I wanna be the LoveAE-RYRC

Creator: EightyThree

Average Rating
6.7 / 10
Average Difficulty
46.0 / 100
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Tags:

Adventure (2) Needle (2) Avoidance (1) Trap (1) Gimmick (2) Boss (2) 100_Floor (8) x_Floor (1)

Screenshots

  • by Bob
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Kuroneko
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Kuroneko
  • by DerpyHoovesIWBTG

31 Reviews:

Paragus
I like this game. It's 100 Floors that pulls a bit from some other 100 floor games, but still has its own identity. Production is good and the bosses are pretty managable. There are a few extra floors near the end of the game that use some pretty interesting gimmicks. The game has a built in auto-fire button "X" key that you will need to beat one of the bosses, so keep that in mind if you play it.

There is an avoidance at the end, but it's not too hard. My only beef is the save before that avoidance is 5 screens away, making it tedious as hell if you die on it repeatedly. Overall though if you like 100F games, this is one you should try.

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Tagged as: 100_Floor
[3] Likes
Rating: 8.0 80       Difficulty: 45 45
Mar 4, 2015
Xplayerlol
This game is basically a 100-floor medley, I guess? You'll see plenty of floors from Churatch and Conquer the Blow Game here. But whatever. The B Floors are rather interesting, and can be a real pain sometimes. All of the bosses are rather fun, and the escape sequence at the end would be good, if it weren't for the delay at the beginning. Ugh.

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Tagged as: x_Floor
[3] Likes
Rating: 6.5 65       Difficulty: 49 49
Feb 10, 2015
Bob
A long game that starts out super easy and gets a bit harder along the way. It's much better than churatch in the way that the levels look much nicer, the bosses are better, and it has overall better production value. The final escape sequence is annoying.

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[3] Likes
Rating: 6.7 67       Difficulty: 35 35
Feb 10, 2015
kurath
A solid entry in the 100F genre from a few years back. This one has aged well compared to many of its compatriots.

As usual, in the classic style, a number of the first floors are basically empty but once it picks up the quality stays high. Aesthetic changeups are inconsistent but frequent enough to not get boring and it plays through a number of gimmicks in interesting ways, changing them up a ton in the final stretch. It has bosses roughly every 25 floors and these are mostly interesting (X for autofire exists and is nearly mandatory).

It never gets tough, and the bosses are probably easier than the platforming in general. There's a couple lategame sore spots that make no real sense from a design perspective, but not substantial enough to harm the game significantly.

Overall if you want an easier 100F, this fits a nice spot in the celebrate 100 range. It also tosses in a number of other fangame references and a ton of gimmicks, so even if you're more experienced you'll get a little benefit of recognizing screens here and there with changeups to keep it from getting boring.

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Tagged as: Gimmick 100_Floor
[1] Like
Rating: 7.0 70       Difficulty: 40 40
Apr 29, 2019
PlutoTheThing
Totally fine 100f game, it's got the typical issue of boring early floors but the end game is far from bad, there's some decent stuff and actually some gimmicks by the end, plus okay bosses. The third boss was a little weird with how it works but besides that I like them. Overall decent game.

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[0] Likes
Rating: 6.3 63       Difficulty: 39 39
Jan 23, 2024