I wanna be the Guy:Gaiden(本家2)

Creator: Michael "Kayin" O'Reilly

Average Rating
6.9 / 10
Average Difficulty
45.9 / 100
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Tags:

Adventure (5) Trap (5) Gimmick (4) Boss (2) Guy (1) Incomplete (1) unfinished (2)

Screenshots

  • by ElCochran90
  • by Zorgo
  • by NightShark115
  • by Zorgo
  • by Zorgo
  • by Zorgo

24 Reviews:

Desticler
One of the first fangames I played. Wait, it isn't a fangame, it's official sequel to IWBTG.
The game is unfinished, it has only one act, and this act has 3 levels in it.
In this game, you play as The Lad, because The Kid already became The Guy. The Lad has a hook, and that's an interesting gimmick. However, I think the hook is the reason this game never got finished.
Almost every fangame that tried to add something new never got finished. And IWBTG: Gaiden is not an exception. And that's sad.
Also, I had a strange glitch and the game did not save when I quit, so I had to complete it in one go. I did manage to do it though.
I honestly would love to see new version, but... it'll never happen.

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[3] Likes
Rating: 7.0 70       Difficulty: 50 50
Sep 1, 2016
Paragus
The official sequel to the original IWBTG. It's short, it has good production value, but I didn't care for the level design. The use of the hook mechanic has been done far better in other fangames, and the platforming is very lackluster. There's some trolls and stuff, but honestly the game is overhyped. If this game were made by anyone else nobody would have given shit.

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[2] Likes
Rating: 5.0 50       Difficulty: 40 40
Mar 3, 2015
ElCochran90
Kayin, Kayin... I'm one of the few that actually still holds your original game in a personal Top 5 after more than 200 fangames. The reason why I delayed playing your game so much was because I knew it was short and unfinished. That's the same reason why I delayed playing Make a Sandwich, 8bit and Kill The Guy for so long. The sole idea puts me off greatly. But I knew this was a different case compared to Kill the Guy; that game got released with half a chapter missing, bugged secrets, a whole boss chopped off and the ending missing. Here, more than half the game got released. I assumed, wrongly, that this beta version of your game would lack inspiration given that it lacked inspiration to even be finished.

How wrong I was. From the moment one opens your game, a cascade of old-school classics references rain all over, just like in the original, with a fantastic sense of humor. You open the freaking menu screen and there is a wonderful style without overdoing it. You enter Stage 1-1 and visuals are exceptional, with an addicting gameplay. So many things, just like in the original, are planned out so well, reading our innocent minds. You even want to hunt down the secrets for discovering their texts! The first death was so unexpected and you get a freaking award for falling for it. This is the Kayin I remember, a brave independent videogame maker that raised the difficulty bar with this entry.

Did I mention the story? It was so freaking good.

All three stages not only have overwhelming creativity and trolls, but exceptional design. How ironic is that the hundreds of generic visual copies your original game spawned used the same graphics/tilesets/etc. as a sign of respect (and sometimes laziness), but your direct sequel didn't. The graphics are more comparable to GOOD fangames from 2015 onwards. Not only that: each stage is different to the other despite being 1-1, 1-2 and 1-3. We being in Stage 1 was no excuse for making single-styled levels. There was a sense of progression and variety. You weren't afraid of heading towards more modern directions visually and gameplay-wise, featuring a somewhat faulty Bionic-Commando-like gimmick that you get used to almost near what is the ending of this game.

And then, featuring a wonderful cutscene promising an ace adventure in the most faithful NES/SNES tradition, it stops. The story stops. The creativity stops. The variety and suspense stop. Everything stops.

This was a gigantic waste of potential, one that hurts playing through once you stumble upon what is a tragically unfinished project rather than a project that was out there just "because", and then the creator decided to leave it unfinished just "because". In an alternate universe, there is a great game waiting for us; in that universe, this game is complete and became the example for Rukimin, Marathon, Kill The Guy and heck, even HeavenTrap 1 and 2. However, we were chosen to live in this sad universe, even if beating the first boss promises us to gain unimaginable power if we beat all bosses, including what would have been, with no room for doubts, one of the most memorable fangame final boss fights featuring The Kid against The Guy in a definitive fight. Maybe that sounded too good to be true, though... Even if this game also sins of being too cryptic at times, this could have been a 2010 legend along with Boshy.

People, we will never have this complete, and it is such a big shame. I do recommend it if you can go beyond the pain, if you're one of those people that can actually sit in front of a great movie, watch it, leave it unfinished and be OK with it even if you don't ever finish it. I'm not that kind of people :'(

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Tagged as: Adventure Trap Gimmick Boss Incomplete unfinished
[1] Like
Rating: 4.9 49       Difficulty: 50 50
Nov 12, 2019
Kaiky
Way better than the original one, way more worth playing.
The Grappling hook makes for some interesting platforming.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 6.5 65       Difficulty: 40 40
Sep 12, 2019
Patuah
I wanna be the Guy:Gaiden is not actually a fangame, but in reality it's an actual sequel from the original creator Kayin. So does this game live up to the expectation? Not really.

First of all, as you've probably seen from the tags that I've used this game is unfinished. The game right now consists of 3 stages and a map ala Super Mario World. Each stage is different in its own way but most if not all of them consist of exploring one gimmick. That gimmick being the hook. One of the things that make this game a different experience from the original is the fact that if you push X you will throw a hook on a diagonal direction; pushing up on the keyboard will make it go up and pushing down will make it go straight. The entire game is build around this gimmick so you can't really expect good platforming that doesn't involve it. The first stage really shows the potential this gimmick has making platforming interesting and innovative, enemies react to your hook and sometimes screw you over, there's some traps that you can evade with the hook and going fast is really satisfying.The game also adds the possibility to charge your shot so it deals more damage but the bullet is bigger making it hard to hit certain enemies, there's not that many enemies that you can kill on this game but I think this gimmick is a nice addition. If this game was only the first stage then I would be pleasantly surprised as most of my gripes with IWBTG would have been fixed. But then the rest of the game happened.

Stage 2 is actually awfully designed not doing anything original with the hook and instead is made to frustate the player. Traps in this area are awful aswell. Stage 1 has actually some cool and interesting traps while this area is just your usual "Lol trolled you". I would also like to point out that this area is actually super unpolished as I managed to clip on a block and crash the game not once but 3 times, also the area is filled with glitches and obviously unintended stuff.

Stage 3 is just Memorophilia for IWBTG original, it's also very short and is not really interesting on its own. You go and you fight an upgraded version of the Mike Tyson fight from IWBTG, this time it's Bad Bull and while better than the original fight it's still is very lackluster.

One thing that I would like to point out is that the game is very pretty in terms of the sprites chosen and the music and sound effects fit very well the game. So that's a big plus on my book.

Overall should you play I Wanna Be The Guy:Gaiden? I would suggest to wait until there's a new update. Even if the game hasn't had a major updated in years. (last updated was 2 months ago and it only fixed some of the bugs in the game.) The games about 15-25 minutes long so if you have some spare time give it a go.

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Tagged as: Adventure Trap Gimmick unfinished
[1] Like
Rating: 5.0 50       Difficulty: 30 30
May 7, 2018