49 Reviews:
Shinobu
message from the author (in 2019)
https://geolog.mydns.jp/www.geocities.co.jp/takelliaxx/ura.html
[12] Likes
https://geolog.mydns.jp/www.geocities.co.jp/takelliaxx/ura.html
Rating: N/A
Difficulty: N/A
May 13, 2021
Paragus
The start of the game looks like generic shit, but underneath the shitty entry area there is a great game. You have 2 paths to beat that can be done in any order. Each path contains a mini boss and a real boss. The real bosses in this game are amazing and some of my favorite bosses in any fangame to the point where they justify you playing it.
Once the 2 paths are beat, you get access to one of the most iconic VVVVVV stages in any fangame. It culminates in an epic multiphase boss fight against Vridian and Vermillion that you will never forget.
A final path opens up that has some fairly tricky platforming at times, and a lot of traps mixed in. At the end you are rewarded with 2 more boss fights, the final one again being very memorable.
This is one of the old iconic fangames that everyone should really play.
[8] Likes
Once the 2 paths are beat, you get access to one of the most iconic VVVVVV stages in any fangame. It culminates in an epic multiphase boss fight against Vridian and Vermillion that you will never forget.
A final path opens up that has some fairly tricky platforming at times, and a lot of traps mixed in. At the end you are rewarded with 2 more boss fights, the final one again being very memorable.
This is one of the old iconic fangames that everyone should really play.
Rating: 8.5
Difficulty: 50
Feb 20, 2015
PlutoTheThing
I feel as if when it comes to absolute fundamental design for an adventure game, Diverse is the perfect example of what works, at least for me. The traps are pretty well placed, and they aren't too basic while not being super elaborate, it's just a little flavor I'd say, and the stages are good, introducing simple but fun mechanics and capping each off with a boss, and this game has really good bosses in my opinion, fun attacks, unique mechanics, everything that makes a boss good in my opinion is present in these bosses. It's a shame it never got finished, although the current final boss is definitely one of my favorite fangame bosses, it's just really cool and has a nostalgia factor since I first saw it as like a 12-13 year old. Really fun game in my opinion, I think it's aged gracefully.
[7] Likes
Rating: 9.3
Difficulty: 44
Mar 16, 2023
ElCochran90
This game is on drugs and I'm thankful for it.
As the majority have said, it purposefully opens as generic copy-paste trash and, as you keep progressing with fear, you find out that a solid adventure game lies hidden beneath. The good platforming is definitely ruined by the unspeakably bad traps placed throughout, which harm the game a huge deal, being very hard to trigger once you spot them out and funny just 10% of the times.
However, at the middle and end of each stage, you find a mini-boss and a boss, respectively. Save for one mini-boss, all of them are creative bliss and pump you up, no questions asked. Once the game becomes linear, you stumble upon the greatest VVVVVV stage ever in a fangame (yes, this includes Marathon) and a Viridian/Vermillion fight which epicness will scar you for life. The quality of the fight almost reaches that of the Boshy fights (even if most of the sounds, attacks and ideas are taken, ironically, from the Council Member Boshy fight in Kill The Guy).
The game is particularly hard, certainly harder than what the average suggests, hands down. I wouldn't mind comparing it to the first HeavenTrap in terms of boss-suffering and trap torture. Nevertheless, the solid department is the development of the bosses, and the last stage brings along some unforgettable, trippy, suspenseful dimension-travelling that, heck, could be even subject to debate regarding its meaning! Yeah, I know; nobody looks for a plot in a fangame, but the trip was certainly acid and I freaking loved it. Remove the godawful traps and you would have something even greater.
For being an old-school classic, it surely served as a bridge between the old and the new in the fangame universe, and that is appreciated. Recommended.
[5] Likes
As the majority have said, it purposefully opens as generic copy-paste trash and, as you keep progressing with fear, you find out that a solid adventure game lies hidden beneath. The good platforming is definitely ruined by the unspeakably bad traps placed throughout, which harm the game a huge deal, being very hard to trigger once you spot them out and funny just 10% of the times.
