I wanna Restore the Balance

Creator: Klazen108

Average Rating
7.1 / 10
Average Difficulty
41.1 / 100
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Adventure (4) Gimmick (4) Boss (1) YoSniper_contest_2014 (1)


  • by Klazen108
  • by Klazen108
  • by Anonymous
  • by Anonymous

Creator's Comments:

Klazen108 [Creator]
Unfinished game I made for the 2014 YoSniper Fangame Contest. Only has the first three areas completed, but there is an ending. Kept telling myself I'd go back and finish the last half of the game but I don't see that happening anymore, so enjoy what you've got!

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Tagged as: Adventure Gimmick YoSniper_contest_2014
[2] Likes
Rating: N/A       Difficulty: 35 35
Jun 6, 2016

13 Reviews:

Even if unfinished, it's a quite good adventure game. It has some metroidvania elements which consist of power up after beating bosses. The power up are really cool (dash and triple jump that reset when you enter in water) but only the first one is used since the game is not finished.
Level design of stages is built on 1 gimmick, and they are well done and cool. One save in the second stage sucks really hard but it's only one on many good ones so it's ok.
If you don't mind playing unfinished games that will never be finished, this one is a good pick.

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[1] Like
Rating: 8.4 84       Difficulty: 43 43
May 12, 2020
It's an alright adventure game that is both unfinished and full of a lot of janky segments. The vine mechanic in my eyes is just pretty scuffed, if you jump off you can't easily grab the same vine again and there's no actual reason to have it made like that, it makes a lot of segments annoying more than it should. There's also one save on the left area where an absolute ton of flying spikes shoot out while going down a waterfall, this felt both unnecessary and pretty tedious compared to literally anything else in the game.

The bosses are pretty meh as well, the first one tries to utilize the vine gimmick but you don't even actually need to use them to win the fight, just going down every time allows you to dodge whatever you need. The second boss I think is just plain bad, there's too much going on for it to actually be enjoyable at all. You have to worry about the red lane, you have to worry about bullets going up or down the waterfall, you need to worry about the RNG bullets, you need to worry about the retaliation bullets, you need to worry about the spike changing buttons, you need to worry about the eye coming in your line.... you get the point, it's pretty annoying and obsessively designed.

There is hope here though, the game is clearly the foundation of a good adventure game, keep in mind that it is unfinished and says it is ver. 0.5 so I do think this would have had hope to be way better if ever completed. I would definitely be willing to replay the game if more stuff is ever added, and hopefully stuff like Boss 2 or the vines get changed to be better.

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Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 6.0 60       Difficulty: 43 43
Apr 29, 2022
A relatively short adventure game with some interesting gimmicks and great production value. Each stage is built with a gimmick in mind, with the last stage being a lot more keen on puzzles (which i enjoy). The bosses are quite fun and very, very creative. Both, and especially the second one, are very hectic and require you to be on your feet the whole way through. My biggest problem with this game is a relatively hefty difficulty spike around the second half of the game, including one screen that was so dumb that I thought I was doing the wrong thing (not a big deal though, seeing as most other saves were nothing short of creative and fun). I also found myself getting lost in multiple occasions, but I think that's just product of me not being particularly bright. Other than that, definitely recommend to people looking for a neat game that mixes things up.

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Rating: 8.0 80       Difficulty: 45 45
Jan 16, 2021
Decent platforming, some ok gimmicks. Wasn't a big fan of the 2 bosses.

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Rating: 5.0 50       Difficulty: 45 45
May 14, 2020
Really solid but unfortunately half finished adventure game with some metroidvania style elements (though its hard to judge that with what exists).

It looks great (especially factoring in its age) and contains the central stage as well as two side stages, each featuring their own distinct gimmicks, styles and a boss. The production is there, with some nice particles, sound effects where it fits, suitable music distortion when you're in water and nice touches like that.

Platforming wise, its got an interesting design. A bit unbalanced in places but for the most part every save feels purposeful and unique, with moving objects mixed in with the core gimmicks that exist in each area. There's one ... trap? save that was kind of terrible but other than that, I liked it all. You get to backtrack through the areas after completion and its neat to see the alternate routes and such that end up being available to go back.

The bosses are fairly simple, featuring only a couple attacks each but integrate the stage gimmicks which is good. There's definitely some serious randomness effect in terms of optimizing damage, but for the purpose of casual play they feel good.

Overall its great for what exists. I can't imagine it'll ever get finished so you may as well consider it a finished product as is, making it a neat short adventure game rather than a grand adventure that could've been - but nonetheless, would well recommend this to newer players or something looking for something creative but easy.

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Tagged as: Adventure Gimmick
[0] Likes
Rating: 8.4 84       Difficulty: 43 43
Dec 25, 2019