I wanna be the Player Killer

Creator: UltragamerxD

Average Rating
3.4 / 10
Average Difficulty
59.8 / 100
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Avoidance (2) Trap (1) Gimmick (1) Special (1) Short (1) Sudoku (1) TriggerWarning (1)


  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by NightShark115
  • by NightShark115

6 Reviews:

It's a neat idea, and actually executed pretty well, although the final attack of the boss is way too hard for its own good.

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Tagged as: Avoidance Trap Gimmick Special Short Sudoku TriggerWarning
[1] Like
Rating: 6.0 60       Difficulty: 55 55
Nov 18, 2021
Good game, not deserving of a 0 at all, yet it isn't perfect. Not Ultra's best work.

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[1] Like
Rating: 5.0 50       Difficulty: N/A
Apr 7, 2018
Interesting idea, terrible execution.

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[0] Likes
Rating: 0.0 0       Difficulty: 57 57
Feb 2, 2017
An interesting game where fruit/spikes are your platforms and blocks/platforms will kill you.
The platforming itself is only a few screens long, with the last screen being a little tricky to get through as spikes are awkward to stand on.
The boss was decent although the last couple of attacks can be difficult to figure out a good strategy, and the gank right at the end was quite uncalled for.
Overall, mainly play this game if you're curious about it's gimmick.

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[0] Likes
Rating: 4.5 45       Difficulty: 65 65
Jul 26, 2016
This review will be categorized into 5 different categories: Level Design, Music, Visuals, Game Mechanics, and Other. Other may include various option settings, and things unrelated to any other categories.

Level Design: Oh boy, where to begin. Well, let's just state the fact that the opening screen had me going "What the actual **** is this?" Before the game even began, it try to jump to the difficulty select and I just keep teleporting back to the start. I try getting around it but just keep teleporting back, until I finally realized that: "Oh! The apples are the blocks and the blocks are spikes/apples!" Seriously? I mean, I'd give you points for that but it's just so pointless. Let alone there be no way of dying in the opening screen, you just get teleported back... Anyway, onto the actual game. It is bad. The first screen in and of itself was extremely difficult, with there being 2 different very-difficult-to-even-avoid traps. But don't worry, you actually die. You don't teleport back.

Music: I open the game to hear retro 8-bit music and thought "Hey! Different music!" But then when I got into the menu, there was suddenly 2 tracks playing at the same time and it sounded awful. I think "Okay. Maybe if I start the game up, it'll fix it." And oh boy was I wrong in every aspect. There was then 3 tracks playing at the same time (Dr. Wiley's Theme being one of them). It was not pleasant to listen to at all.

Visuals: Every tile-set is taken straight from the original IWBTG. Nothing visually stunning about this game.

Game Mechanics: Nothing new, although the traps moved in a very different fashion besides just going in 1 direction. That's about all of the originality that was put into the game and then again it wasn't even that big. Also having a million traps per screen (It's an overstatement but you get my point) is not a good idea at all. It makes the game much less enjoyable, let alone them being extremely difficult to avoid traps. Also having the apples as the tiles and the tiles as the apples is just plain stupidity. Original, but stupid.

Other: The game had a "Change Controls" file that came with it and I thought it was a cute little thing to have, but I'm focusing on the game, not what I can play it with.

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[0] Likes
Rating: 1.6 16       Difficulty: 62 62
Aug 20, 2015