However, at the middle and end of each stage, you find a mini-boss and a boss, respectively. Save for one mini-boss, all of them are creative bliss and pump you up, no questions asked. Once the game becomes linear, you stumble upon the greatest VVVVVV stage ever in a fangame (yes, this includes Marathon) and a Viridian/Vermillion fight which epicness will scar you for life. The quality of the fight almost reaches that of the Boshy fights (even if most of the sounds, attacks and ideas are taken, ironically, from the Council Member Boshy fight in Kill The Guy).
The game is particularly hard, certainly harder than what the average suggests, hands down. I wouldn't mind comparing it to the first HeavenTrap in terms of boss-suffering and trap torture. Nevertheless, the solid department is the development of the bosses, and the last stage brings along some unforgettable, trippy, suspenseful dimension-travelling that, heck, could be even subject to debate regarding its meaning! Yeah, I know; nobody looks for a plot in a fangame, but the trip was certainly acid and I freaking loved it. Remove the godawful traps and you would have something even greater.
For being an old-school classic, it surely served as a bridge between the old and the new in the fangame universe, and that is appreciated. Recommended.
Rating: 6.2
Difficulty: 60
Dec 23, 2018
Razzor_iw
first fangame i ever beat, it is truly a great game
[2] Likes
Rating: 7.8
Difficulty: 47
May 14, 2020
Bob
This is one of those games that starts out looking bad, but it is a fantastic game. Some areas include a Mega man 3 stage, Sonic advance stage (springs) and an astonishingly well put together VVV stage. The final stage was the only one I didn't enjoy too much because it is mostly difficult spike jumps and traps, similar to that of I wanna be the Crimson.
This game really shines through with its bosses. They are absolutely top-notch, 10/10 bosses. I wouldn't change a single one. The final boss, Ultimate Luigi, was the best one of them all. I also love the music chosen for the bosses. There is also a crazy mouse-shaking effect in the VVV boss which freaked me out a bit.
Give this game a play if you haven't already.
[2] Likes
This game really shines through with its bosses. They are absolutely top-notch, 10/10 bosses. I wouldn't change a single one. The final boss, Ultimate Luigi, was the best one of them all. I also love the music chosen for the bosses. There is also a crazy mouse-shaking effect in the VVV boss which freaked me out a bit.
Give this game a play if you haven't already.
Rating: 8.0
Difficulty: 50
Feb 9, 2015
LastTISisLife
Final boss is kinda questionable, but overall very unique and fascinating experience, some of the bosses like Viridian & Vermillion and Top Man & Megaman are super-fun, also stage with enemy encounters is one of the best stages that i've ever seen
[1] Like
Rating: 7.6
Difficulty: 49
Mar 10, 2021
shign
Review full of spoilers based on v0.95, make sure to at least play this version to have the whole game
This game is probably one of the most two-sided. I'm one the side who loves it.
As everyone said, it open with a generic not very creative guyrock theme with traps, the kind of game you quit after two screens. But behind this shit is hidden a crazy adventure game.
After a few screens, the path split into two (continuing with brown visuals and music btw) and each side contain a mini boss, another level with better production and a true boss.
The left path mini-boss is...really uninteresting, he is just rolling over the screen rising his speed each time he get damaged. The stage after is a good sonic stage, with gimmicks you can expect in a sonic stage. The right pass mini boss is decent, with a few patters. The stage is a megaman stage, and same a sonic's, with gimmicks you can expect in a megaman stage.
So why this game is so good? Bosses. The true bosses are ones of the best and the most epic I have fought. Left path's boss is Luigi and right's is Top Man (why Luigi is the boss of a sonic stage will be always a mystery).
After the 2 bosses defeated, a new path open and you have a VVVVVV level and at the end a boss. The level is really great, trying to reproduce the origin game's heavy gravity. The boss is a Viridian/Vermillion boss, very inspired by the Boshy boss in kill the guy (some of visuals effects are the same). It's clearly one of the best boss in the game (and in all game) with a lot of patters you need to learn but without being too hard.
