I wanna be THE [email protected]

Creators: eden, ナス太郎

Average Rating
8.0 / 10
Average Difficulty
66.6 / 100
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Adventure (3) Avoidance (5) Trap (1) Gimmick (4) Boss (4) Long (2) Puzzle (4) Trigger (1) Kawaii (1)


  • by DerpyHoovesIWBTG
  • by Wolfiexe
  • by DerpyHoovesIWBTG
  • by AndresSgarrido
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG

10 Reviews:

A fangame with a name that makes people expect it to be full of [email protected] stuff, but instead its full of stages based on classic arcade games like in Permanence 2.. and [email protected] bosses or avoidances.

The difficulty is not well balanced, the first stages are clearly harder than the later ones. The platforming and the puzzles are fun, but some bosses are frustrating. There is a lot of content, and most of the gimmicks from the old games worked fine with IWBTG physics, and despite the game having some tedium and few bugs, I still think it's overall worth playing.

Also if you want to go for hard mode since there is even more content unlocked, (have to beat the game first in medium sadly) be aware that everything gets buffed real bad, more amount of spikes, longer endurance segments, less saves, and soul breaking traps. Very hard mode is unlocked after clearing hard mode + after clearing the game on a speedrun mode under a certain time. Only the best and most patient fangame players can beat that mode monkaS

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Tagged as: Avoidance Gimmick Boss Long Puzzle
[3] Likes
Rating: 6.7 67       Difficulty: 65 65
Jan 11, 2017
All stages do it about a nostalgic game, not problem even if you don't know [email protected]

Though it is a long piece work elaborated like this, relief measures are abundant, and even game poorness can play, and the work is rare.

It is varied, and the gimmicks are scattered, too, and themes of each stage are made well with 13 stages in VeryHard, too.Speedrun is necessary to play in VeryHard and is serious, but an additional stage of VeryHard is splendid.

Difference between stage and boss by the degrees of difficulty is made well.

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[2] Likes
Rating: 10.0 100       Difficulty: 95 95
Aug 31, 2017
[email protected] is one hell of a game. It's hard to know what you're getting yourself into until you've played or watched any of it, but it's not quite like any other adventure fangame. One second you'll be prancing around in some Pacman-inspired pseudo-trap stage, the next you'll be plunged into a top-down RPG maze where you get smacked around by dragons, wizards and chasing around some anime girls like the zany Producer you are.

The game is built across a series of hubs à la Permanence 2, where you have a option of stages from a selection, before unlocking a new selection after beating them all. The stages are all of very different quality and style, but it makes for a very interesting experience. I felt like 50% of the stages were themed around some sort of retro arcade game with unusual mechanics or physics, and the remainder were normal fangame physics with trap or gimmick based platforming taking centre stage. As a result, stages can be very hit or miss, and some stages left me with a bit of a sour taste before immediately cleansing it with the next stage. Expect a mixed bag.

There's some cool little touches to the game, such as the inclusion of harder difficulties upon beating Normal (and then respectively, Hard to Very Hard) which actually change and add completely new stages. I hear these are substantially harder and I've only touched into Hard mode very slightly, so my experience is based entirely off the Normal difficulty. The saves also keep track of your save time so you can see how long you've been on a save for. This is a really basic thing but I thought it was a cool idea to have.

It's one hell of a game, in ways both good and bad. Definitely worth checking out and seeing if it holds your interest. I sure had a fun time with it and will probably delve deeper into Hard mode at a later date.

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Tagged as: Adventure Avoidance Gimmick Boss Puzzle
[1] Like
Rating: 7.6 76       Difficulty: 65 65
Aug 11, 2018
There's a lot here to process in terms of content. The game basically takes you from hub to hub, each containing several stages to be done in any order Permanence 2 style. There's a lot of gimmicks and bosses going on here, some of them are handled a lot better than others. I found the biggest issue to be more in the bosses where a few of them can be very frustrating due to RNG. I don't think I'd say this is a bad game, it's a mixed bag, but there's a lot to see and do here and it's very clever at times. You will have to eat a side order of shit though at a few places in the game where design choices were clearly not well thought out.

After you beat it, there's a hard ode unlock that has even more content, but it seems be buffed in less than stellar ways. I doubt most people will want to replay the entire game again with more cancer added after the first go aroud.

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Tagged as: Adventure Avoidance Gimmick Boss Puzzle
[1] Like
Rating: 6.5 65       Difficulty: 55 55
Jan 16, 2017
Creative assuredly good ,but level design no good ,some save is hard and extreme ,some boss RNG make me annoying

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[1] Like
Rating: 5.0 50       Difficulty: 60 60
Jan 13, 2017