5 Reviews:
BloggerOP
lmao wtf is this and why did i beat this
The avoidance was better than expected actually, it was less luck based and more skill based than I thought. Still sucks my dirty ass though.
[3] Likes
The avoidance was better than expected actually, it was less luck based and more skill based than I thought. Still sucks my dirty ass though.
Rating: 2.0 20
Difficulty: 91 91
Nov 6, 2022
TTBB
First off, 2 screens of needle. They're not important, so no need to talk about them. The avoidance is what you're really here for.
The avoidance itself is only a little over a minute long. And therefore, you might be thinking, "Okay if it's that short, than surely no matter how stupid it is, you can just eventually get lucky and win, right?" Well turns out this avoidance surpasses stupidity to the point where I'm not sure if getting lucky is even possible anymore. You don't need luck, you need a divine being to bless you.
Let's go over each attack based on how skill/luck-based I think they are:
Attack 1 (100% skill): Not hard, and good for an intro attack.
Attack 2 (100% skill): Very fun curving attack. The attack itself can vary a lot but once you learn how to read it, you can dodge every situation it throws at you. So far just based on the first 2 attacks, your first impression will be "Hey, this avoidance is actually pretty fun!"
Attack 3 (50% skill, 50% luck): The reason why I think this attack is just as much skill as it is luck is because you either have to dodge 20 walls in a row while doing bhops, cancels, moving 11 pixels, and vstring dependent drop gates OR you jump over like 3 cherries.
Attack 4 (20% skill, 80% luck): So right off I just want to say, fuck this attack. At first you'll figure out you can constantly do 2 full jumps to give yourself more time to react to the RNG coming from the bottom. And with that you'll think "Hey, this attack is readable with this strat!" Unfortunately for you, it just so happens that every time you land on the ground, there is a 99.99% chance a max speed cherry will snipe you from the ground. It doesn't matter if you were looking so low below you to the point where The Kid isn't even in your peripherals anymore, you won't have enough time to react to and dodge it. Sure, you can dodge the bottom ones while you're in the air, but the RNG has a mind of it's own so it'll only come for you when you're just about to land on the ground.
Attack 5 (80% skill, 20% luck): Your first impression with this attack is this attack is 20% skill and 80% luck. But the more you do it and if you analyze your deaths, you'll realize every wall it throws at you is readable and dodgeable. It's still a very hard attack that requires you to read far ahead while also making you recognize when you want to make a proactive dodge or when you need to be patient and just let something curve around you, but overall it still requires less from you than attack 3.
Final (100% skill): Yes 100% skill, every death to this is your fault. The attack does last a long time, and some situations are harder than others, but the attack itself isn't "super random", it's basically the equivalent of choosing multiple different dodgeable patterns at random, and you just need to recognize which dodge works in the given situation. If you are equally comfortable dodging on the ground as you are in the air, you'll have no problem with this.
So overall do I recommend this game? No lol.
The avoidance itself is only a little over a minute long. And therefore, you might be thinking, "Okay if it's that short, than surely no matter how stupid it is, you can just eventually get lucky and win, right?" Well turns out this avoidance surpasses stupidity to the point where I'm not sure if getting lucky is even possible anymore. You don't need luck, you need a divine being to bless you.
Let's go over each attack based on how skill/luck-based I think they are:
Attack 1 (100% skill): Not hard, and good for an intro attack.
Attack 2 (100% skill): Very fun curving attack. The attack itself can vary a lot but once you learn how to read it, you can dodge every situation it throws at you. So far just based on the first 2 attacks, your first impression will be "Hey, this avoidance is actually pretty fun!"
Attack 3 (50% skill, 50% luck): The reason why I think this attack is just as much skill as it is luck is because you either have to dodge 20 walls in a row while doing bhops, cancels, moving 11 pixels, and vstring dependent drop gates OR you jump over like 3 cherries.
Attack 4 (20% skill, 80% luck): So right off I just want to say, fuck this attack. At first you'll figure out you can constantly do 2 full jumps to give yourself more time to react to the RNG coming from the bottom. And with that you'll think "Hey, this attack is readable with this strat!" Unfortunately for you, it just so happens that every time you land on the ground, there is a 99.99% chance a max speed cherry will snipe you from the ground. It doesn't matter if you were looking so low below you to the point where The Kid isn't even in your peripherals anymore, you won't have enough time to react to and dodge it. Sure, you can dodge the bottom ones while you're in the air, but the RNG has a mind of it's own so it'll only come for you when you're just about to land on the ground.
Attack 5 (80% skill, 20% luck): Your first impression with this attack is this attack is 20% skill and 80% luck. But the more you do it and if you analyze your deaths, you'll realize every wall it throws at you is readable and dodgeable. It's still a very hard attack that requires you to read far ahead while also making you recognize when you want to make a proactive dodge or when you need to be patient and just let something curve around you, but overall it still requires less from you than attack 3.
Final (100% skill): Yes 100% skill, every death to this is your fault. The attack does last a long time, and some situations are harder than others, but the attack itself isn't "super random", it's basically the equivalent of choosing multiple different dodgeable patterns at random, and you just need to recognize which dodge works in the given situation. If you are equally comfortable dodging on the ground as you are in the air, you'll have no problem with this.
So overall do I recommend this game? No lol.
Tagged as: Mindbreak
[1] Like
Rating: 1.0 10
Difficulty: 85 85
May 19, 2024