Crimson Needle 3

Creators: Kale, PlasmaNapkin, Zero-G

Average Rating
8.9 / 10
Average Difficulty
89.2 / 100
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Adventure (2) Needle (20) Trap (3) Gimmick (14) Long (5) x_Floor (3) 100F (2) NeedleGimmick (1) SourPls (1) domu_game (2) domu_2_game (1) SPM (1) TheBoys (2) CNTeleportation (2) Stumble-Like (1)


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62 Reviews:

A game worthy of 3000 clears; this is without a doubt my favorite fangame to date and is one of the most impressive games I've ever seen. There were obviously a handful of spots I wasn't too hot on but in the scope of the whole of this project their existence is practically negligible; this is a game that I can overlook anything negative about. That is why I'm giving it a full 10, and I'll never forget the time I had with this.

Old review from a chaotic time:
I was expecting something great for CN3 and was legitimately excited for its release; what I got was on a whole other level entirely and I feel the direction Kale took the project was for the better than the typical linear 100F that's already been done to death.

Considering how much effort was put into this colossal project, I'm kinda disappointed with some of the reception it's been given. It's kinda outright disrespectful to just claim the game was "the most disappointing" thing because it didn't match your expectations exactly. Fangames aren't a restaurant; you aren't entitled to get exactly what you want all the time. I can get if you dislike the game on a basis of its enjoyability alone, but saying you dislike a game for being gimmicky instead of vanilla needle is kinda pathetic. Get it together guys.

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[40] Likes
Rating: 10.0 100       Difficulty: 89 89
Jun 8, 2019
It's absolutely outstanding to me how a game with this much love, soul and effort from everyone involved gets such a poor reception because of 2 other games of its' series.

Being quite deep into the game, I personally think it's safe to say, without a doubt, this is the best game Kale has made, having other makers on the ride making certain areas, visuals and effects that together compose such a beautiful experience. If you're a fan of long and grindy needle games, always coming at you with a fresh new idea this is most definetly for you. I honestly cannot name any other game where through every save and segment I pull off I get to feel this rewarded. It definetly doesn't feel like your usual Crimson Needle style game, Kale goes for a totally different atmosphere and style here, at times harder than the incredibly challenging Crimson Needle 2. The problems and complaints I do have with this are a little spoilery, but they're also basically just preferences on small details of a much bigger game with so much content to be appreciated from it.

While some may argue it's disappointing the fact that he deviated from the usual "pure/vanilla needle", I actually had expected and wanted Kale to be more experimental and give room to much more creativity than the other 2 games, I can only be happy with this and glad I'm having as much fun as I have playing through it, figuring out new things along the way and watching others play it along as well.

No other game is quite like this, or has the same charm in it's design, I cannot recommend it enough to anyone looking for hours to spend on a wild experience, such as this one. Thank you so much for making my personal favorite needle game and the best game of this year thus far in my eyes, Kalemandu, PlasmaNapkin and Zero-G.

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[19] Likes
Rating: 10.0 100       Difficulty: 95 95
Jun 8, 2019
It's amazing what people can make when they put their heart in it. Every area and level was unique and I enjoyed almost every bit of it. Absolute fantastic job to everyone who worked on it.

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[18] Likes
Rating: 10.0 100       Difficulty: 92 92
Jun 9, 2019
Okay, I'm not saying that this game is bad. Game is brilliant! It has tons of interesting gimmicks and fresh gameplay aspects which one can definitely enjoy (to some extent). The thing is, I don't really see how this game is a sequel to the previous one. Many people were blaming CN2 for having a boss at the end, but this is a whole new level now. Again, game is not bad and I can see how most people will find it fun, but title is super misleading since they didn't reveal anything related to the game before the release. I'm pretty sure controversy would have not been here at all if they simply used a different name for this game though.

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Tagged as: Needle Trap Gimmick domu_game
[17] Likes
Rating: N/A       Difficulty: N/A
Jun 7, 2019
Wow, what a game. This is simply one of the most memorable and interesting needle games I've ever seen. From the shockingly well crafted gimmick platforming to the perfect choice of visuals and music, it makes for an immensely enjoyable platforming experience. It's also exemplary of why taking risks and innovating is what we really need with fangames. Let's be honest, "pure" needle is a dime a dozen. Sure, kale makes some great needle, but when he starts experimenting that's when he shines the most. This entire game radiates creativity, and it's not something i'm going to forget any time soon. Shiver and Needer makers were great games, but I doubt they will pop into my head ten years from now. This game just might.

The hostile reaction from some of the community towards this game was pretty embarrassing. I think it just shows how unwilling we are to accept new ideas and experimental stuff. It's not surprising given how 90% of the needle games released these days are jtool needle. (I'm not excluded from this, by the way, since almost all of my needle games are jtool needle.) There's nothing inherently wrong with that. People can make what they want to make. It is, however, unhealthy for the community to just reject games that look and play different from what you're used to. We need to have an open mind when approaching something new. It's okay if you don't like the game, but if the reason you don't like it is either because it has gimmicks or because it isn't what you were expecting, then perhaps you should do some self reflecting.

Anyway, I'll try to end this review on a positive note (since that's what this game deserves.) Kale worked on this game for two years, which is as long as it took to make Cultured 2. You can really see all the love and effort that went into making it, and I'm really proud of the team (Kale, Zero and Plasma) for all their work. According to Kale, the week leading up to the release of this game has been one of the most stressful times of his life. Let's try to make it worth it for him. This game is great, and he should feel good about it. Whatever people may say about the design or whether or not it's a needle game or what it "should have been", I would stand tall and be proud of this game. Because in my eyes, it's nothing short of a classic.

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Tagged as: Needle Gimmick
[15] Likes
Rating: 9.8 98       Difficulty: 85 85
Jun 10, 2019