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| Game | Difficulty | User's Rating |
|---|---|---|
| WannaFest 22 | 60.0 | 10.0 |
| I wanna be the SAN | 90.0 | 8.5 |
| Battle Kid: Fortress of Peril | 60.0 | 8.0 |
| I wanna be Invincible | 5.0 | 7.0 |
| I wanna be the AAA | 70.0 | 6.7 |
| I wanna be the Metamorphosis | 65.0 | 6.5 |
| I wanna Black spike2 | 60.0 | 6.0 |
| I wanna be the Simple Needle | 70.0 | 6.0 |
| I wanna be the Advantage | 35.0 | 6.0 |
| I wanna be the Crimson | 80.0 | 5.5 |
| I wanna touch the Captain | 65.0 | 5.5 |
| I wanna defeat the discord makers JP side | 88.0 | 5.0 |
| I wanna be the XX | 80.0 | 5.0 |
| I wanna be the ATK | 80.0 | 4.5 |
| I wanna be the Player Killer | 65.0 | 4.5 |
| I wanna be the NegiTrap | 75.0 | 2.5 |
| I Wanna Silence the Little Bird | N/A | N/A |
16 Reviews
Naloa
For: I wanna be the XX
For: I wanna be the XX
As someone who tries to play games without video or recordings to figure things out, I enjoyed this game a lot when I wasn't getting walled by the X or + attacks. Which was at least half the time.
[0] Likes
Rating: 5.0 50
Difficulty: 80 80
Oct 26, 2025
Naloa
For: Battle Kid: Fortress of Peril
For: Battle Kid: Fortress of Peril
A fangame that is a bit harder to access than normal, as you'll need either an NES or Famicom emulator, or to buy it on Switch/Xbox One/PC (itch.io). If you do find a way to access it though...
Battle Kid is a metroidvania fangame originally built as a romhack to run on the NES. While the physics aren't the same as what we now consider standard, they still feel very good to play with.
Most screens will only have one or two obstacles to figure out, however saves will generally consist of 8+ of these screens before reaching another, so if long saves aren't your thing, this will be a problem.
Especially as a few of the saves have an issue of having decently learny screens near the end, although the emphasis is on "a few", and not the vast majority.
The bosses are also pretty learny as well, however they also don't have much hp, so on a good attempt they will probably last 30 seconds at most, and in my opinion, were fun to learn with that in mind.
As for the metroidvania aspect, while there are co-ordinates listed for what screen you're on, there is no in game map, so I would recommend noting down paths you see but have not visited while you play otherwise it's possible to have a bit of trouble trying to find where to go next after gaining a new ability.
There is a pc at the start of the game to give you an idea of where to go, however this may not always be helpful to you. To quote/paraphrase one hint I had "The next place is in a subterranean area."
There's also an extra area, which had very fun platforming and felt very much like an IWBTG fangame, but finding it was a nightmare and I personally asked a friend to tell me where the entrance was.
It's to the left of where you get the first key, through a fake wall block.
The in-game pc does have a hint for this (telling you to look for the unusual green background), referring to the green columns that look like a re-textured guy tile from the left path from the entrance, but good luck noticing that early and definitely good luck trying to find it by the end.
Overall I'd say this game is still worth playing even in today's age, assuming you can handle the consistency requirements of longer saves.
Apparently there are two versions of this game (1.0 being the NES romhack and 2.0 being the Switch/Xbox One/itch.io versions), however I only played 1.0. I can only imagine 2.0 improved on the issues I had.
[1] Like
Battle Kid is a metroidvania fangame originally built as a romhack to run on the NES. While the physics aren't the same as what we now consider standard, they still feel very good to play with.
Most screens will only have one or two obstacles to figure out, however saves will generally consist of 8+ of these screens before reaching another, so if long saves aren't your thing, this will be a problem.
Especially as a few of the saves have an issue of having decently learny screens near the end, although the emphasis is on "a few", and not the vast majority.
The bosses are also pretty learny as well, however they also don't have much hp, so on a good attempt they will probably last 30 seconds at most, and in my opinion, were fun to learn with that in mind.
As for the metroidvania aspect, while there are co-ordinates listed for what screen you're on, there is no in game map, so I would recommend noting down paths you see but have not visited while you play otherwise it's possible to have a bit of trouble trying to find where to go next after gaining a new ability.
There is a pc at the start of the game to give you an idea of where to go, however this may not always be helpful to you. To quote/paraphrase one hint I had "The next place is in a subterranean area."
