I wanna kill the Kermit 2

Creator: wonderful

Average Rating
8.7 / 10
Average Difficulty
71.0 / 100
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Adventure (13) Needle (13) Avoidance (6) Trap (2) Gimmick (9) Boss (8) Long (4) SourPls (2) Wonderful_music (1) Copyright (1) catJAM (1) Kermit (1) needleventure (1) hub (1)


  • by BaronBlade
  • by BaronBlade
  • by Emmanating
  • by Emmanating
  • by Emmanating

53 Reviews:

Kermit. The lovable old rascal that's charmed our screens for years makes a grand return in Kill the Kermit 2, with a cast of daring characters and challenges the Kid must overcome to put this alluring amphibian back into his best feature film, 'Muppet Treasure Island'.

Wonderful has a great style with fangames that you don't really find in many places. The combination of hand-made visuals, kooky boss designs and classic music makes for quite the ride. Nothing quite beats shooting floating Kermit heads whilst dodging botanical nonsense, or weaving through Genki-inspired limbo to the beat of Paint it Black.

The bosses and the platforming all stay at a high level and vary greatly from stage to stage, keeping the adventure fresh as a comfy Kermit. Very few segments felt unfun to me, with just a couple of overly tricky saves which caused me to croak one too many times. Special shoutouts to the final boss which was my personal highlight of the game.

Overall, Kill the Kermit 2 is a fantastic adventure game full of unique content and fun design. Would strongly recommend if you think you have what it takes to take on this tenacious toad a second time.

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Tagged as: Adventure Needle Gimmick Boss
[3] Likes
Rating: 9.0 90       Difficulty: 70 70
Feb 20, 2018
This is probably the best adventure fangame I've played. 11 stages total divided into three hubs of three levels each and two guy towers. Each area has its own feel, and the visuals and music play off each other beautifully to make a vast array of atmospheres. The platforming is all-around extremely solid; Wonderful's experience certainly shows. The only platforming I disliked was the first guy tower, and that's mainly due to the use of water1. Theres, I'd like to say 8 bosses? Most of them were fun, and I didn't particularly dislike any of them (except puppet kermit BabyRage), although the gray area boss was pretty annoying and the flat needle boss felt unnecessary. The final boss felt especially rewarding to play. The difficulty curve is also very solid; there was very little that actively felt too hard or too easy. Overall, this is a must-play, and I dare say a must-replay.

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[3] Likes
Rating: 8.9 89       Difficulty: 70 70
Feb 11, 2017
This is a difficult needle/platforming game, it's a bit easier and way better than the first kermit.

The music is calming and sets a unique atmosphere that only Mr Wonderful can create. Most of the platforming is creative and interesting. There are a few dumb spots, such as the 32 pixel needle stage and screen transition kills, but overall it is a fun experience and I would recommend it to anyone who's looking for a challenge.

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Tagged as: Needle Gimmick Boss Long
[3] Likes
Rating: 7.8 78       Difficulty: 72 72
Mar 26, 2016
One of the things I think remains absolutely true to myself is the idea that respect is earned, not freely given. In my life, there's probably less than 20 people I can say I genuinely respect, some of them being my mother, who raised me and my siblings by herself when my father failed to do so, or my high school band directors, whose speeches were both emotional and personally inspiring. These are people who I have seen truly prove their humanity and passion, and after playing Kermit 2, I absolutely believe that Wonderful holds my utmost respect.

This is a game that serves as my hardest accomplishment to date, as well as the one that made me feel the most accomplished upon completing. I went in expecting an immense challenge and was not disappointed in that regard at all. A unique experience I got to feel that most people wouldn't, is that the bosses were actually harder than the needle for me. I've played a bit of it at this difficulty level, but never adventure games, so they proved to be way more of a challenge, and I think this oddity helped me enjoy the game even more than the usual player.

