I wanna be the Guy:Gaiden(本家2)

Creator: Michael "Kayin" O'Reilly

Average Rating
6.9 / 10
Average Difficulty
45.5 / 100
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Tags:

Adventure (6) Trap (6) Gimmick (5) Boss (3) Story (1) Short (1) Guy (1) Incomplete (1) unfinished (3) not_a_fangame (1)

Screenshots

  • by ElCochran90
  • by Zorgo
  • by NightShark115
  • by NightShark115
  • by Zorgo
  • by Anonymous
  • by Zorgo
  • by Zorgo

25 Reviews:

ElCochran90
Kayin, Kayin... I'm one of the few that actually still holds your original game in a personal Top 5 after more than 200 fangames. The reason why I delayed playing your game so much was because I knew it was short and unfinished. That's the same reason why I delayed playing Make a Sandwich, 8bit and Kill The Guy for so long. The sole idea puts me off greatly. But I knew this was a different case compared to Kill the Guy; that game got released with half a chapter missing, bugged secrets, a whole boss chopped off and the ending missing. Here, more than half the game got released. I assumed, wrongly, that this beta version of your game would lack inspiration given that it lacked inspiration to even be finished.

How wrong I was. From the moment one opens your game, a cascade of old-school classics references rain all over, just like in the original, with a fantastic sense of humor. You open the freaking menu screen and there is a wonderful style without overdoing it. You enter Stage 1-1 and visuals are exceptional, with an addicting gameplay. So many things, just like in the original, are planned out so well, reading our innocent minds. You even want to hunt down the secrets for discovering their texts! The first death was so unexpected and you get a freaking award for falling for it. This is the Kayin I remember, a brave independent videogame maker that raised the difficulty bar with this entry.

Did I mention the story? It was so freaking good.

All three stages not only have overwhelming creativity and trolls, but exceptional design. How ironic is that the hundreds of generic visual copies your original game spawned used the same graphics/tilesets/etc. as a sign of respect (and sometimes laziness), but your direct sequel didn't. The graphics are more comparable to GOOD fangames from 2015 onwards. Not only that: each stage is different to the other despite being 1-1, 1-2 and 1-3. We being in Stage 1 was no excuse for making single-styled levels. There was a sense of progression and variety. You weren't afraid of heading towards more modern directions visually and gameplay-wise, featuring a somewhat faulty Bionic-Commando-like gimmick that you get used to almost near what is the ending of this game.

And then, featuring a wonderful cutscene promising an ace adventure in the most faithful NES/SNES tradition, it stops. The story stops. The creativity stops. The variety and suspense stop. Everything stops.

This was a gigantic waste of potential, one that hurts playing through once you stumble upon what is a tragically unfinished project rather than a project that was out there just "because", and then the creator decided to leave it unfinished just "because". In an alternate universe, there is a great game waiting for us; in that universe, this game is complete and became the example for Rukimin, Marathon, Kill The Guy and heck, even HeavenTrap 1 and 2. However, we were chosen to live in this sad universe, even if beating the first boss promises us to gain unimaginable power if we beat all bosses, including what would have been, with no room for doubts, one of the most memorable fangame final boss fights featuring The Kid against The Guy in a definitive fight. Maybe that sounded too good to be true, though... Even if this game also sins of being too cryptic at times, this could have been a 2010 legend along with Boshy.

People, we will never have this complete, and it is such a big shame. I do recommend it if you can go beyond the pain, if you're one of those people that can actually sit in front of a great movie, watch it, leave it unfinished and be OK with it even if you don't ever finish it. I'm not that kind of people :'(

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Tagged as: Adventure Trap Gimmick Boss Incomplete unfinished
[4] Likes
Rating: 4.9 49       Difficulty: 50 50
Nov 12, 2019
Desticler
One of the first fangames I played. Wait, it isn't a fangame, it's official sequel to IWBTG.
The game is unfinished, it has only one act, and this act has 3 levels in it.
In this game, you play as The Lad, because The Kid already became The Guy. The Lad has a hook, and that's an interesting gimmick. However, I think the hook is the reason this game never got finished.
Almost every fangame that tried to add something new never got finished. And IWBTG: Gaiden is not an exception. And that's sad.
Also, I had a strange glitch and the game did not save when I quit, so I had to complete it in one go. I did manage to do it though.
I honestly would love to see new version, but... it'll never happen.

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[3] Likes
Rating: 7.0 70       Difficulty: 50 50
Sep 1, 2016
NightShark115
I Wanna Be the Guy's official sequel, and much better than the original, in my opinion. There's less cheap traps/design decisions, and the physics aren't actual garbage. The Bionic Arm is also cool, though I Wanna Play Everywhere did it better, like I already said. The game is unfinished, though, and Kayin says he'll never finish it. Plus, the game doesn't save your progress in the stage if you close the game, so I suggest using task manager instead. Also, Dread Cyclone is very stupid. Overall, though, if you don't mind the game being a little short, I'd suggest giving it a try; you certainly won't regret it.
Try playing on easy mode, I dare you.

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Tagged as: Adventure Trap Gimmick Boss Story Short unfinished not_a_fangame
[2] Likes
Rating: 6.0 60       Difficulty: 40 40
Apr 7, 2020
Paragus
The official sequel to the original IWBTG. It's short, it has good production value, but I didn't care for the level design. The use of the hook mechanic has been done far better in other fangames, and the platforming is very lackluster. There's some trolls and stuff, but honestly the game is overhyped. If this game were made by anyone else nobody would have given shit.

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[2] Likes
Rating: 5.0 50       Difficulty: 40 40
Mar 3, 2015
Kaiky
Way better than the original one, way more worth playing.
The Grappling hook makes for some interesting platforming.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 6.5 65       Difficulty: 40 40
Sep 12, 2019