There's also an extra area, which had very fun platforming and felt very much like an IWBTG fangame, but finding it was a nightmare and I personally asked a friend to tell me where the entrance was.
It's to the left of where you get the first key, through a fake wall block.
The in-game pc does have a hint for this (telling you to look for the unusual green background), referring to the green columns that look like a re-textured guy tile from the left path from the entrance, but good luck noticing that early and definitely good luck trying to find it by the end.
Overall I'd say this game is still worth playing even in today's age, assuming you can handle the consistency requirements of longer saves.
Apparently there are two versions of this game (1.0 being the NES romhack and 2.0 being the Switch/Xbox One/itch.io versions), however I only played 1.0. I can only imagine 2.0 improved on the issues I had.
Rating: 8.0 80
Difficulty: 60 60
Jan 28, 2025
Naloa
For: I wanna defeat the discord makers JP side
For: I wanna defeat the discord makers JP side
If you can't cancel, don't play this game.
Honestly, even if you can, half the stages still aren't worth playing.
If you want to try, just do Sirakano and Normals stages. Frozenage is cool but probably not for everyone.
Tomo's is fun and then ends with the worst 1f of all time.
You don't need to bother with the rest.
[5] Likes
Honestly, even if you can, half the stages still aren't worth playing.
If you want to try, just do Sirakano and Normals stages. Frozenage is cool but probably not for everyone.
Tomo's is fun and then ends with the worst 1f of all time.
You don't need to bother with the rest.
Rating: 5.0 50
Difficulty: 88 88
Jun 10, 2024
Naloa
For: I wanna be the AAA
For: I wanna be the AAA
A very classic style adventure fangame from 2011.
Clearly inspired by a few things such as Lovetrap and IWBTG. The traps are mostly spike go fast, but if you can get past that the platforming is pretty interesting.
The bosses have 0 iframes outside the last one. While they mostly don't have a crazy amount of hp, it wouldn't be unfair to expect autofire on two of them.
The Miku avoidance was actually pretty decent outside of an early attacks rng, but I also had a fair bit of experience with it because Eden ripped it wholesale for Idolmaster Very Hard mode, but I'd only call one or two attacks in it possibly instagibby, and even then I'd say you could probably see it coming.
There are secrets, but they're hidden like in Lovetrap behind fake walls, however the game is v0.9 so they don't unlock anything anyway, so just do them for the extra platforming if you feel like it.
[0] Likes
Clearly inspired by a few things such as Lovetrap and IWBTG. The traps are mostly spike go fast, but if you can get past that the platforming is pretty interesting.
The bosses have 0 iframes outside the last one. While they mostly don't have a crazy amount of hp, it wouldn't be unfair to expect autofire on two of them.
The Miku avoidance was actually pretty decent outside of an early attacks rng, but I also had a fair bit of experience with it because Eden ripped it wholesale for Idolmaster Very Hard mode, but I'd only call one or two attacks in it possibly instagibby, and even then I'd say you could probably see it coming.
There are secrets, but they're hidden like in Lovetrap behind fake walls, however the game is v0.9 so they don't unlock anything anyway, so just do them for the extra platforming if you feel like it.
Rating: 6.7 67
Difficulty: 70 70
Oct 25, 2023
Naloa
For: I wanna be the Simple Needle
For: I wanna be the Simple Needle
If the point of the game was to show 32px needle was good back in the day, the extra failed with flying colours.
Rating is for main game which is a decent time with its short saves, although any time you had to slowly tap to get into a specific spot it ruined the flow.
Extra is more like 85 difficulty, 3/10.
[1] Like
Rating is for main game which is a decent time with its short saves, although any time you had to slowly tap to get into a specific spot it ruined the flow.
Extra is more like 85 difficulty, 3/10.
Rating: 6.0 60
Difficulty: 70 70
Jul 8, 2023
8 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I wanna Become the Vegetable | 25.1 | 5.5 | 26 |
| I wanna Become the Vegetable 2 | 38.7 | 6.5 | 25 |
| I wanna Become the Vegetable 3 | 48.1 | 6.2 | 11 |
| I Wanna Elder Hymn | 87.8 | 7.8 | 14 |
| I wanna be the Galaxy Friend | 60.6 | 5.6 | 6 |
| I wanna be the Galaxy Friend Remix | 62.8 | 4.4 | 9 |
| I Want To Fit In | 56.8 | 7.8 | 10 |
| I wanna be the Justice easy ver Randomiser | 50.0 | 9.0 | 2 |
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