15 Reviews:
Wolfiexe
iDOLM@ASTER is one hell of a game. It's hard to know what you're getting yourself into until you've played or watched any of it, but it's not quite like any other adventure fangame. One second you'll be prancing around in some Pacman-inspired pseudo-trap stage, the next you'll be plunged into a top-down RPG maze where you get smacked around by dragons, wizards and chasing around some anime girls like the zany Producer you are.
The game is built across a series of hubs à la Permanence 2, where you have a option of stages from a selection, before unlocking a new selection after beating them all. The stages are all of very different quality and style, but it makes for a very interesting experience. I felt like 50% of the stages were themed around some sort of retro arcade game with unusual mechanics or physics, and the remainder were normal fangame physics with trap or gimmick based platforming taking centre stage. As a result, stages can be very hit or miss, and some stages left me with a bit of a sour taste before immediately cleansing it with the next stage. Expect a mixed bag.
There's some cool little touches to the game, such as the inclusion of harder difficulties upon beating Normal (and then respectively, Hard to Very Hard) which actually change and add completely new stages. I hear these are substantially harder and I've only touched into Hard mode very slightly, so my experience is based entirely off the Normal difficulty. The saves also keep track of your save time so you can see how long you've been on a save for. This is a really basic thing but I thought it was a cool idea to have.
It's one hell of a game, in ways both good and bad. Definitely worth checking out and seeing if it holds your interest. I sure had a fun time with it and will probably delve deeper into Hard mode at a later date.
[1] Like
The game is built across a series of hubs à la Permanence 2, where you have a option of stages from a selection, before unlocking a new selection after beating them all. The stages are all of very different quality and style, but it makes for a very interesting experience. I felt like 50% of the stages were themed around some sort of retro arcade game with unusual mechanics or physics, and the remainder were normal fangame physics with trap or gimmick based platforming taking centre stage. As a result, stages can be very hit or miss, and some stages left me with a bit of a sour taste before immediately cleansing it with the next stage. Expect a mixed bag.
There's some cool little touches to the game, such as the inclusion of harder difficulties upon beating Normal (and then respectively, Hard to Very Hard) which actually change and add completely new stages. I hear these are substantially harder and I've only touched into Hard mode very slightly, so my experience is based entirely off the Normal difficulty. The saves also keep track of your save time so you can see how long you've been on a save for. This is a really basic thing but I thought it was a cool idea to have.
It's one hell of a game, in ways both good and bad. Definitely worth checking out and seeing if it holds your interest. I sure had a fun time with it and will probably delve deeper into Hard mode at a later date.
Rating: 7.6 76
Difficulty: 65 65
Aug 11, 2018
Paragus
There's a lot here to process in terms of content. The game basically takes you from hub to hub, each containing several stages to be done in any order Permanence 2 style. There's a lot of gimmicks and bosses going on here, some of them are handled a lot better than others. I found the biggest issue to be more in the bosses where a few of them can be very frustrating due to RNG. I don't think I'd say this is a bad game, it's a mixed bag, but there's a lot to see and do here and it's very clever at times. You will have to eat a side order of shit though at a few places in the game where design choices were clearly not well thought out.
After you beat it, there's a hard ode unlock that has even more content, but it seems be buffed in less than stellar ways. I doubt most people will want to replay the entire game again with more cancer added after the first go aroud.
[1] Like
After you beat it, there's a hard ode unlock that has even more content, but it seems be buffed in less than stellar ways. I doubt most people will want to replay the entire game again with more cancer added after the first go aroud.
Rating: 6.5 65
Difficulty: 55 55
Jan 16, 2017
CanusAntonius
I wanna be the Idolm@ster, it is a monumental game that even the powers that be have yet to conquer, and probably the biggest challenge for me as a reviewer. Of all the fangames out there with suitable production and rating, this is one of the tallest mountains that can be climbed, and to this day it has yet to be done completely. For those not wishing to take on a monumental task, the game does also offer a taste of what it has on a more suitable playing field, with Beginner mode being under a 50 difficulty, and Normal mode in the mid 60s, the latter being what I chose myself.
On the surface, Idolm@ster is an Adventure Game formatted as a collection of Hubs in which you select a level, play through some platforming, and face the Idol (boss) of that stage. Each stage is going to be based off of classic arcade games, such as Dig Dug, Metrocross, Pac-Man, Rally X, and many others. The creators do an extremely good job at replicating these, and the amount of variety caused by this system is absolutely breathtaking. One minute you're in an actual Dig-Dug level blowing enemies up, while another time you're in a Tower solving puzzles. There will be times when you're dodging race cars, rising through the sky in a battlefield, slowly creeping your way through a maze, or even helping a miner do his work. Along the way, you'll have to deal with several various gimmicks and traps, all of which add a unique flavor to the game. There are quite a lot of stages as well, with Normal Mode having 11; this ensures that you'll actually be spending quite a while in the game overall.
The Idols of the game are the true showstoppers, and it is your duty as the Producer to spray them with your water gun. Each of these bosses within the game are completely unique from eachother, and often times utilize the main theme of their stage. If you encounter a level in which you can pick up stuff to throw, you can expect to have to do this during the upcoming boss for damage. Returning to the tease of the maze I mentioned, you will in fact need to fight a pair of Idols later on in that same stage within one as well. One of the key designs of each boss that is usually consistent amongst them all is that as the fight goes on, it will get tougher, so expect difficulty to be backended most of the time. These Idols are truly unique from most fangame bosses, they hold a style to them that has not been repeated since, and probably never will, and for that they are truly and unquestionably memorable.
