puzzle games like this, and not again.
Also, the stakes for failure are WAY too low. You just have to wait a few seconds for the "WRONG" message to go away, and then try again. Even then, you can just press R to skip over this (it's a bit more annoying in the VoVoVo room due to the larger room size, but it still works).
For a proof-of-concept game, this is alright, but unless someone finds a good solution to the above problems, the idea is just doomed to fail in any future implementations.
[0] Likes
There's not much deduction required, all you have to do is find the general area and brute force the various spikes in that area. It's less of an issue if you're playing for as little failures as possible, but that style of play only works for one playthrough of puzzle games like this, and not again.
Also, the stakes for failure are WAY too low. You just have to wait a few seconds for the "WRONG" message to go away, and then try again. Even then, you can just press R to skip over this (it's a bit more annoying in the VoVoVo room due to the larger room size, but it still works).
For a proof-of-concept game, this is alright, but unless someone finds a good solution to the above problems, the idea is just doomed to fail in any future implementations.
Rating: N/A
Difficulty: N/A
Aug 3, 2021
Kilgour22
It's kind of a fun gimmick that could be a stage in the right game. I could see it wearing out its welcome or being done in an obnoxious way, but—short of one screen—the gimmick is relatively straightforward.
I was able to complete it in about five minutes without using the spoiler text.
[0] Likes
I was able to complete it in about five minutes without using the spoiler text.
Rating: 7.0 70
Difficulty: N/A
Jul 2, 2021