23 Reviews:
ElCochran90
Final boss added 5 points of unnecessary difficulty.
Four weapons! More abilities! Hidden secrets and passages! Easter eggs! More Gustav! Unlockable achievements! And all of this sucks!
The full double-jump engine from Best Guy 3 is back again in more atrocious platforming to complicate your day through forced gimmicks and repetitive scenarios. The first three stages look nice, I must admit, and the music of the third stage is amazing (can't stop hearing it). From there, the overabudance of enemies of screen added with the jump engine and some "traps" deteriorate gameplay in its entirety. This is no exaggerated joke; it's a lamentable mess.
Oh, the final fight? Cool looking, but unfair moments of RNG makes it frustrating. It's a touch challenge mostly because of how unfair it is. Imagine a fight that is position-based, but now the boss chooses his position instead of you... at light speed! Magic moments can ensue.
Have you ever played a fangame that has smashed into your face that production value does not equal quality? This is one case. However, this is also a case of tremendous wasted potential. Since the very first Best Guy, I was reminded of Influka, and that though got strengthened with the very cool but equally flawed sequel. Then this comes and Influka is mentioned in the "Special Thanks" section. Interesting inspiration, but unlike Influka, Gustav alone cannot mix quality gameplay with great bosses and an ambitious production value. Maybe a team up could work? That's a dream...
Wait! It already happened! I'm just not up for such a challenge yet. Give me some more months.
[3] Likes
Four weapons! More abilities! Hidden secrets and passages! Easter eggs! More Gustav! Unlockable achievements! And all of this sucks!
The full double-jump engine from Best Guy 3 is back again in more atrocious platforming to complicate your day through forced gimmicks and repetitive scenarios. The first three stages look nice, I must admit, and the music of the third stage is amazing (can't stop hearing it). From there, the overabudance of enemies of screen added with the jump engine and some "traps" deteriorate gameplay in its entirety. This is no exaggerated joke; it's a lamentable mess.
Oh, the final fight? Cool looking, but unfair moments of RNG makes it frustrating. It's a touch challenge mostly because of how unfair it is. Imagine a fight that is position-based, but now the boss chooses his position instead of you... at light speed! Magic moments can ensue.
Have you ever played a fangame that has smashed into your face that production value does not equal quality? This is one case. However, this is also a case of tremendous wasted potential. Since the very first Best Guy, I was reminded of Influka, and that though got strengthened with the very cool but equally flawed sequel. Then this comes and Influka is mentioned in the "Special Thanks" section. Interesting inspiration, but unlike Influka, Gustav alone cannot mix quality gameplay with great bosses and an ambitious production value. Maybe a team up could work? That's a dream...
Wait! It already happened! I'm just not up for such a challenge yet. Give me some more months.
Rating: 3.2
Difficulty: 70
Dec 31, 2019
NightShark115
Rating doesn't include Lv8.
The finale of the Best Guy saga, and easily the farthest the series has come so far. While the Kid still lacks his ability to do anything other than a full jump, the new additions to his moveset more than make up for that. In this game, the Kid gains the ability to crouch to dodge attacks more easily, slide to traverse areas in a shorter amount of time, and shoot in any direction to attack foes from any angle. Speaking of weapons, the game also has 4 weapons for use right at the start, with no stupid RNG weapon mechanic involved whatsoever. The gameplay itself has also evolved from what it was in the previous games, to a run and gun style game, and the production value is much higher than ever before in the series.
All that being said, I really wanted to like this game a lot more than I did. The game's design isn't very well done in parts. For example, some parts of the game simply have way too many enemies crammed into one screen, resulting in some segments feeling far more frustrating than they should be. The bosses are flawed as well, sometimes giving the player unfavorable scenarios, such as making them react lightning fast to survive, or just walling them altogether. That's not to say none of the game was fun; it did have its fair share of enjoyable parts, it's just that these flaws hold the game back from its full potential.
The game wasn't as good as it should have been, but if you like this kind of stuff, I guess you could give it a try if you want.
[2] Likes
The finale of the Best Guy saga, and easily the farthest the series has come so far. While the Kid still lacks his ability to do anything other than a full jump, the new additions to his moveset more than make up for that. In this game, the Kid gains the ability to crouch to dodge attacks more easily, slide to traverse areas in a shorter amount of time, and shoot in any direction to attack foes from any angle. Speaking of weapons, the game also has 4 weapons for use right at the start, with no stupid RNG weapon mechanic involved whatsoever. The gameplay itself has also evolved from what it was in the previous games, to a run and gun style game, and the production value is much higher than ever before in the series.
All that being said, I really wanted to like this game a lot more than I did. The game's design isn't very well done in parts. For example, some parts of the game simply have way too many enemies crammed into one screen, resulting in some segments feeling far more frustrating than they should be. The bosses are flawed as well, sometimes giving the player unfavorable scenarios, such as making them react lightning fast to survive, or just walling them altogether. That's not to say none of the game was fun; it did have its fair share of enjoyable parts, it's just that these flaws hold the game back from its full potential.
The game wasn't as good as it should have been, but if you like this kind of stuff, I guess you could give it a try if you want.
Rating: 6.0
Difficulty: 65
Aug 24, 2020
dzareg
mediocre game. the level design is alright, surprisingly the best out of the series in my opinion, but the bosses are very luck-based and generic. only thing that saves it is the final boss
[1] Like
Rating: 6.0
Difficulty: 60
Jun 13, 2024
sonicdv
The final best guy, and sadly the worst one (besides the original of course) The platforming is especially unfun in this game, with some extra frustrating segments. This could be made up if the bosses were fun to fight, which they are at first, but sadly, the game ends up soiling itself during the penultimate and last bosses. These bosses decide to ignore the hard but fair pattern and reaction based fights of the rest of the series in order to focus more on RNG bullshit scenarios. The final boss would be a great learn heavy fight except for the fact that certain attacks he does can be undodgeable depending on whether he decides to stand next to you or not or if he decides to do attacks that stop you from breaking the clocks that kill you if you don't destroy them. I would personally suggest skipping this game and playing Justice Guy instead. It seems to use the same engine, but has better bosses and stages. Or maybe play Best Guy 3.
[1] Like
Rating: 4.5
Difficulty: 75
Dec 7, 2019
SUDALV
В игре просто ужасный мусорный платформинг.
Боссы интересные, но все их атаки выполнены на реакцию и тайминг, требуют дикой концентрации на протяжении всей битвы, что для меня приводило в гнев.
При этом в игре есть секретные предметы, благодаря которым можно пройти любого босса без труда.
Я никому не рекомендую эту игру.
Оценка сложности основана на прохождении БЕЗ использования предметов.
[1] Like
Боссы интересные, но все их атаки выполнены на реакцию и тайминг, требуют дикой концентрации на протяжении всей битвы, что для меня приводило в гнев.
При этом в игре есть секретные предметы, благодаря которым можно пройти любого босса без труда.
Я никому не рекомендую эту игру.
Оценка сложности основана на прохождении БЕЗ использования предметов.
Rating: 5.0
Difficulty: 75
Jun 20, 2017