11 Reviews:
Chrisay
Weakest game in the series with a lot of questionable design choices. The bosses are really bad and unfun. The platforming is also nothing special and it's a bit shorter as well compared to the other two games. It still has the charm of the first two games, but to a lesser extent.
[5] Likes
Rating: 5.0 50
Difficulty: 52 52
Dec 13, 2020
128Up
Admittedly uncleared, but since my hand is hurting after 10-15 minutes of mashing against the final boss and getting nowhere with it, as far as I'm concerned, I've seen all that I need to.
Aolan should count themselves very lucky that their platforming efforts are solid. Based on the platforming alone, this would've been an easy 7.0, probably.
But the bosses are atrocious. They follow the general "theme" (if you can call it one) of basically getting lucky. While luck is an inherent part of fangame bosses by design, I don't find bosses that lean into it enjoyable in the slightest.
The bird was the most tolerable, given its attacks have the biggest spread, and the boss itself is easy-ish to avoid.
The shovel is awful due to unreactable RNG after whittling its health down a little. And thanks to it gaining a speed increase after taking some damage, you'll be crossing your fingers for three or four waves, hoping you aren't cornered by the boss and the giant raining shards.
Finally, Big Broccoli from Rukimin!7 combines the problems with the previous boss with the very real chance of wrist pain, being a high HP boss with zero i-frames. Being pelted at by projectiles from above on its own is okay. Restricting your movement afterwards is less okay. Adding extra hazards that fly in from the sides (and can spawn on top of you since they don't create themselves in the wall or outside the room) while all of the above is going on is just frustrating.
Get to the last boss, watch their cutscene for the lore, then hit Escape. I'm not sure it's worth it.
Aolan should count themselves very lucky that their platforming efforts are solid. Based on the platforming alone, this would've been an easy 7.0, probably.
But the bosses are atrocious. They follow the general "theme" (if you can call it one) of basically getting lucky. While luck is an inherent part of fangame bosses by design, I don't find bosses that lean into it enjoyable in the slightest.
The bird was the most tolerable, given its attacks have the biggest spread, and the boss itself is easy-ish to avoid.
The shovel is awful due to unreactable RNG after whittling its health down a little. And thanks to it gaining a speed increase after taking some damage, you'll be crossing your fingers for three or four waves, hoping you aren't cornered by the boss and the giant raining shards.
Finally, Big Broccoli from Rukimin!7 combines the problems with the previous boss with the very real chance of wrist pain, being a high HP boss with zero i-frames. Being pelted at by projectiles from above on its own is okay. Restricting your movement afterwards is less okay. Adding extra hazards that fly in from the sides (and can spawn on top of you since they don't create themselves in the wall or outside the room) while all of the above is going on is just frustrating.
Get to the last boss, watch their cutscene for the lore, then hit Escape. I'm not sure it's worth it.
Tagged as: Adventure
[2] Likes
Rating: 4.5 45
Difficulty: 55 55
Dec 12, 2020
fubukiofficial
Cool old-school style beginner game
I had a lot of fun on it
[0] Likes
I had a lot of fun on it
Rating: 8.5 85
Difficulty: 35 35
Dec 12, 2020
fatherpucci1
Fun short trap adventure, holds up great to the series. My wrist hates the final boss.
[0] Likes
Rating: 7.0 70
Difficulty: 45 45
Dec 12, 2020