I wanna be the Yahoo 2nd edition

Creators: レシギア, 蒼羅, betty

Average Rating
6.0 / 10
Average Difficulty
41.2 / 100
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Tags:

Adventure (1) Needle (2) Avoidance (3) Trap (3) Gimmick (4) Boss (4) Puzzle (1) Quiz (1)

Screenshots

  • by ___q
  • by NightShark115
  • by ___q
  • by NightShark115
  • by ___q

6 Reviews:

___q
Three short stages from three makers (Aora, Betty, Reshigia) and then a final stage that is longer. Pretty easy overall, took me about 40 minutes and I wasn't rushing.

* Intro cutscene/song is extremely dope.

* The kid makes a mario yahoo sound every time you jump. It's pretty obnoxious, if it had been a longer game this would have ended up muted.

* Aora Stage: Lots of stuff that reverses your left/right controls. Super-Gravitron-esque boss. Was not terrible, but did not really enjoy this.

* Betty Stage: Blocks that disappear/reappear every time you jump. Pretty fun. Yahoo! Japan boss. Not bad.

* Reshigia Stage: Moving targets that you have to shoot, one per screen/save. Every time you miss you die. Gun makes a great rifle sound when shot. When I first entered the zone I expected to hate this but it was actually pretty fun.

* Final Stage: some platforming and button shooting hijinks, plus callbacks to the other three stages. Good.

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[2] Likes
Rating: 5.8 58       Difficulty: 35 35
Jan 17, 2016
NightShark115
Yahoo 2: Electric Boingaloo

The sequel to the original Yahoo, but this time Reshino also enlisted the help of Sora and Betty to help make it.

-The first thing to note is obviously, the sound design. The jump sound from the first game returns in all its glory, but the death sound has been replaced with a booming thud sound. This can obviously get very annoying after a while, unless you're like me and just get used to it.

-The first stage is by Sora, and is a rather short one with only one screen and a short avoidance. The reversing controls gimmick isn't interesting at first, but it does get used in some cool ways, along with the traps. The avoidance continues with this design and makes you flip up and down the whole time, while dodging everything in your path. The RNG here can be kind of bullshit sometimes, but it was otherwise ok.

-Betty's entry into this game is one not unlike the gameplay of I Wanna Kill The Guy. Here, some spikes and blocks disappear and reappear when you jump. This is used in really clever ways that makes you think about where you are going. However, the infamous Yahoo! Japan boss is a much different story. It's split up into 6 phases, each built around a different part of the Yahoo! logo. The phases themselves are all mostly fair, with the exception of A which has the potential to immediately decimate your face the moment it begins, and H which I'm still not sure how it works. Watch out for the exclamation point at the end!

-Finally, Reshino made a target practice stage. You only get one shot to hit a target, otherwise you have to restart. The different challenges are mostly centered around moving blockades, tight spaces, or any combination of both. The timing is often difficult to figure out, or you can just bruteforce through everything. Either way, it's mostly a good use of an interesting concept, as is to be expected from Reshino. And then there's the boss, which, lol

After you beat all 3 stages, you unlock a final stage, with a short part made by all 3 of the makers from before.

-Rather than taking the reverse-direction gimmick from before, Sora made an all-new stage built around a black-and-white switching gimmick à la Device. The platforming was mostly good, but the gimmick didn't do very much to make it more interesting, save for when you have to shoot a switch mid-drop.

-Betty also takes a slight deviation from his original stage and now focuses more on traps than switching blocks. I will admit I found these traps really well-made and not annoying, but the jump through the ceiling is a bit hard to find out what to do. Then, you enter a quiz stage, which gets more difficult as it goes on, but is still easy to brute-force through, as the game gives you more than enough time to check every possible answer.

-Reshino, however, continues with the target shooting gimmick. This time, he goes even further with the combinations between precision and moving barriers. It's still equally easy to bruteforce through, but otherwise, good luck getting this one down. The final boss is just as pathetic as the first time, but this time you actually have to shoot him.

Overall, this game definitely did a lot of things between the 3 makers responsible for it. If there's anything that would really turn you away from this game, it would be the jump sound. But otherwise, definitely recommended to adventure fans.

Yahoo!

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Tagged as: Adventure Avoidance Gimmick Boss Quiz
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Feb 20, 2023
CanusAntonius
A somewhat decent collab in which three makers created rather short stages. It's mostly okay but it has a few underlying issues mainly due to feeling like a pretty quick development.

Aora's involves a gimmick where touching a line reverses your controls, one save of which actually has a bunch of them which creates a rather fun challenge to execute. Their stage ends with a V6 gravitron, which is actually pretty damn hard honestly, enough so that it kind of became frustrating after a bit. Betty's stage involves a bit of puzzle platforming where jumps toggles spikes on or off, it's actually kind of difficult but has some rather neat segments to figure out. Following that is an actual puzzle quiz where you input answers with your keyboard (and there's no language barrier!) Now Betty's stage does end with a boss that seems way too overboard for this game, it has multiple phases all of which have RNG, and I think actually ends with a trap too (I was standing on the correct side incidentally so avoided it). Reshigia's stage is the highlight of the game, it involves a minigame in which you simply have to shoot a target to progress to the next screen; it's a simple concept yet it's pretty fun nonetheless making this the stage I think is worth playing the most. Following those three is a final stage that uses some platforming made by each maker, there's no boss at the end though which was unfortunate.

Overall, I definitely at least recommend playing for Reshigia's stage, the rest are alright but their bosses sort of became frustrating after a while. Oh, you should definitely also try this just to watch the amazing intro on the titlescreen, it has the signature Reshigia trademark.

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Tagged as: Needle Trap Gimmick Boss Puzzle
[0] Likes
Rating: 6.0 60       Difficulty: 45 45
Feb 14, 2023
kdnh
Tagged as: Trap Gimmick Boss
[0] Likes
Rating: 6.0 60       Difficulty: 40 40
Jul 13, 2023
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 12, 2022