Not Another Magic Tower Game(共同開発)

Creators: Light, Koala, Nikaple

Average Rating
9.3 / 10
Average Difficulty
77.3 / 100
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Tags:

Adventure (13) Needle (5) Avoidance (12) Boss (10) Long (9) Hard (1) Puzzle (11) RPG (2) Softlock (1) Softlockable (2)

Screenshots

  • by AriesAn
  • by AriesAn
  • by Kaiky
  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe
  • by AriesAn

41 Reviews:

Paragus
This review is based upon reaching the true end.

This is a massive and challenging fangame with heavy puzzle elements. The production is great, and concept is interesting, and the game has a ton of content with multiple endings.

The problem with the game in general is the ability to get yourself stuck in a softlocked state where you are unable to reach the better endings. Key management is essential and can be brutal on your first play if you don't know where the secret walls are and knowing which doors don't need to be opened. The game also contains mandatory avoidance fights scattered throughout the game that can be unfair or brutal at times to grind.

I recommend this game to veteran and experienced players only, and recommend you not go in blind to avoid having to restart the game many hours in. Below I have a link to a video guide which will contain spoilers, but will ensure you have the resources needed to reach the final floor.

Video Guide Link: https://www.youtube.com/watch?v=2zkdySv4Fsg

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Tagged as: Adventure Avoidance Boss Puzzle
[9] Likes
Rating: 9.0 90       Difficulty: 80 80
Feb 6, 2016
Wahfuu
NAMTG is a game pretty much unlike any other, for better and for worse. There's not a lot of experiences like it. From both how you progress, to what you do to progress, is unlike much you'll find anywhere else. It's a chaos of variety, from mini-games to avoidance's to auto-scrolling needle, it's a bunch of things that feels like they'd never work together, but they kinda do here.

NAMTG doesn't have too hot of a start, with some very slow enemies and weird generic jump filled needle, but it'll be a fond memory by the end. See, NAMTG does something better than basically any other fangame you'll find: Its sense of progression. By the end of the game, after fighting slimes that do nothing but hop towards you slowly, you'll be fighting stuff that are absurd enough to count as fangame bosses by themselves. This, accompanied by a production and presentation jump for alot of the endgame enemies and the feeling of power you get by stomping over the earlier things makes the game incredibly satisfying to go through.

This only really takes a hit at the near end-game, where you're bombarded by a ton of bosses very close to eachother, alot of which your stats don't really mean anything besides the ability to fight them. It's an unfortunate stopping point that hampers the pacing of the game in a bad way. I might feel differently if I enjoyed the majority of the bosses in this game, but alas I don't.

The bosses in this game range from hideously long, gimmick-fueled suicide assistance or generic avoidances with good (and in ones case, fantastic) music. And some of the RNG, not just in them but in some of the enemies aswell, borders on some of the most volatile i've seen in terms of how easy vs how hard it can be. This is moderately saved by the (current) final boss, which while having a bit of a slow buildup perfectly captures the sense of progression you've gotten from climbing the tower itself.

Unfortunately, the needle in this game isn't fantastic either. Most of it is extremely short saves that are just doing one or two excessively precise jumps that you can just randomly mash your fingers on and get through. And then theres stuff like the horror story that is the auto scrolling room, which isn't that long but is boring as sin the entirety of its duration. The only real, true attempt at 'platforming' in the game feels like it's in the minigames. Which, as an aside, are actually all quite fun! I wish I had the brain fortitude for echo-shift.

It probably sounds weird saying that I enjoyed this game alot after saying I don't really like its bosses or its needle, but a big part of the game is its variety. For better or worse you'll see a lot of different things and enemies in this game. You're not bound to like all of them, but you'll probably like something. Basically, when it works, it >really< works, no matter what other problems get in the way. You'll feel great ascending the tower at the end. And what waits for you is worth it.

(And as an aside: I find the reputation of this game to be very strange. You'd think people were talking about noesis when they mention how hard this game is, but honestly outside of the end boss and weird needle style, the game is pretty accessible on all fronts. Not an easy game, especially for a beginner, but if you're not trying to no hit the bosses then honestly I don't see why this game has its ball buster difficulty reputation.)

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[3] Likes
Rating: 7.5 75       Difficulty: 67 67
Nov 29, 2018
GalacticPigz
So im very bad at this game but I got somewhat into it but can I request an "easy" mode for people who want to play the game but cant get far? Well anyways I love this game and the concept of fighting monsters. I love the mix between needle and "bosses" (more like enemys) and its just out right fun!