But despite the harmless feel you might get from the game at first glance, be warned, it does bare sharp teeth. If there is any phrase that defines a vast majority of the game, it is "RNG". This is such a predominant factor in the game that it becomes a statement of truth that you must accept in order to continue on. If you go in and immediately find yourself disliking this aspect, know that it does not let up at all throughout the entire game. There are brief respites, but as some point you will eventually be treated back to a healthy heap of randomized projectiles and killers. At times it can be incredibly overwhelming, with special notice to the Mazes and Towers of Horror. Other aspects of the game also will challenge the player in psrticuarly savory ways, such as a fairly difficult timed segment in Metrocross, a especially hard trap maneuver in Rally X, an Idol who's appetite knows no bounds, and a knight who's spinning can destroy anything. However, in the end, the journey in my eyes was still worth it, or atleast that's what I hope, truthfully I still do not know if I like Idolm@ster or not, but that's the beauty of the game.
With Beginner or Normal Mode done, you could call your journey complete, pack your bags, and walk away. But if you look just a little bit further on, the game reveals itself to be a sleeping dragon, with higher difficulties unlocking if you are able to both beat and speedrun the previous difficulty in a set time. It is in this way that Idolm@ster becomes a much longer expedition, and it absolutely dares you to go further. Higher difficulties begin to add new stages and bosses to the game, other stages are completely changed with new screens, buffed platforming, even new traps; it goes on and on like a raging beast until finally it can come up with a challenge you cannot overcome. It is at this point that we will probably never see someone complete the final mode of the game, albeit the last boss is believed to have a bug that makes it impossible, it is doubtful anyone would even reach it to warrant a patch. But still, it is something I would like to see from the community one day, to know that this dragon has finally been slain is a fangamer's dream.
Idolm@ster is an impressive game, and while it certainly is heavily flawed in many ways, it does not take away from the amount of creativity and passion put into it. Who knows who made which stage, we still do not even know every maker for the game, but either way they built a castle and had a monster guard the secrets within. While I cannot recommend every person enter this castle for their own safety, it is still advised to enjoy your time in the courtyard with Beginner and Normal mode. After that, you can decide for yourself where your journey ends.
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On the surface, Idolm@ster is an Adventure Game formatted as a collection of Hubs in which you select a level, play through some platforming, and face the Idol (boss) of that stage. Each stage is going to be based off of classic arcade games, such as Dig Dug, Metrocross, Pac-Man, Rally X, and many others. The creators do an extremely good job at replicating these, and the amount of variety caused by this system is absolutely breathtaking. One minute you're in an actual Dig-Dug level blowing enemies up, while another time you're in a Tower solving puzzles. There will be times when you're dodging race cars, rising through the sky in a battlefield, slowly creeping your way through a maze, or even helping a miner do his work. Along the way, you'll have to deal with several various gimmicks and traps, all of which add a unique flavor to the game. There are quite a lot of stages as well, with Normal Mode having 11; this ensures that you'll actually be spending quite a while in the game overall.
The Idols of the game are the true showstoppers, and it is your duty as the Producer to spray them with your water gun. Each of these bosses within the game are completely unique from eachother, and often times utilize the main theme of their stage. If you encounter a level in which you can pick up stuff to throw, you can expect to have to do this during the upcoming boss for damage. Returning to the tease of the maze I mentioned, you will in fact need to fight a pair of Idols later on in that same stage within one as well. One of the key designs of each boss that is usually consistent amongst them all is that as the fight goes on, it will get tougher, so expect difficulty to be backended most of the time. These Idols are truly unique from most fangame bosses, they hold a style to them that has not been repeated since, and probably never will, and for that they are truly and unquestionably memorable.
But despite the harmless feel you might get from the game at first glance, be warned, it does bare sharp teeth. If there is any phrase that defines a vast majority of the game, it is "RNG". This is such a predominant factor in the game that it becomes a statement of truth that you must accept in order to continue on. If you go in and immediately find yourself disliking this aspect, know that it does not let up at all throughout the entire game. There are brief respites, but as some point you will eventually be treated back to a healthy heap of randomized projectiles and killers. At times it can be incredibly overwhelming, with special notice to the Mazes and Towers of Horror. Other aspects of the game also will challenge the player in psrticuarly savory ways, such as a fairly difficult timed segment in Metrocross, a especially hard trap maneuver in Rally X, an Idol who's appetite knows no bounds, and a knight who's spinning can destroy anything. However, in the end, the journey in my eyes was still worth it, or atleast that's what I hope, truthfully I still do not know if I like Idolm@ster or not, but that's the beauty of the game.
With Beginner or Normal Mode done, you could call your journey complete, pack your bags, and walk away. But if you look just a little bit further on, the game reveals itself to be a sleeping dragon, with higher difficulties unlocking if you are able to both beat and speedrun the previous difficulty in a set time. It is in this way that Idolm@ster becomes a much longer expedition, and it absolutely dares you to go further. Higher difficulties begin to add new stages and bosses to the game, other stages are completely changed with new screens, buffed platforming, even new traps; it goes on and on like a raging beast until finally it can come up with a challenge you cannot overcome. It is at this point that we will probably never see someone complete the final mode of the game, albeit the last boss is believed to have a bug that makes it impossible, it is doubtful anyone would even reach it to warrant a patch. But still, it is something I would like to see from the community one day, to know that this dragon has finally been slain is a fangamer's dream.
Idolm@ster is an impressive game, and while it certainly is heavily flawed in many ways, it does not take away from the amount of creativity and passion put into it. Who knows who made which stage, we still do not even know every maker for the game, but either way they built a castle and had a monster guard the secrets within. While I cannot recommend every person enter this castle for their own safety, it is still advised to enjoy your time in the courtyard with Beginner and Normal mode. After that, you can decide for yourself where your journey ends.
Rating: 9.0 90
Difficulty: 65 65
Aug 25, 2022