I wanna kill the Kermit 2

Creator: wonderful

Average Rating
8.7 / 10
Average Difficulty
71.3 / 100
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Tags:

Adventure (12) Needle (12) Avoidance (5) Trap (2) Gimmick (8) Boss (7) Long (4) SourPls (2) Wonderful_music (1) Copyright (1) catJAM (1) Kermit (1) hub (1)

Screenshots

  • by Emmanating
  • by BaronBlade
  • by Emmanating
  • by BaronBlade
  • by Emmanating

48 Reviews:

kurath
The second installment in the famed Kermit series, the legendary needleventure trilogy by Wonderful.

Its a tough game, though it remains the easiest and most accessible of the 3. There's a lot of refinements in style here, though there's definitely some rough spots as well.

Production-wise, its what you expect from a Wonderful game. Stages each have a distinct but generally quite simple aesthetic, and the soundtrack stands out as always featuring primarily popular western music with vocals.

Platforming, which is always the vast majority of a Kermit game, is a big factor. There's a ton of really interesting stages with great platforming in different styles, but there's definitely a couple big misses for me here. The difficulty peaks around the middle of the game, which is a little weird, and unfortunately it also peaks in areas whose concepts I was the least fond of, making it a bit of a hurdle to overcome (as in I lost my save in one of these areas in a computer swap and never felt like bothering to pick the game back up until now, about a year and a half later). Still, this is the main reason many people play a Kermit game and its good for anyone who likes a tough, needle focused challenge. One bug to watch out for here is that the vines function a bit different on the back end and because of this, on some peoples machines will drop inputs.

For myself though, I tend to look forward to bosses in Kermit games the most. I like the fact that contrary to many adventure games, the bosses are relatively much lower in difficulty and can take less time to beat than the save that came before them. There's a couple uninspired ones here, but there's some really cool ideas as well. This is definitely something that improves throughout the series though.

Overall its very good. Going back to it after beating Kermit 3 makes me appreciate the growth and refinement Wonderful achieved along the way, and I do prefer the sequel. However, this does remain the most accessible of the trilogy and if you're looking to start the Kermit games, it may be the best place to start before branching either way.

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Tagged as: Adventure Needle
[4] Likes
Rating: 8.5 85       Difficulty: 73 73
Apr 23, 2019
Fate
hi ho kermit the frog here :o
i've actually beaten this game more than once by now, so yeah, i like this game. let's move on here

GOOD THINGS:
- really unique atmosphere that i can't put on words. that might be a bad thing for some but it's one of my favorite things about this game
- a lot of content (more than 10 stages), with varied gimmicks and (mostly) interesting and fun gameplay
- some bosses are pretty memorable (though most are pretty standard)
- good copyrighted music (your vods will be muted for sure)
- kermit the frog

BAD THINGS:
- a few saves feel very unbalanced
- the 32 pixel needle stage is unfun (though very original) and the boss in that area is also very lackluster
- some spots can be hard on the eyes (very bright), specially the space area boss might make you want to apply some gamma correction because the bullets just combine with the background so well

HONORABLE MENTIONS:
- screen transition kills. i'm not a fan of transition kills but i think they were mostly used decently, except in the 32 pixel needle stage where it feels a bit uncalled for
- traps. they were mostly creative, no real complaints here

i feel that the positive aspects more than compensate for the negative ones and think that this is a very original game worth at least a try for anyone of high enough skill. the atmosphere just doesn't strike a chord with everyone, though.

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[4] Likes
Rating: 8.8 88       Difficulty: 69 69
Apr 22, 2016
YaBoiMarcAntony
2022 Edit: I have now replayed this game and I am happy to admit that Kermit 2 has grown on me quite a lot! I am not sure what changed, but something did, such that I now find this game to be a total masterpiece similar to Figure and Kermit 3, though with more meaning than Figure and less than Kermit 3. In all, my thoughts insofar as the game's meaning is concerned is not vastly different, though they are slightly expanded. Most of the song choices in-game have a sense of the melancholy to them, the biggest examples I immediately think of being Moonlight Sonata and Space Oddity, two songs which similarly have a sense of great space and somberness to them. In this way, I wonder if the game's relationship with nostalgia is not so much that it sees nostalgia as an inherent negative, thus needing to be killed, but more as the game itself views nostalgia under a twisted lens, therefore obfuscating the positive nature that nostalgia can carry. Whenever I look on the past, I can't help but feel myself overcome with this bittersweet feeling, one that makes me damn near sick to my stomach with the urge to go back to my past so that I can be away from what I deal with now. In that sense, this "nostalgia" is a knife, one that sticks into my heart and curses me to not be able to look back on my life happily.

And yet, that is not an inherent flaw on the part of nostalgia; instead, it is the flaw of the one experiencing that feeling which fractures it and makes evil out of it. In that way, Kermit 2 sees the player killing nostalgia, believing it to be an inherent evil, whereas Kermit 3 re-visits it and realizes that it is something within them that ruins nostalgia, thus seeing us kill off that something within to redeem nostalgia in the end. We see the heart laid bare upon the killing blow in Kermit 3, but here in Kermit 2, we see nothing but a fade to black, suggesting that that happy ending wherein we wake up is not so much a happy ending as it is simply another day in the life.