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[3] Likes
Rating: 10.0 100       Difficulty: 75 75
Oct 1, 2016
Kaiky
Despite its problems, this fangame is definitly my favorite.
This game contains random difficulty spikes, RNG enemies and bosses and is also really easy to softlock.
I'd recommend this game if you are good at needle and avoidance and also if you use a guide.
Past this point, I'll talk about the entire game.

1F: Your first roadblock may come at the first real floor of the game, which is a precise jump called Super F, if you can consistantly do Super Fs than obviously this screen will be a cakewalk, but this fangame took me so much time, I started playing it when i was bad, so it took me a lot of time to do the Super F... Than I died in the T-Bone and gave up.

5F: Another roadblock will be in 5F, at that point you'll have 2 options: Either you fight FASF with 1 Damage or you get an extra attack gem with bhops or using an orange key, as I mentioned before I sucked so I just used an orange key.

8F: Smiling Slimes are hard to no-hit compared to other enemies but not the worst thing you'll get to do.

FaShiLiu: After grabbing every attack gem, it's FaShiLiu time. FaShiLiu is a easy GD-like boss with a extremly annoying attack at the very end, that's why you need almost all attack gems to make it easier.

Yaranaika: Time to grind a lot. Yaranaika is an extremly RNG boss with a couple of patterns you also need to learn. I took 3 hits.

3b6: Easy boss. You can even take a lot of hits in it since they deal so little damage, I took 5 hits.

Minigames: After you get the Bad Ending, it's time to play the minigames, I did them in the order: MMM Fingers>Bubble>Side Tower except i didn't do an annoying level in bubble and I didn't do Side Tower because i got annoyed at grinding it for 5 hours, so shoutout do Desticler and Welowas for doing them for me.

Faro!!!: After the Minigames and killing most enemies, you'll get to fight Faro!!! since almost nothing matters at that fight since it's an Avoidance where you can only get hit once, dying on the second hit, it's better to fight him asap, most people disagree with me, but i find Faro!!! to be one of the hardest bosses in the game all because of the Minigames' return, which made me hate MMM Fingers and made me hate Bubble and Side Tower even more.

Mr. Corazone: Bad boss.

Mr. Pica: Really great boss ripped from IWBT Calamity Fortune, note that there is a way too skip the final section, skipping the annoying last attack, in which you just need to drag the game window.

Mr. Diamante: If you fought Corazone and Pica before Diamante, you can use the Charge Shot to kill him in the beginning of the fight, but I still recommend you to play through him normally, he's an awesome and fun boss.

Dark Enemies: The top ones are the two easier ones, i used dynamites to skip fighting the lower ones with low attack, if you also do this, you'll sacrifice being able to take 1 hit at the "final boss".

4b6: I hate this boss, I just don't like anything about it, the visuals are boring, the gameplay is really unfun and this boss can screw you with bad RNG, doesn't help that it's one of the longest fights in the game.

Tower Lead: Definitly the best boss in the game, brings back most of the enemies in the game in a fight and even brings the Devas back (Corazone still sucks) Definitly the best boss in the game, though i only recommend taking less hits if the game becomes finished which it probably wont. I took 7 hits.

After you "beat" the game there's still a lot of content, you can fight the optional deva, Mr. Trebole, unlock the gallery for boss challenges and also a Secret 3 with a Colonel boss named Fapple, which I'll never fight.

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Tagged as: Adventure Needle Avoidance Boss Long RPG Softlockable
[1] Like
Rating: 10.0 100       Difficulty: 80 80
Dec 12, 2018
Wolfiexe
Magic Tower is one of my favourite fangames from the staggering variety of enemy design (and boss designs for that matter), to the very unique way in which the game is structured It's a fangame not quite like any other, heavily inspired upon Tower of the Sorcerer in which keys must be managed efficiently to open the path forward without running into a softlock.

No doubt this is a deal-breaker for a lot of people and a guide is probably recommended to at least ensure your first playthrough is a clean one, although your experience will differ person-to-person. There's a number of enemies that can seem questionable or slight patches of design that feel a little out of place, although for me they add to the charm and wackiness of the tower that boasts such an interesting variety of content.

A truly unique fangame, and one of my absolute favourites. Would very much recommend.

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Tagged as: Adventure Avoidance Boss Long Puzzle
[1] Like
Rating: 10.0 100       Difficulty: 80 80
Nov 13, 2018