I wanna kill the Kermit 2

Creator: wonderful

Average Rating
8.5 / 10
Average Difficulty
71.2 / 100
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Tags:

Adventure (14) Needle (14) Avoidance (6) Trap (2) Gimmick (9) Boss (8) Long (4) SourPls (2) Wonderful_music (1) Copyright (1) catJAM (1) Kermit (1) needleventure (1) hub (1)

Screenshots

  • by Emmanating
  • by Emmanating
  • by BaronBlade
  • by BaronBlade
  • by Emmanating
  • by Kebarvu

59 Reviews:

PerliousFalcon
Well made Needleventure game overall

Despite me hating 32px Stage, Area 2 Final (That Water1 was an unpleasant surprise for me to get used to) and the 2nd to last save of Final Stage.

Still would definitely recommend.

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Tagged as: Adventure Needle
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Rating: 8.6 86       Difficulty: 70 70
Mar 13, 2024
LastTISisLife
Quite a big step from first game in many ways. Vibe of this game is very strong - from beautiful palitre and music to nice flow needle and very fun bosses. Variety of the gimmicks is perfect and every stage just feels that good to explore it; traps are also, despite being rare, were quite hillarious and fits situations great for the most part. Final tower is pretty nice conslusion to platforming in the game, one of the best final stages that i've seen. Can't really say there was something bad or weak, it's just great ride from start to finish, one of the best needleventures, easily recommended

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Rating: 9.4 94       Difficulty: 72 72
Jan 22, 2024
PlutoTheThing
Very enjoyable game with an emphasis on needle, although there are a decent number of bosses which are interesting as well. The main thing that sticks out to me about this game is the atmosphere, which is odd because I never care about that too much in games. Something about the music combined with the visuals gives the game an almost melancholic tone which is very relaxing for needle but also makes me feel unnerved the entire time. I really enjoy it, and it's assisted with some absolutely solid gameplay. The saves are filled to the brim with creative and interesting jumps and some tasteful gimmicks which I was a big fan of. The bosses were good too, all of them feeling distinct and the final boss is pretty climactic. Great game!

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Rating: 9.3 93       Difficulty: 65 65
Feb 7, 2023
Jopagu
Kermit 2 is a classic fangame well deserving of that title. The game takes you on a massive journey, through extreme landscapes, psychedelic dreamscapes, and Florida. It has that Wonderful charm, with simplistic graphics and music with lyrics(!!). The game combines those things with really fun platforming, and bosses that are mostly simple but enjoyable. In another rare move, the bosses are easier than the platforming, allowing needle focused players to enjoy a higher level adventure game without getting walled by bosses and avoidances. The game goes through three hubs, with some connecting segments.

The first hub features an ice area, which I found to be a bit annoying due to some awkward screen transition jumps. However, the area ends with a really fun sleigh ride section, that I wish had a few more screens! Next, this hub has the down under. This game has some fun trigger pathing, and a funny miniboss, before a boss at the end. I enjoyed most of this stage, but this was probably my least favorite boss, due to the necessity of getting close to things that are spawning bullets. Thirdly, this hub has the moon. This area is one of my favorites, using David Bowie's Space Oddity to create a haunting but beautiful area. The low gravity platforming is really fun, and is some of the best usage of the gimmick that I've seen. The second half of the area loses the gimmick, and has some cute little aliens running around. After a funny trap, the game goes into a fun boss set to some boppin' Daft Punk.

The second hub has the best area in the game, the puppet stage. This stage has some really cool visuals, with black gooey enemies. The stage has a lot of completely unique bizarre creatures, that only show up once. This area reminded me somewhat of GENKI, mixed with The End Is Nigh. The boss to this stage is incredible, and one of the best fangame bosses I've seen, period. It does a great job of utilizing the gun, requiring for attacks in ways more varied than "shoot the boss". Secondly, this hub has a 32px precision needle stage. It was... fine. There are some cool jumps in there, but there is some major save balance issues, and the needle flows way differently than the rest of the game. Overall this area ended up feeling like a down point in the game, especially since the boss is quite weak. The third area in the hub is a greyscale guy tile area, with a heavier focus on traps. I understand the purpose of this area both from a gameplay standpoint and thematically, but it ends up being the least memorable stage in the game. The hub ends with a guy tower using a cool shoot water gimmick. This is one of the hardest spots in the game, but it's really fun throughout. It ends with what I felt was the hardest boss in the game. The boss is pretty fun, and I really like the easy avoidance it ends with. However, I felt it could do with being a bit easier, to better flow with the rest of the game.

The third hub is an epic conclusion to the game. The first area is a beautiful psychedelic area, making strong use of symmetric needle design and moving spikes. It ends with a cute mini-avoidance, and winds up being enjoyable, although the easiest part of this hub. The second area is Florida. It's a funny Sudoku-ish area with a boss that's kinda funny but a bit annoying. Not much else to say about this place, it's cute and I'm glad it was included. The third area is a cool concept, where you have to beat it with no saves, gaining 5 extra lives each screen. It's fun, although a couple screens were much harder than the rest, and the only major life drains.

The game ends with another guy tower, this one reusing bits from every other stage. It's a cool finale, taking you back through all your memories of the game and creating some really fun, though brutally hard, platforming. The final boss is an epic conclusion, with a short avoidance section, an attacking period, and then a second phase. I really like how Wonderful managed to make a climactic final boss that's long and varied without making it the hardest part of the game. I particularly enjoy the second phase, the spikes rising from the floor make for some fun dodges.

Overall, I can't recommend this game enough for fans of adventure games, particularly the needle inclined. The game has a fantastic sense of style, really fun platforming, and some great bosses. The Kermit series really feels like the pinnacle of the pre-modern era of adventure games, bridging the gap between modern polish and classic charm.

Also, I'd recommend you go read Marc's review, it's a great exploration of the themes in the Kermit series.

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Tagged as: Adventure Needle Avoidance Gimmick Boss needleventure
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Rating: 8.8 88       Difficulty: 74 74
Aug 1, 2022
zViitor
I'm not sure why I didn't like the game as much as other people did but meh.
Some stages were fun, some were meh. The needle with lives stage has a glitch (maybe it's on purpose but I don't think so, either way it's bad) that when you fall in the void you need to restart.
Overall I feel like the bad parts of the game were like really bad, but there were a good amount of good parts to counterweight.
Music is easily a 10, wonderful didn't use a single bad/not fitting song throughout the whole game.
Also in my opinion the needle tops at 60 difficulty and same for bosses (maybe even less), I'm unsure why this is a 70.

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Rating: 7.0 70       Difficulty: 60 60
May 30, 2022