I wanna be the Guy:Gaiden(本家2)

Creator: Michael "Kayin" O'Reilly

Average Rating
7.1 / 10
Average Difficulty
46.0 / 100
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Adventure (3) Trap (2) Gimmick (2) Boss (1) Guy (1) unfinished (1)


  • by Zorgo
  • by Zorgo
  • by Zorgo
  • by Zorgo

21 Reviews:

One of the first fangames I played. Wait, it isn't a fangame, it's official sequel to IWBTG.
The game is unfinished, it has only one act, and this act has 3 levels in it.
In this game, you play as The Lad, because The Kid already became The Guy. The Lad has a hook, and that's an interesting gimmick. However, I think the hook is the reason this game never got finished.
Almost every fangame that tried to add something new never got finished. And IWBTG: Gaiden is not an exception. And that's sad.
Also, I had a strange glitch and the game did not save when I quit, so I had to complete it in one go. I did manage to do it though.
I honestly would love to see new version, but... it'll never happen.

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[2] Likes
Rating: 7.0 70       Difficulty: 50 50
Sep 1, 2016
The official sequel to the original IWBTG. It's short, it has good production value, but I didn't care for the level design. The use of the hook mechanic has been done far better in other fangames, and the platforming is very lackluster. There's some trolls and stuff, but honestly the game is overhyped. If this game were made by anyone else nobody would have given shit.

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[2] Likes
Rating: 5.0 50       Difficulty: 40 40
Mar 3, 2015
I wanna be the Guy:Gaiden is not actually a fangame, but in reality it's an actual sequel from the original creator Kayin. So does this game live up to the expectation? Not really.

First of all, as you've probably seen from the tags that I've used this game is unfinished. The game right now consists of 3 stages and a map ala Super Mario World. Each stage is different in its own way but most if not all of them consist of exploring one gimmick. That gimmick being the hook. One of the things that make this game a different experience from the original is the fact that if you push X you will throw a hook on a diagonal direction; pushing up on the keyboard will make it go up and pushing down will make it go straight. The entire game is build around this gimmick so you can't really expect good platforming that doesn't involve it. The first stage really shows the potential this gimmick has making platforming interesting and innovative, enemies react to your hook and sometimes screw you over, there's some traps that you can evade with the hook and going fast is really satisfying.The game also adds the possibility to charge your shot so it deals more damage but the bullet is bigger making it hard to hit certain enemies, there's not that many enemies that you can kill on this game but I think this gimmick is a nice addition. If this game was only the first stage then I would be pleasantly surprised as most of my gripes with IWBTG would have been fixed. But then the rest of the game happened.

Stage 2 is actually awfully designed not doing anything original with the hook and instead is made to frustate the player. Traps in this area are awful aswell. Stage 1 has actually some cool and interesting traps while this area is just your usual "Lol trolled you". I would also like to point out that this area is actually super unpolished as I managed to clip on a block and crash the game not once but 3 times, also the area is filled with glitches and obviously unintended stuff.

Stage 3 is just Memorophilia for IWBTG original, it's also very short and is not really interesting on its own. You go and you fight an upgraded version of the Mike Tyson fight from IWBTG, this time it's Bad Bull and while better than the original fight it's still is very lackluster.

One thing that I would like to point out is that the game is very pretty in terms of the sprites chosen and the music and sound effects fit very well the game. So that's a big plus on my book.

Overall should you play I Wanna Be The Guy:Gaiden? I would suggest to wait until there's a new update. Even if the game hasn't had a major updated in years. (last updated was 2 months ago and it only fixed some of the bugs in the game.) The games about 15-25 minutes long so if you have some spare time give it a go.

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Tagged as: Adventure Trap Gimmick unfinished
[1] Like
Rating: 5.0 50       Difficulty: 30 30
May 7, 2018
Very average game. Unfortunately, the main mechanic of the game, the "hook" felt extremely unwieldy and got old very quickly. Some parts were enjoyable, particularly a certain achievement from the Bowser boss made me laugh. However, the majority of the platforming is meh, and it is only made worse with how inconsistent the hook felt.

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[1] Like
Rating: 5.5 55       Difficulty: 40 40
May 5, 2015
Fun game that doesn't really count as a fangame, since it's an official sequel to the original IWBTG (Or at least a demo of what the sequel would be). I really enjoyed it for the most part. There's a quite interesting mechanic, the 'Hook', which the game makes a constant use of. The traps were quite generic in their nature, but most of them were still funny, specially due to their placement. Great visuals and musics. There are plenty of enemies you can kill, which gives an use to your gun, and a mini-boss at the end of each act, except for the last one, which has an actual boss. They are all pretty fun to fight against, with some really interesting concepts that go beyond the standard formula of just shooting the boss until he dies.
It's quite sad that this game never went past the demo phase, it would probably be quite cool if it were finished. Would recommend.

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Tagged as: Adventure
[1] Like
Rating: 7.5 75       Difficulty: 43 43
Feb 10, 2015