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Game | Difficulty | User's Rating |
---|---|---|
WannaFest 22 | 60.0 | 10.0 |
I wanna be the SAN | 90.0 | 8.5 |
Battle Kid: Fortress of Peril | 60.0 | 8.0 |
I wanna be Invincible | 5.0 | 7.0 |
I wanna be the AAA | 70.0 | 6.7 |
I wanna be the Metamorphosis | 65.0 | 6.5 |
I wanna be the Simple Needle | 70.0 | 6.0 |
I wanna Black spike2 | 60.0 | 6.0 |
I wanna be the Advantage | 35.0 | 6.0 |
I wanna touch the Captain | 65.0 | 5.5 |
I wanna be the Crimson | 80.0 | 5.5 |
I wanna defeat the discord makers JP side | 88.0 | 5.0 |
I wanna be the ATK | 80.0 | 4.5 |
I wanna be the Player Killer | 65.0 | 4.5 |
I wanna be the NegiTrap | 75.0 | 2.5 |
I Wanna Silence the Little Bird | N/A | N/A |
15 Reviews
Naloa
For: Battle Kid: Fortress of Peril
For: Battle Kid: Fortress of Peril
A fangame that is a bit harder to access than normal, as you'll need either an NES or Famicom emulator, or to buy it on Switch/Xbox One/PC (itch.io). If you do find a way to access it though...
Battle Kid is a metroidvania fangame originally built as a romhack to run on the NES. While the physics aren't the same as what we now consider standard, they still feel very good to play with.
Most screens will only have one or two obstacles to figure out, however saves will generally consist of 8+ of these screens before reaching another, so if long saves aren't your thing, this will be a problem.
Especially as a few of the saves have an issue of having decently learny screens near the end, although the emphasis is on "a few", and not the vast majority.
The bosses are also pretty learny as well, however they also don't have much hp, so on a good attempt they will probably last 30 seconds at most, and in my opinion, were fun to learn with that in mind.
As for the metroidvania aspect, while there are co-ordinates listed for what screen you're on, there is no in game map, so I would recommend noting down paths you see but have not visited while you play otherwise it's possible to have a bit of trouble trying to find where to go next after gaining a new ability.
There is a pc at the start of the game to give you an idea of where to go, however this may not always be helpful to you. To quote/paraphrase one hint I had "The next place is in a subterranean area."
There's also an extra area, which had very fun platforming and felt very much like an IWBTG fangame, but finding it was a nightmare and I personally asked a friend to tell me where the entrance was.
It's to the left of where you get the first key, through a fake wall block.
The in-game pc does have a hint for this (telling you to look for the unusual green background), referring to the green columns that look like a re-textured guy tile from the left path from the entrance, but good luck noticing that early and definitely good luck trying to find it by the end.
Overall I'd say this game is still worth playing even in today's age, assuming you can handle the consistency requirements of longer saves.
Apparently there are two versions of this game (1.0 being the NES romhack and 2.0 being the Switch/Xbox One/itch.io versions), however I only played 1.0. I can only imagine 2.0 improved on the issues I had.
[1] Like
Battle Kid is a metroidvania fangame originally built as a romhack to run on the NES. While the physics aren't the same as what we now consider standard, they still feel very good to play with.
Most screens will only have one or two obstacles to figure out, however saves will generally consist of 8+ of these screens before reaching another, so if long saves aren't your thing, this will be a problem.
Especially as a few of the saves have an issue of having decently learny screens near the end, although the emphasis is on "a few", and not the vast majority.
The bosses are also pretty learny as well, however they also don't have much hp, so on a good attempt they will probably last 30 seconds at most, and in my opinion, were fun to learn with that in mind.
As for the metroidvania aspect, while there are co-ordinates listed for what screen you're on, there is no in game map, so I would recommend noting down paths you see but have not visited while you play otherwise it's possible to have a bit of trouble trying to find where to go next after gaining a new ability.
There is a pc at the start of the game to give you an idea of where to go, however this may not always be helpful to you. To quote/paraphrase one hint I had "The next place is in a subterranean area."
There's also an extra area, which had very fun platforming and felt very much like an IWBTG fangame, but finding it was a nightmare and I personally asked a friend to tell me where the entrance was.
It's to the left of where you get the first key, through a fake wall block.
The in-game pc does have a hint for this (telling you to look for the unusual green background), referring to the green columns that look like a re-textured guy tile from the left path from the entrance, but good luck noticing that early and definitely good luck trying to find it by the end.
Overall I'd say this game is still worth playing even in today's age, assuming you can handle the consistency requirements of longer saves.