There is so much to like about this that I would have to basically take all day, but some of my absolute highlights I can try to list. First, appreciate how Wonderful executes difficult needle, most the time it is not cramped jumps in tight spaces, but rather actually gives plenty of space so that it flows incredibly smoothly, alongside none of it requiring extensive align knowledge or cancel stuff. Second, I think the dark area with the puppet kermit is by far one of the most interesting things I have seen in a fangame, the boss itself is purely spectacular and a great highlight. There's also stuff like the limited lives stage, the sleigh stage, a gravity gimmick, an order puzzle, just so much really that I could go on and on about. The final tower itself is a perfect wrap-up to the game, recalling all the glorious moments I got to spend throughout the game in a great summary. Then there's the final boss, and because as I mentioned they were way harder for me than most people, became a true challenge that left me speechless upon finally defeating it. Finally, even the music feels like a conscious decision made to fit an intended atmosphere, something most fangames don't really build upon well.

If I had a few complaints, of which they are only marginal at most anyways, I would direct them to the water tower's boss battle, probably the hardest gauntlet in the game for me due to being a two-phase fight followed by an avoidance with no checkpoint. During the second phase it requires usage of vines, however for some reason they seemed to be moderately broken in they can eat your inputs and not actually "vine" you, this becomes an especially struggling aspect when it's in the middle of the boss fight. A checkpoint perhaps after the first or second phase probably would have been nice, but perhaps only because that vine issue just makes the fight more of a drag than it would be with fixed ones. However you can see what my rating is to know it's not that much of a huge problem, it was still fun.

Overall, this is by far one of the most memorable fangame moments I have ever had, and I greatly look forward to one day attempting the other Kermit games, and some of Wonderful's other current and future productions. What an absolutely magnificent game.

12/23/22: Still in love with this game, I honestly believe the space stage in the first hub is one of the best things wonderful has made. I do still take issue with the yellow trials like needle stage as well as the inclusion of traps here and there in what's already pretty damn hard saves. The water tower is also just blatantly absurd of a difficulty spike, and the targeting attack at the end of the final boss sometimes made it feel like bullshit. Everything else is mostly superb and still makes me hold this game in extremely high regard. Knocked down my first playthrough of 14 hours to 4, it's amazing how much wonderful games, in particular, have contributed to myself getting better as a fangamer.

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Tagged as: Adventure Needle Avoidance Gimmick Boss catJAM hub
[2] Likes
Rating: 9.6 96       Difficulty: 72 72
Oct 14, 2021
An utterly fascinating game. It's rare to find a game that manages to create such a bizarre atmosphere and do it so well, all the while managing to include some very satisfying platforming and great bosses. Puppet Kermit was probably my favorite, personally.

I'm tempted to rate this even higher, if it wasn't for a couple things:

- Water guy tower is mostly fine, but the ending of save 4 is just absolutely dreadful. It's the hardest segment of the whole tower by far and it's placed at the very end of a save with slight cycle crap in the middle. There's also a horrofic water-tile f-jump abomination you have to do soon after in the next save, which sours the hell out of the place for me. I think the water bubbles could be a bit bigger aswell, feels too easy to miss. Pretty fun besides this, though.

- Glitchy, broken ass vines. I thought it was me at first, I truly did, but sometimes the vines just refuse to work. You do the input, and you simply fall off the vine holding the directional key you tried to use to jump to your doom. This doesn't happen very often at all, so its not a deal breaker, but the hub needle has a decent amount of vine use, and it feels like you can just get screwed at any moment.

- This isn't a real critic, but i'm not a big fan of transition screen traps. They are lower than fast moving spikes to me in terms of traps. But this doesn't bother everyone, and it doesn't last much past a couple areas in the first hub, so it shouldn't be a deal breaker.

Great game still despite all that, though. MrWonderful has a great knack for making the needle itself feel different and varied with every area, and he's not afraid to use non-standard hazards such as long spikes, grass, and... whatever in gods name the black area (my favorite area) is littered with.

Bosses are another thing that MrWonderful has a talent for. MrWonderfuls creativity with just attacking things and variety makes all the bosses feel pretty fun, and none are hard enough to really wall you. I thought the single avoidance was... not the best, but I don't think it's bad, at least.

Anyway, great game. Play it!

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[2] Likes
Rating: 8.5 85       Difficulty: 68 68
Mar 7, 2018