I wanna be the Glorious Fragment

Creator: dagger

Average Rating
5.0 / 10
Average Difficulty
45.0 / 100
[Download Not Available]

Tags:

Adventure (1) Avoidance (1) Trap (1) Boss (1) Short (1)

Screenshots

  • by infern0man1
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

1 Review:

DerpyHoovesIWBTG
Man, this game really left a sour taste in my mouth after I cleared it. While visually looking terrific, everything after the platforming in the first stage felt way too dull.

The first stage had some clever traps in mind and some cool saves and there's nothing I had to nitpick about, it was just standard fun.

After the stage is done theres this boss with two phases in it: Poniko, which just walks around the room and you have to hit her 6 times before she goes to the Uboa phase which is where the main fight takes place. The problem is, when you die at the Uboa phase you have to do the first phase every single time with no way to skip it so it gets tired real quick. As for the Uboa phase, it reminds me a lot of the Viridan & Vermilion boss in Diverse, just less fun. It starts off with the boss flying around at a set path with it spawning cherries every so often and later on they start to curve. If you don't know where to stand, chances are you will die without any time to respond to it. After that is this attack where cherries fall down or smash into the walls with them exploding right after which just relies on you having to be lucky most of the time. As for the platform attack and the first water attack after it, I have nothing to complain about but the last water attack is just luckbased all over again. There are also these spikes that disappear after a few seconds and when you hit the boss and fall down into the water where the spikes used to be they reappear again and kill you without any indication, which is what happend to me the first time I got there. Shoot it 3 times and it's dead.

The second stage, holy shit was this not fun at all. The first few screens aren't too difficult, but it all comes down to the last screen which was an absolute disaster. The first save has this very annoying diagonal-cherry thing which lets you pass at completely random, followed by the cherries that move around the chunks of blocks like you seen before but this time you have to execute this flawlessly which felt like a chore. The last jump before the next save is a sideways drop gate which can choke you real hard. The next save is all pattern, but you have to find the right timing to get up and jump through the gate with once again the first jump being really stupid to pull off.

Right after that comes the avoidance which starts off with a unskippable ~30 seconds intro which seems to be the standard in most of dagger's later games. The difficulty likes to bounce up and down as attacks can be really easy or become really cramped meanwhile most of the avoidance likes to be slowpaced which made it a lot more boring, but I can't blame him on that honestly. 2/3rd into the avoidance theres another cutscene like the intro but this time it lasts for around 10 seconds, and it appears once again at the end. The game ends after that and the warp to the right just brings you back to the avoidance.

An adventure game with cool ideas in mind, but in the end felt really lackluster. I'd say skip it.

Read More

Tagged as: Adventure Avoidance Trap Boss Short
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
Apr 11, 2019