I wanna be the Onelife

Creator: LunaticElement

Average Rating
6.7 / 10
Average Difficulty
34.0 / 100
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Tags:

Needle (5) Avoidance (4) Gimmick (2) Boss (5) 100_Floor (7) x_Floor (5) Extra (1) 100_Floors (1)

Screenshots

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43 Reviews:

just_another_Guy
One of the better 100F games in my opinion. Also, beating the game on very hard (or impossible) unlocks n extra stage which includes 20 floors with standard needle (harder than the main game, but you get a save point for every floor) and harder versions of the bosses of the main game. I really liked the bosses (both the normal and buffed versions).

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Tagged as: 100_Floor
[6] Likes
Rating: 8.0 80       Difficulty: 30 30
Nov 22, 2015
Xplayerlol
First off, the intended way is probably the very hard mode (Or maybe the impossible mode), since at the Thank you for Playing screen there's a passage that's locked and says "At least Very Hard mode". However, I have no patience to try the very hard mode, so I'll go with the normal mode anyway. I really doubt it, but if I get bored someday and decide to play this game on the very hard mode, I'll update this review with the results.
Now back to the game. While it's true that this game doesn't really have many things that stand out in the world of the x-floors, it's also true that this game takes a lot of good things from other x-floor games, while avoiding many of the mistakes featured on those. This game also improves some of these things.
For example, the joke boss in this game is easily the best I've seen in a x-floor game. Usually, it's just a boss that stands there waiting for you to kill him (Conquer the Blow Game), doesn't hit you (Churatch), or something among these lines. This one manages to be a true joke boss. It's funny, the joke doesn't only apply to the difficulty.
Still speaking of bosses, this is also one of the x-floor games that puts the most effort into making creative bosses. Usually, what I see is "Oh, it's time to put a boss, let's just insert some random thing that will have one attack (Maybe we can use two or three, if it's the last boss) and the player will have to shoot it a few times to kill it. Sounds epic". Here, we have an avoidance (A serious avoidance, taking around 3 minutes, and beginner-friendly), an armored boss that will keep you moving all the time with fast-paced attacks and limited weak spots, and to top it all, a rhythim game with a good song.
The visuals give a small medley vibe, the most notorious ones being the Sunspike floors and the mixture of Crimson tilesets with the Emperor background. They're quite good, and so are the musics. Also, gets more extra points for always having some sort of transition before changing the visuals, in a way that actually makes sense for the most part.
There's no dumb jump placement, such as in Churatch (The downwards water diagonal at the end of Floor 85 will haunt me forever), the difficulty curve is solid, unlike in Celebrate 100 (Hello, 50s), and there's some creativity in the bosses, something that I haven't seen since Conquer the Blow Game 3 (Boss rush with Taisa Unicorn comes to the mind). At its line of difficulty, this game has no rivals, and it easily reaches my list of recommended 100-floors for anyone, along with Conquer the Blow Game 3 (Sheep 100 and other harder 100-floors are obviously not for anyone). And I don't see any reason to not play both, since they are quite a bit different.
Highly recommended to beginners, and more experienced players could try it out too.

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Tagged as: Avoidance x_Floor
[2] Likes
Rating: 8.0 80       Difficulty: 34 34
Apr 17, 2015
WrathofAnubis
A 100 floor game that changes up the tileset every 5 floors instead of every 10! Still a boss every 25 floors though. Overall a solid game, no particularly interesting platforming though. A decent game for beginners, without many tricky jumps, but might get a tiny bit challenging on the later floors. There are also absurdly difficult shortcuts that don't really save you any time... Sometimes feels like a significantly easier version of Churatch.

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Tagged as: Boss 100_Floor
[2] Likes
Rating: 6.5 65       Difficulty: 35 35
Apr 16, 2015
kurath
Decent 100 floor game for beginners. Pretty decent easy platforming that manages to have good variety without getting hard. The 'rest rooms' are a huge waste of time and the bosses all have a relatively interesting base but don't really progress anywhere and just kind of drag on.

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Tagged as: 100_Floor
[1] Like
Rating: 6.0 60       Difficulty: 30 30
Nov 2, 2017
phgQED
Apparently there's an extra for beating on very hard? I'm not patient enough to go through the game again at 1 save/25 levels (and no checkpoints before the bosses either), but surely someone braver has managed to do it before. Please let me know if it's worth it.

This game is a real flash into the past—100 floors of increasing difficulty, starting with no spikes and ramping up. The first genuinely challenging save for me was I think 93? Or somewhere around there. The bosses were mostly just really long, but still wonderfully designed. In particular I liked the pseudo-rhythm game and the paper airplane. This game puts a lot of attention into the detail of transitions and level presentation, and arguably about 15% of my playtime was taken up by 'interactive cutscenes', usually just walking through some harmless geometry for a few screens while the level-feeling changed.

There are a lot of 'fake trolls' in this game, which I appreciate more than actual trolls. One in particular made me laugh out loud for a while. And there is an ending cutscene for when you beat the game, which I thought was very nice. Overall, you can tell a lot of care was put into this game, and it shows, even if the platforming itself is a bit dated.

Also, this was my 50th clear. uwu

Time: ~1hr21min
Deaths: 442

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[0] Likes
Rating: 9.0 90       Difficulty: 22 22
Dec 20, 2021