Apparently there are two versions of this game (1.0 being the NES romhack and 2.0 being the Switch/Xbox One/itch.io versions), however I only played 1.0. I can only imagine 2.0 improved on the issues I had.
Rating: 8.0 80
Difficulty: 60 60
Jan 28, 2025
Naloa
For: I wanna defeat the discord makers JP side
For: I wanna defeat the discord makers JP side
If you can't cancel, don't play this game.
Honestly, even if you can, half the stages still aren't worth playing.
If you want to try, just do Sirakano and Normals stages. Frozenage is cool but probably not for everyone.
Tomo's is fun and then ends with the worst 1f of all time.
You don't need to bother with the rest.
[5] Likes
Honestly, even if you can, half the stages still aren't worth playing.
If you want to try, just do Sirakano and Normals stages. Frozenage is cool but probably not for everyone.
Tomo's is fun and then ends with the worst 1f of all time.
You don't need to bother with the rest.
Rating: 5.0 50
Difficulty: 88 88
Jun 10, 2024
Naloa
For: I wanna be the AAA
For: I wanna be the AAA
A very classic style adventure fangame from 2011.
Clearly inspired by a few things such as Lovetrap and IWBTG. The traps are mostly spike go fast, but if you can get past that the platforming is pretty interesting.
The bosses have 0 iframes outside the last one. While they mostly don't have a crazy amount of hp, it wouldn't be unfair to expect autofire on two of them.
The Miku avoidance was actually pretty decent outside of an early attacks rng, but I also had a fair bit of experience with it because Eden ripped it wholesale for Idolmaster Very Hard mode, but I'd only call one or two attacks in it possibly instagibby, and even then I'd say you could probably see it coming.
There are secrets, but they're hidden like in Lovetrap behind fake walls, however the game is v0.9 so they don't unlock anything anyway, so just do them for the extra platforming if you feel like it.
[0] Likes
Clearly inspired by a few things such as Lovetrap and IWBTG. The traps are mostly spike go fast, but if you can get past that the platforming is pretty interesting.
The bosses have 0 iframes outside the last one. While they mostly don't have a crazy amount of hp, it wouldn't be unfair to expect autofire on two of them.
The Miku avoidance was actually pretty decent outside of an early attacks rng, but I also had a fair bit of experience with it because Eden ripped it wholesale for Idolmaster Very Hard mode, but I'd only call one or two attacks in it possibly instagibby, and even then I'd say you could probably see it coming.
There are secrets, but they're hidden like in Lovetrap behind fake walls, however the game is v0.9 so they don't unlock anything anyway, so just do them for the extra platforming if you feel like it.
Rating: 6.7 67
Difficulty: 70 70
Oct 25, 2023
Naloa
For: I wanna be the Simple Needle
For: I wanna be the Simple Needle
If the point of the game was to show 32px needle was good back in the day, the extra failed with flying colours.
Rating is for main game which is a decent time with its short saves, although any time you had to slowly tap to get into a specific spot it ruined the flow.
Extra is more like 85 difficulty, 3/10.
[1] Like
Rating is for main game which is a decent time with its short saves, although any time you had to slowly tap to get into a specific spot it ruined the flow.
Extra is more like 85 difficulty, 3/10.
Rating: 6.0 60
Difficulty: 70 70
Jul 8, 2023
Naloa
For: I wanna be the NegiTrap
For: I wanna be the NegiTrap
"It's a parody of a certain Aiwana. It's not a ripoff."
NegiTrap is a LoveTrap ripoff answering the never-asked question: "What if Lovetrap was worse?"
If you know LoveTrap, you know how this game works in all forms. 6 stage, 8 secrets (with 2 in the hub, 2 in the circle fruit stage, and 1 in the rest). Bad Apple stage, Miku avoidance, buffed bosses, Big Kid. The general idea of the game is very much the same.
However every screen is also heavily based on the original screens of LoveTrap too, even up to the secrets. The worst offender being the water stage where the layout is basically 1-to-1 with Lovetrap, and most of the platforming too.
While this game had an opportunity to improve on LoveTrap's mistakes, it decides to instead run with them.
For example, the upwards/downwards water plane save still exists and the secret in that stage still has a water corner.
The by far most insulting part is the take on the Bad Apple stage, where some spikes/blocks are white, and some are black. There are buttons in a few places to change the background colour so you can see, but then you still have to remember the place of the other colour.
The boss of that stage is also by far, in my opinion, the worst. 3 smiley faces from the old "You are an idiot" youtube video/virus. You can jump inside the smileys like a non-solid block or a platform, and the ground turns into spikes.
This means if you double jump outside the smiley, and do not jump inside the smiley, you don't get a jump restored.