After that comes the final stage, which I have mixed feelings about it because it have a lot of traps which aren't the strong point of the game, but the stage is really on drugs, warping you randomly and having stange visual effects, which is fun. At the end comes a miku boss...with luigi. The boss is probably the least memorable even if it's good.
Right after beating miku (and luigi), you are warp into a dark room where comes the final boss : luigi, who have absorbed all the other bosses (this guy has a real problem with luigi). This boss represent why I love this game : it's epic, with many patterns and great visual effects, it reminds you what you have fought through the game. Even if the game finish on a 'to be continued", the last boss felt like a great final so I'm not disappointed on that.
In overall, don't give up on the entrance because the game is worth playing just for the bosses, and despite some flaws, the greatness of bosses made me forget the meh start of the game, they get me back the excitation of fighting boss and without the entrance and the bad traps, I would have given 10 to this game.
Note that it exist a mod you can find on paragus fav list, which replace the brown tiles and guy rock music of the entrance by great ones (mostly from kirby) so you can play it for a better game. Just keep in mind that there are not the originals.
(I also forgot to mention that this game has an amazing soundtrack)
[1] Like
This game is probably one of the most two-sided. I'm one the side who loves it.
As everyone said, it open with a generic not very creative guyrock theme with traps, the kind of game you quit after two screens. But behind this shit is hidden a crazy adventure game.
After a few screens, the path split into two (continuing with brown visuals and music btw) and each side contain a mini boss, another level with better production and a true boss.
The left path mini-boss is...really uninteresting, he is just rolling over the screen rising his speed each time he get damaged. The stage after is a good sonic stage, with gimmicks you can expect in a sonic stage. The right pass mini boss is decent, with a few patters. The stage is a megaman stage, and same a sonic's, with gimmicks you can expect in a megaman stage.
So why this game is so good? Bosses. The true bosses are ones of the best and the most epic I have fought. Left path's boss is Luigi and right's is Top Man (why Luigi is the boss of a sonic stage will be always a mystery).
After the 2 bosses defeated, a new path open and you have a VVVVVV level and at the end a boss. The level is really great, trying to reproduce the origin game's heavy gravity. The boss is a Viridian/Vermillion boss, very inspired by the Boshy boss in kill the guy (some of visuals effects are the same). It's clearly one of the best boss in the game (and in all game) with a lot of patters you need to learn but without being too hard.
After that comes the final stage, which I have mixed feelings about it because it have a lot of traps which aren't the strong point of the game, but the stage is really on drugs, warping you randomly and having stange visual effects, which is fun. At the end comes a miku boss...with luigi. The boss is probably the least memorable even if it's good.
Right after beating miku (and luigi), you are warp into a dark room where comes the final boss : luigi, who have absorbed all the other bosses (this guy has a real problem with luigi). This boss represent why I love this game : it's epic, with many patterns and great visual effects, it reminds you what you have fought through the game. Even if the game finish on a 'to be continued", the last boss felt like a great final so I'm not disappointed on that.
In overall, don't give up on the entrance because the game is worth playing just for the bosses, and despite some flaws, the greatness of bosses made me forget the meh start of the game, they get me back the excitation of fighting boss and without the entrance and the bad traps, I would have given 10 to this game.
Note that it exist a mod you can find on paragus fav list, which replace the brown tiles and guy rock music of the entrance by great ones (mostly from kirby) so you can play it for a better game. Just keep in mind that there are not the originals.
(I also forgot to mention that this game has an amazing soundtrack)
Rating: 9.7
Difficulty: 55
May 9, 2019
Nearigami
Basically the same as Xplayer's review except I don't think any of the bosses are fun. They are lazy and go on for way too long. Least favorite Fangame I've ever cleared. I don't understand why so many people like this game. There's just so many garbage design choices with too many traps that add nothing and boring and frustrating bosses. I do have a personal bias against this game though because I don't understand why it's so iconic. Still, I'm in a minority and don't let my opinion stop you. Would personally not recommend.
Tagged as: Adventure
[1] Like
Rating: 2.5
Difficulty: 50
Aug 27, 2017