These thoughts very much enhanced my enjoyment of the game, but the true change is in how I've perceived the gameplay, and in that respect, the game has changed massively for me. When I first played through the game, I found myself getting irritated at times with the game, this being something I attributed to the game's purpose of attaching negativity to nostalgia. Now, though, I realize that this was never the intention and that it was simply an attempt at making "rougher" needle, something not meant to be intrinsically unfun but instead go against the smooth flow of typically "good" platforming in a way as to differentiate Kermit 2 further from other games. Perhaps the reason I view the gameplay differently now is because I tried this little experiment in my own game with one stage in particular, that stage being one of my favorites in the game. Funny that a game I previously didn't think all that highly of (I still thought it was a great game, mind you, it was just my views were rather complicated on the game) still affected me as a creator.

In any case, I leave my original review below as I think it does represent my thoughts in the past rather well and I want to show that whatever conclusion you come to on a given game (or anything, really) does not have to be your final conclusion. We change as people from day to day and shall do so for all time, so who's to say you won't love something years from now that you hate today? I never hated Kermit 2, but I certainly love the game now, and it's a love I feel was waiting for me rather than one that came about out of nowhere.

---===---

I find it difficult to approach this game as anything but the predecessor to a game that I hold near and dear to my heart and I know that's unfair. Kermit 2 should not be compared to what came after, nor what came before; instead, it should be taken as its own cohesive experience. With that said, comparing this to Kermit 3 does allow some easy talking points for me, so I see it as a blessing and a curse.

Despite being the hardest in the series, I think of Kermit 3 as a loving experience, one that soothes my soul of all its hurt and pain - at least a little bit. Kermit 2, however, I found to be quite the opposite. This is not a soothing game despite the overall presentation being rather shiny and bright with a few notable excursions into the darker side of things, these sections serving as the cracks in the façade, so to speak. If Kermit 3 heals, then Kermit 2 wallows, I suppose is the best way I can put it. I've always wondered what the fascination with Kermit was for wonderful, and while I cannot speak to their own connection with that great muppet, I view it as a symbol of nostalgia and the past, this game helping to solidify that connection in my head thanks to the many classic songs which make up a bulk of the great soundtrack.

I am nothing if not a man of the past, that being where I spend most of my time. Most of my days are spent yearning for the old times in my life where I saw myself as happier and overall in a better place. Nostalgia fuels me, in that sense, taking me to a point where I become more and more disgusted with my current life as time passes. This, I think, is where that negativity comes from in Kermit 2. Despite the positive association, it leads only to a negative end. Kermit 3, then, is an attempt to do away with that connection to the past and renew one's love for the now, something that resonates with me heavily; yet, one cannot exist without the other, and so while I ultimately prefer Kermit 3, Kermit 2 does have its place in my heart.

Nonetheless, I find it difficult to approach negativity such as this in a way that doesn't leave me sour, so perhaps Kermit 2 was doomed from the start for me. Though it may resonate with me to some degree, it is not something that truly leaves me lovestruck. This is through no fault of the game, of course, but merely one of my own making.

My favorite parts of the game were the bosses, for the most part. Seeing what each had in store for me was a lot of fun and made every stage, no matter how irritated I got with them, worth the grind. The Puppet Master boss in particular is worth great admiration, being the outstanding highlight of the game in terms of both atmosphere and gameplay. Nonetheless, every boss shines in some way or other, whether for a mere few moments or many more than usual.

Overall, I am happy to have played the game and feel that it is well worth playing if you enjoyed the other games.

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Tagged as: Adventure Needle Gimmick
[2] Likes
Rating: 10.0 100       Difficulty: 72 72
May 6, 2021
CeleCele
I have no idea what to give this game.
Some stages i really liked and some i really hated, though i liked more stages than i hated.
The music isnt really my thing but i recognize its charm.
The bosses were quite easy and those are probably the thing i enjoyed the most, besides the water tower, that stage is difficult yet great in my opinion.

all in all a pretty good game with some (imo) flawed stages

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[2] Likes
Rating: 7.8 78       Difficulty: 71 71
Aug 26, 2019
Alex_under215
Великолепная адвенчура, которая состоит девяти зон, разбросанных по трём хабам, а так же два гай тавера(всего 11). В конце каждой зоны имеется босс, который в основном проще, чем сам платформинг. В платформинге есть достаточно простые гиммики, которые реализованы очень креативным способом. В игре вполне приятная графика, а также просто великолепная музыка, которая создаёт непередаваемую атмосферу во время прохождения.

Игра сделана непростой, так что лучше поднабраться скилла перед прохождением, но это также самая простая игра в серии кермитов, поэтому рекомендую начинать прохождение именно с неё.

Лично для меня это одна из самых лучших игр, которая предоставляет довольно необычный опыт, но она может зайти далеко не всем. К тому же игра не лишена своих недостатков, например, некоторые сейвы слегка проседают по балансу, будучи очень сложными(в основном в гай таверах и 32пкс нидл стейдже), а также некоторые места могут быть слишком яркими для глаз(на десто-подобном боссе жёлтые пули почти не видно из-за того, что они на белом фоне).

В общем целом приятные и хорошо сбалансированные уровни, коих большинство, перекрывают все недостатки игры. Так что советую всем, кому нравится необычная атмосфера и хорошо проработанные уровни, которыми обычно и знамениты игры Вандерфула.

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Tagged as: Adventure Gimmick Long
[2] Likes
Rating: 9.5 95       Difficulty: 75 75
Aug 6, 2018