Also the hitbox is only where the lines are, so if you jump in the center of the smiley, you don't jump.
It does have its funny moments though, like the replacement for the Fruit boss is a matryoshka doll, with a music box version of Matryoshka playing. Also, while the Bad Apple stage is pretty bad, the majority of the platforming is decent to ok at worst, with it's moments of something interesting (but still clearly heavily based on LoveTraps).
While the game is (according to the readme), Karigito's "second work", so some mistakes are to be expected, it cannot excuse the absolutely god awful rng on both versions of the Miku fight.
Ignoring the very stereotypical instagib patterns it has, if you thought the 9 platform layout bouncing was a problem in LoveTrap it's been severely ramped up here such that you basically stand in the corner, hope, and then hope you memorised which direction the coloured fruit move in (left/right/up/down) so you can dodge them flying at you after freezing.
Both myself and another person independently said the fight reminded us of IWBT Secret, an avoidance that has an attack that spawns a fruit randomly anywhere on screen at any angle with a semi-random speed.
Without a guide, the long Miku will probably take you hours, and with, it will still take more time than it's worth. Regular Big Kid took me less than 30 minutes afterwards too, being shockingly easy.
Thankfully, if you just want to "clear", you get a credits in the hub after you've cleared the main 6 bosses without any of the buffs.
Overall though, if you're curious about playing this, just play LoveTrap instead.
[9] Likes
NegiTrap is a LoveTrap ripoff answering the never-asked question: "What if Lovetrap was worse?"
If you know LoveTrap, you know how this game works in all forms. 6 stage, 8 secrets (with 2 in the hub, 2 in the circle fruit stage, and 1 in the rest). Bad Apple stage, Miku avoidance, buffed bosses, Big Kid. The general idea of the game is very much the same.
However every screen is also heavily based on the original screens of LoveTrap too, even up to the secrets. The worst offender being the water stage where the layout is basically 1-to-1 with Lovetrap, and most of the platforming too.
While this game had an opportunity to improve on LoveTrap's mistakes, it decides to instead run with them.
For example, the upwards/downwards water plane save still exists and the secret in that stage still has a water corner.
The by far most insulting part is the take on the Bad Apple stage, where some spikes/blocks are white, and some are black. There are buttons in a few places to change the background colour so you can see, but then you still have to remember the place of the other colour.
The boss of that stage is also by far, in my opinion, the worst. 3 smiley faces from the old "You are an idiot" youtube video/virus. You can jump inside the smileys like a non-solid block or a platform, and the ground turns into spikes.
This means if you double jump outside the smiley, and do not jump inside the smiley, you don't get a jump restored.
Also the hitbox is only where the lines are, so if you jump in the center of the smiley, you don't jump.
It does have its funny moments though, like the replacement for the Fruit boss is a matryoshka doll, with a music box version of Matryoshka playing. Also, while the Bad Apple stage is pretty bad, the majority of the platforming is decent to ok at worst, with it's moments of something interesting (but still clearly heavily based on LoveTraps).
While the game is (according to the readme), Karigito's "second work", so some mistakes are to be expected, it cannot excuse the absolutely god awful rng on both versions of the Miku fight.
Ignoring the very stereotypical instagib patterns it has, if you thought the 9 platform layout bouncing was a problem in LoveTrap it's been severely ramped up here such that you basically stand in the corner, hope, and then hope you memorised which direction the coloured fruit move in (left/right/up/down) so you can dodge them flying at you after freezing.
Both myself and another person independently said the fight reminded us of IWBT Secret, an avoidance that has an attack that spawns a fruit randomly anywhere on screen at any angle with a semi-random speed.
Without a guide, the long Miku will probably take you hours, and with, it will still take more time than it's worth. Regular Big Kid took me less than 30 minutes afterwards too, being shockingly easy.
Thankfully, if you just want to "clear", you get a credits in the hub after you've cleared the main 6 bosses without any of the buffs.
Overall though, if you're curious about playing this, just play LoveTrap instead.
Rating: 2.5 25
Difficulty: 75 75
May 22, 2023
8 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna Become the Vegetable | 25.3 | 5.7 | 25 |
I wanna Become the Vegetable 2 | 38.7 | 6.5 | 25 |
I wanna Become the Vegetable 3 | 48.1 | 6.2 | 11 |
I Wanna Elder Hymn | 88.0 | 7.6 | 12 |
I wanna be the Galaxy Friend | 60.6 | 5.6 | 6 |
I wanna be the Galaxy Friend Remix | 62.8 | 4.4 | 9 |
I Want To Fit In | 56.8 | 7.8 | 10 |
I wanna be the Justice easy ver Randomiser | 50.0 | 9.0 | 2 |
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