I wanna be the Retro II Rebirth

Creator: Miracle

Average Rating
5.9 / 10
Average Difficulty
39.0 / 100
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Tags:

Adventure (2) Trap (1) Gimmick (1) Boss (2) Short (2) Trigger (1) Demo (1) unfinished (1) InvisiKid (1)

Screenshots

  • by Bob
  • by Bob
  • by Bob
  • by Bob
  • by Bob
  • by Anonymous

4 Reviews:

NightShark115
Rating based on Ultra-Violence without secrets.

As the name implies, this is the sequel to the original "I Wanna Be the Retro". You can clearly see how much Miracle has improved as a maker at this point, and that she clearly knows what she is doing.

Stage 1: Built around platforms. Starts out with platforms that flip over at a regular interval, making you fall off of them. Some even move. Also features spikes that move back and forth, though they're not an issue at all. The next screen uses blinking lasers, like the first game, though here, they're combined with moving platforms (that don't flip over). There was one timing-heavy part I didn't like, but otherwise, this was a fun stage of the game.

Stage 2: Definitely feels like a better version of something we would've gotten in the first game. InvisiKid™ also makes a return here, though not for long, and there's blocks you can step on to find out where you are. The next part has a few more traps in it while Miracle flies at you, but after a little trial and error, this part isn't too bad. The pink text trap isn't much of an issue, either, but the traps after it definitely are.

Stage 3: Only one screen long, and it's similar to the "Maze With No Entrance" screen from VVVVVV. You have infinity jump, and there's basically no challenge here, apart from figuring out you have to go through a wall, which still isn't very hard.

Boss 1: You fight against Miracle, the creator, here. She even has voice acting in the game, though only for a couple of lines, and nothing else besides that. This boss is a lot more complex than those of the first game, as she has multiple different attacks she can use. Out of all these attacks, though, only one could realistically kill you, that being the acid that comes from the sides of the screen, because it gets rid of some of the ground. Aside from that, not much else worthy of notice here.

Stage 4: This stage has more platforms, though they all go away soon after you touch them. From scale platforms, to platforms on rails. They're not in the most annoying places, though the scale platforms near the start could use a bit of re-working in terms of positions. This stage doesn't have anything else noteworthy, though, so let's just move on.

Stage 5: Contains blocks that disappear and reappear after being stepped on, clearing the path for the Kid to go through. This is a nice gimmick, and I would love to see it used more. Sadly, though, this stage ends with "DEMO" blocks at the end of the first screen, and given what happened with the first game, I doubt this game will be finished either.

The game is clearly an improvement over the first game. The first game clearly showed that Miracle was newer to making fangames than she was here, and while this one was shorter, it clearly reached the potential the first game failed to achieve. I enjoyed this game a lot, and would definitely recommend it.

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Tagged as: Adventure Trap Gimmick Boss Short unfinished InvisiKid
[0] Likes
Rating: 6.0 60       Difficulty: 45 45
Apr 9, 2020
Bob
One of those "huge" games from the kayin forums back in 2011. It was abandoned as a demo with only 3 areas and a boss. The platforming is about what you would expect. It's filled with traps and weird gimmicks. The boss was kinda fun but it could give you some shitty RNG.
The production value was the best part of the game. It's not jaw-dropping, but it's satisfactory.

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Tagged as: Adventure Boss Short Demo
[0] Likes
Rating: 5.2 52       Difficulty: 35 35
Apr 4, 2015
Drug_Solo
Tagged as: Trigger
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 26, 2016
RodrigoGamer636
[0] Likes
Rating: 6.5 65       Difficulty: 37 37
Feb 25, 2016