I wanna be the Magnanimity

Creator: 流し七対子

Average Rating
6.3 / 10
Average Difficulty
65.4 / 100
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Tags:

Adventure (10) Trap (9) Gimmick (8) Boss (4) Long (2) Items (2) Incomplete (2) unfinished (2) Item (1) MIDI (1)

Screenshots

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18 Reviews:

Xplayerlol
Trigger-heavy fangame. Has plenty of good gimmicks, most involving the guns (The kid will get new guns on the first 3 stages). The bosses are great, too, although most of them are RNG-heavy (Some of them are basically impossible to beat if you get bad RNG). The save placement is rather unforgiving (Most rooms have only one save, or not even that sometimes). All of the worlds are quite different and well-designed, and the same goes for the bosses (Aside from the RNG). The traps are quite generic, though, which drags down the gameplay quite a bit.
Fun fact: The last boss is one of the easiest in the game.

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Tagged as: Adventure Trap Gimmick Items
[4] Likes
Rating: 7.0 70       Difficulty: 70 70
Feb 13, 2015
Nick24
Manganami... Namgamamity... Magamimi..
Magnanimity. Here we go

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Tagged as: Adventure Trap Gimmick Boss Long Incomplete
[3] Likes
Rating: 5.5 55       Difficulty: 70 70
Feb 27, 2019
Bob
A bunch of shitty traps and midi music, not my cup of tea.
magnanimidi.

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Tagged as: Adventure Trap
[3] Likes
Rating: 5.0 50       Difficulty: 70 70
May 7, 2015
ElCochran90
*Cleared on 25/07/2023*

On the underrated vein of PomuRin’s most creative game, “Conscience”, Magnanimity is a solid and fun classic that is painfully unfinished. However, I still find it to be not appreciated enough by the community, considering my unpopular rating scale and the time this was conceived.

The game is quite Conscience-like in the way it concocts and amasses a respectable variety of environments from original video games like Kirby’s Dream Land for the Game Boy to Kirby Super Star Ultra for the DS. We also have Super Mario World, Kirby Super Star and Super Mario All Stars thrown in for good measure, as obligated and overused they might seem today; at least those are done in a better way than freaking Popularity.

The implementation of stages, bosses and gimmicks are cool, but the quality overall presents great variance. The lava stage, the one with Sagat as its boss for absolutely no reason, which had me laughing at the beginning to be honest, has standard screens and a gimmick that allows you to freeze fireballs. Also, we have the normal, generic and standard IWBTG stage, but what is a classic without it (except probably something better)? The Zombie boss is just whatever... There are some questionable decisions here and there, so expect no rhyme or reason.

Yet, this odd facet works in the favor of the game and keeps it fresh, unexpected and unpredictable: it’s better to go blind. Difficulty balance is not off, although you might experience some grinding with the later bosses compared to the overall adventure platforming.

This is the type of fangames that retains my favoritism for the adventure genre, and at the end of the day, that was the genre of the one that started it all. Yet, it is not a consistent experience overall, the last boss is really easy (and famous), and the latter combined with the whole unfinished business gives it a very anticlimactic “conclusion”. What a bummer.

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Tagged as: Adventure Trap Gimmick Boss Incomplete unfinished
[1] Like
Rating: 6.1 61       Difficulty: 65 65
Nov 12, 2023
PlutoTheThing
This game makes me very conflicted, as on one hand we have some incredibly unique and creative adventure gameplay, especially for the time this game came out, reminiscent of a game like galaxy, and on the other hand, we have some baffling game design decisions, bosses, and most of all traps. I really need to emphasize the traps because they are just awful, I'm fully aware at the time that traps weren't super well developed, but even a game like LoveTrap has way more clever traps than this, and way better placement. This game can sometimes throw 8+ traps in one save for no reason, sometimes with additional time wasting stuff like the bomb gimmick, which was exclusively just annoying to use, which slaughter the pacing. The bosses are a mixed bag too, plus their difficulty is all over the place, with the final boss being one of the absolute easiest. It would have been cool to see this game get finished, but at the same time I think some serious improvements could be made, a rework to traps or even a straight removal could bump this straight to a 7 or higher, but as is I think this game is just too frustrating to say I truly enjoyed it.

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[1] Like
Rating: 4.5 45       Difficulty: 52 52
Aug 1, 2023